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  1. O

    The Backseat GM

    You bring up a good situation that I want to expand upon. The Backseat GM is also something like this: Imagine you're sitting around a table with a bunch of other people to play an RPG. You are a player, as are most of the other people at the table. One of those guys is the GM. So you do the...
  2. O

    The Backseat GM

    I've looked all over the internet for information on what I've observed, but since I saw nothing, I'm going to go ahead and talk about it. So I've been doing research on That Guy (You know, That Guy who sucks the fun out of games), and the common archetypes that go with it, such as the Rules...
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    Tweaking the Star Wars Saga Edition Skill System

    To answer your first question, there are 5 classes that are loosely defined, and each class gets a certain number of skills + Intelligence Modifier in skills that can be trained. So a Soldier starts out with an initial 3 skills + Intelligence Modifier. Once trained, you gain a +5 bonus to...
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    Tweaking the Star Wars Saga Edition Skill System

    I've been reading through the Star Wars Saga Edition rulebooks, and I must say that as a whole, I love this game system. The few things I didn't like I tweaked a little, but by far, the harder one to tweak is the skill system. As a whole though, I like the skill system, but I think some of the...
  5. O

    Conditions and Spellcasting Levels; What Condition Will Go With What Spellcasting Level?

    I appreciate the organized response! Anyone else have a response to my question? I don't mind second opinions!
  6. O

    Conditions and Spellcasting Levels; What Condition Will Go With What Spellcasting Level?

    So I've been looking at making a lot of my own abilities, and I've hit a rut. I mean, I'm able to intuit which conditions should go with each spell level, but for now, I'm in need of something more than my intuition. So for the sake of this question, lets assume the following for the Spells...
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    Homemade Race Help

    The Mental stat bonuses have never been a problem in my games, as I tend to DM the game such that both Mental and Physical stats have about the same clout, so it hasn't been a problem. Even though Intelligence also grants extra skills, and extra spells and power points, I found that those extra...
  8. O

    Homemade Race Help

    A year ago or so, I posted here with a homemade race, and asked for help with it. I took in the criticisms, and remade the race below. What I need from you guys is your thoughts about the race- such as stuff I should keep, stuff I should change, or perhaps stuff I should simply trash, or if you...
  9. O

    Epic Levels; D&D's Other Beast

    Then I'll homebrew something that will work for 3.5 (or the rendition I make of it thereof).
  10. O

    Epic Levels; D&D's Other Beast

    Aye, I plan on all of that, but I'd still like a basis for a functional rule structure in the background anyways, so that they can be broken.
  11. O

    Epic Levels; D&D's Other Beast

    At the first few levels, one d20 did just fine, but in time, you get some hefty DCs, like an Escape Artist check at a DC of 80 allows you to fit your head into a space thats way smaller than it for example, and one 1d20 will have to mave a modifier of at least 50 for it to be reasonable to do...
  12. O

    Epic Levels; D&D's Other Beast

    Once a party reaches 21st level and beyond, the whole game becomes a different feeling game altogether- as it should be, I mean, you've officially become the stuff of myth and legend, rather than simply a hero of sorts. But when it comes down to it, a lot of times at Epic level, the game is...
  13. O

    Music Theory 101

    Thanks for the help guys! Mostly I needed a place to start understanding- and if you still have more to add here, feel free to post it.
  14. O

    Music Theory 101

    Aye, asking about this stuff here was probably a bit of a stretch, but I really don't need anything too complex. Just a rundown of musical terms, and enough of it to be able to apply it to my games (Figuring out stuff for making the Bard a bit more... customizable (D&D 3.5ish)). Yeah, I could...
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    Music Theory 101

    Its a weird thread to post here, but I still want to post it. I want to know more about music theory, especially things like song structure, as well as terms used when describing the music's flow, such as "crescendo" or some other terms like that. I want to know so that I can have a better...
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    Character Art Artists? Do You Guys Know Any?

    Hey guys! In my gaming group, we make it by with descriptions and imagination, but I feel there are some things in our world of pretend that bear more importance than the rest of the pretending that goes on. I'm talking about things like the Player Characters, and even the odd NPC, Landscape...
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    Making a Houserule, and I Need Your Guy's Help.

    Yeah, its not a perfect idea, but with a lot of fidgeting around, it might be worth a shot. I guess making Mental hitpoints to be seperate from Hitpoints themselves wouldn't be as good, or else there is little the teammates can do to help the spellcaster's spells affect the target. Some stuff...
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    Making a Houserule, and I Need Your Guy's Help.

    That could be something, but the biggest issue that comes to my mind is that some characters as a concept don't want to hurt others, and doing damage is just not a good option for them. But I can still see some good ideas come from this nonetheless. So my idea that I can potentially build off...
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    Making a Houserule, and I Need Your Guy's Help.

    That could be interesting, but Staggering is also a rather sucky condition too. They will have to ask if they want to be staggered or if they want to suck a whole other way, but I can see some logic behind this if thought about. Personally, I want the players to lose something when it happens...
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    Making a Houserule, and I Need Your Guy's Help.

    One of my old ideas with "Save or Die" effects were to make it depend on hitpoint totals, as Save or Die effects bypass hitpoints altogether and skip to the end. If a subject has 100% of their hitpoints, they get a large bonus to their Fortitude Saving Throw or something. If the subject is at...
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