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    Need help with a concept

    I am working on an idea for my Nexus D20 game system. Originally I had Damage, Penetration, and Damage Resistance in my system. Penetration lowered Damage Resistance and the DR left would lower the Damage. (Before anyone asks I wont remove Penetration) Then you take the damage left over...
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    Modern Navy Help Needed

    This is what I came up with: Rating Examples 0 Cog, Heavy Barge, Freighters 1 Barge, Aircraft Carriers 2 Rowboat, Caravel, Fishing Boat 3 Galleon, Cruisers 4 Trireme, Longship, Frigates, Destroyer 5 Bus, Armored Truck, Tractor Trailer, Sailing Coastal, Sailing Corvette, Sloop 6 Limousine...
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    Modern Navy Help Needed

    I don't know that much about modern naval combat. I am looking for a list of manueverability ratings for various kinds of navy vessels. Anyone have any ideas or maybe know enough about ships to create a table?
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    Low Tech Manueverability

    So how does this look: Modern Ground Vehicle Maneuverability Rating Examples 0 1 2 Bus, Armored Truck, Tractor Trailer, Forklift 3...
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    Low Tech Manueverability

    Good point. I want maneuverability to cover a vehicle's handling, defensive maneuverability, and such. Some of that would have turning, speed, and acceleration as a factor. However I don't want it to be confused with vehicles that can make facing changes quickly. For example a space craft can...
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    Low Tech Manueverability

    I am still working on the manueverability tables for my Nexus D20 game and I was wondering if anyone had any feedback about this table: Does this look right? Any suggestions or corrections? Low Tech Vehicle Maneuverability Rating Examples 0...
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    Need help with damage levels

    Should a Tie-Fighter be able to destroy itself in one hit? What about a X-Wing?
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    Maneuverability ratings for aircraft and space craft

    Which is why I have a list of those scales (or scales from other versions of Star Wars RPG) as one of the example charts. I am trying to make sure that the modern tech one is correct and that the correlation of the two charts into the larger scale looks correct.
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    Need help with damage levels

    I am working on my conversion of Star Wars to Nexus and I need to figure out something. I am trying to scale the weapons to the damage levels seen in the movies and get the feel right. My system uses a wound scale system. You have light, moderate, serious, heavy, and deadly. Obviously deadly...
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    Maneuverability ratings for aircraft and space craft

    What I am planning on using the Maneuver rating for is as a skill limiter. Originally I had the Maneuver rating added to the piloting skill but that created really high numbers. Then I ran across a game system (i think that it was the new Shadowrun but I can't remember) that had gear as a...
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    Maneuverability ratings for aircraft and space craft

    So take a look at just the real world chart. Does anybody here know the comparative maneuverability of jet fighters? Does this chart look correct?
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    Maneuverability ratings for aircraft and space craft

    Actually the way I was taking it was to have ships that have gravitic tech have more maneuverability than low tech ones out of an atmosphere. Ships like the Starfuries from Babylon 5 can rotate and fire in any direction but they are moving with so much inertia in straight lines that they are...
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    House Rules: Rolling Ability Scores

    I don't know if 5e uses the same D20 attribute bonuses but what I did in D20 was to give the players a certain number of total bonus points. So they may start with +12. They assign those to the attributes. Then roll a single d6. If it is odd then the first attribute number will be odd. Look up...
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    Critique my alignment handout!

    Have you thought of using the alignment definitions from Palladium? I don't like most things about that game but I did like their alignment much better. There is no neutral alignments. There are various selfish alignments and examples from popular culture.
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    Maneuverability ratings for aircraft and space craft

    I am working on a manuevering ratings table for my game and I need some feedback. I am using Star Wars craft and modern craft to provide the base lines. Any suggestions on moving something up or down? Rating Categories Examples...
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    Nexus D20 Update

    The Core rules are in landscape and two columns. I haven't gotten over to some of the others.
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    Nexus D20 Update

    "DMMike Maybe you'd like to run the game yourself, here? I'm more likely to play a new game than to GM one, especially if the player's learning curve is low. Congrats on progress! " Thanks! Well the reason that I am wanting other groups to play test it is to make sure that it...
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    How do I make combat fun with minimal complexity?

    "This is a lot like the style of play I favor. However, I don't see any specific way to prevent the sort of "I attack, she attacks, you attack, she attacks" pacing that most rpgs fall into. Would you consider this not much of an issue, or is there a way of solving it?" Also, in your games...
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    Cyberpunk help

    I want to add combat drugs to my game. It is a cyberpunk setting based on OGL D20. Any ideas of a list that I could use as a part of the OGL license?
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    Need a term

    I'm working on a cyberpunk setting for my game. I am looking for a good couple of terms. Basically all the poor live underground or in abandoned areas. There is no public assistance or public works. They live off the trash of the corps. They are not even considered citizens. The wealthy live in...
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