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  1. deltadave

    What are the best "Gamers seeking Gamers" websites for finding a new group?

    www.meetup.com has the best way of finding a group near you. Just enter your zip in the category you are interested in and up pops a list of the nearest meetups. The bad thing is that the categories can overlap, so there is a D&D group and a roleplaying group as well as a Star Wars RPG group...
  2. deltadave

    Sooooo.... Were any of YOU ever kicked out of a game?

    I've deliberately tried to be ejected from a game and things got out of control the whole group ended up imploding. Catastrophic campaign collapse, etc. My character turned out to be central to the plot and the DM was afraid to ruin the story so he refused to put me at any significant risk...
  3. deltadave

    Technological developments in a magical world.

    I disallow some of the stuff in the PHB in most of the cultures of my game. If magic is available, there is no incentive to develop any of the more advanced technologies that are easily surpassed by magic. Scrying replaces telescopes, healing magic precludes the need for an intimate...
  4. deltadave

    What did a medieval forge consist of?

    Furnace, bellows, anvils, hammers, tongs, punches, drifts, chisels, raw iron blooms, pig iron just to start. heat provided by coke or charcoal - used because it transfers less carbon to the iron and contains fewer impurities than coal or wood. This is all just for basic blacksmithing. A...
  5. deltadave

    Gonna run a campaign for the first time, help?

    step one - start small and build from there step two - have fun step three - repeat as neccessary I have a sheet that I stick on the back of my dm screen to remind me of the important things in running a game http://www.deltadave.net/dming_tnt.html
  6. deltadave

    Down with the negativity! Tell me what you like about 3E.

    The system is radically streamlined from previous versions. High is always good.
  7. deltadave

    How do you handle campaign cheaters?

    The only decision, in my mind, is whether to stop running for this group entirely or to just switch campaigns.
  8. deltadave

    your homebrew campaign - generic setting or single campaign?

    I've been using the same homebrewed game world with variations since the mid 80's. That would be about 12 different campaigns and at least a hundred independent storylines. As pc's graduate to NPC status by finishing their story arc, I make copies of the sheet and they show up in later games...
  9. deltadave

    Peacebonding?

    The closest I've come to doing this is to allow only certain social classes of people to be armed. Peasants and serfs were forbidden to carry arms at any time other than war. Freemen must be sponsored by a noble and carry a writ, otherwise their arms are confiscated. Nobles may be armed any way...
  10. deltadave

    Help in reducing the wargaming aspect of DnD

    I've noticed that players tend to emphasize the aspects of play that a DM rewards. If you want more roleplay happening, come up with a way of rewarding that and de-emphasize combat xp. Try reducing CR for xp purposes by 1 or 2 for combat encounters. I use poker chips and toss them to players...
  11. deltadave

    Help in reducing the wargaming aspect of DnD

    First you have define what it is you don't like about the way this player plays. I would recommend as a first step - force everyone into character by enforcing a 'if the player says it, the character says it' rule. Since it sounds like you enjoy the table top aspects of play (battlemats and...
  12. deltadave

    Tell me about your low magic campaign.

    How about making some kind of modification to the magic system to make magic less common? something like a 2 Con per level of the spell temporary energy drain... would cut back on magic use dramatically.
  13. deltadave

    Can't Find Trees- Damn Forest. Secret of Good DM'ing?

    My top 3 most important notes for a new DM would have to be: 1) Start Small - add scope as you add experience. 2) Keep the game moving - don't spend lots of time arguing rules, make a ruling and move on The most important one IMHO: 3) Be entertaining and have fun.
  14. deltadave

    Can't Find Trees- Damn Forest. Secret of Good DM'ing?

    #9 mostly refers to things like sleeping or eating, if something significant doesn't happen during the activity then move on. There is no need to spend an hour travelling between towns unless something dramatically significant happens. the conflict between tip #4 and #11 is much more...
  15. deltadave

    Can't Find Trees- Damn Forest. Secret of Good DM'ing?

    Here is the cheat sheet that I stick on the back of my DM screen during every game. Run down the list whenever you get a quick chance and doing these things will become habit. *Pace - keep the game moving *Time - be aware of passing time * Don't give the roll if you don't want it to happen...
  16. deltadave

    What's a good resource for a lost city buried under dust?

    How about Raiders of the Lost Ark?
  17. deltadave

    Why am I so dissatisfied with the new PCs I create? (Thanks for the input guys!)

    Are you dissatisfied with the capability of the character or the personality of your character? If it is the former then I would recommend sticking with a single class and focus on one particular capabilty to emphasize. If it is the latter, then ask yourself - where is the conflict in playing...
  18. deltadave

    Good Cyberpunk Settings?

    One of my favorites is the flavor material from Cyberpunk 2020. It feels like William Gibson's early stuff (Neuromancer, Burning Chrome). Another good setting is the world of Walter Jon Williams (Hardwired, Voice of the Whirlwind). CP2020 is great, but all the mechanics would need to be ported...
  19. deltadave

    Problems with firearms?

    IMHO guns are too easy to hit with and don't do enough damage when they do hit. As it is now, on average swords do more damage than guns do, which I believe to be totally implausible. I have house ruled that firearms all have an automatic -4 to hit and that they use 1 more of the next smaller...
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