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    One Ring 2E - Who's Doing What With It?

    I imagine a campaign in Eriador is more likely, since that's the region they're emphasising in the core. The game I'm planning, along the lines of DoM, is an attempt to resettle Tharbad. Plenty of exploration, dealing with local enemies and trying to make allies among the remnant populations...
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    RuneQuest Starter Set: Played It Review of a Mythic World of Magic and Conflict

    Ducks are in the Bestiary *along with all the other non-human races suitable for PCs). I would have liked to have had at least one non-human among the pregens, and a duck would have been most suitable imo. I think it's a very good starter set, packed with interesting material and adventures...
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    What is the most detailed setting available?

    I'm not sure how Traveller's Third Imperium setting rates in this. On the one hand, there's an absolutely massive amount of material from the various companies (and their own Open material) that have made products over the years. On the other hand - there's 11000 worlds in the Imperium, many...
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    What is the most detailed setting available?

    An issue with Glorantha - and I say this as a fan - is that there's a lot of repeated material across different editions. There's large parts of the world with a bare minimum of information, others which have had multiple books including repeating information that was in previous books. The...
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    Alternatives to 5E (I ask for no particular reason...)

    Rather than repeat things already mentioned, I'll suggest a few that my group has played and enjoyed. Barbarians of Lemuria. Barbarians, thieves, sorcerors and all that in a more imaginative setting than most, fairly simple system, not much support for it. Conan: Adventures in an Age Undreamed...
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    Is the average RPG campaign only six sessions long?

    To be honest this makes me suspect it's a Median or Mode rather than a Mean. The mean is so heavily weighted by extreme values (those campaigns which make it to 100+ sessions) that either there's a huge number of very short campaigns or they used one of the ways to make an "average" that doesn't...
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    Online Digital Tools Disappearance Risk Discussion

    The reality as that nothing is ever likely to disappear entirely from the internet if it has significant value. The question is whether customers of your product will feel inclined to go to the pirate sites/torrents and get it that way (and if they do, some will never pay for anything again) or...
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    Is the average RPG campaign only six sessions long?

    What sort of "average"? I can well believe that many campaigns die after a few sessions, you can start off with great enthusiasm and then after six months you've had three sessions and all that early enthusiasm has been killed by scheduling issues and other problems. Then you have Critical Role...
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    The TTRPG Revival of PC Bases, Strongholds, and Communities

    I suppose you can do it in a couple of different ways. One, where the base moves around with you, where it's a character in the party in it's own right which changes as you adventure and develop extra features for it - which can be the case in games where a party has a spaceship and that ship...
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    The TTRPG Revival of PC Bases, Strongholds, and Communities

    Certainly true of Heroquest (and HQ:Glorantha) and in Runequest: Adventures in Glorantha. In fact potentially several communities, your original clan-group, any cult or other magical organisation you are part of, and possibly also a more organised adventuring band with it's own special...
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    Your opinion on basing fantasy countries on real world ones

    10 years ago I'd have agreed completely, and I would also add that non-D&D settings are even more likely to be derived from ideas of Europe (although that isn't as true of the games written outside Europe and north America). Now- well, you've got WotC publishing their MtG derived settings...
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    What tropes do you want to see more of in sci-fi RPGs?

    That'd be one example of the genre (and one of my favourite computer games of all time) but there's a spate of other games in the wake of Surviving Mars. IMO some of them are on a small enough scale to be more suitable for an RPG group.
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    Conflict in RPGing

    One thing I've done in Pendragon games is get a player to tell the story of why they're particularly (Energetic, Chaste, Sword-y) in the Winter Phase. Plenty of games have "downtime" periods, which are a great way to get flashback moments or emotional moments into the game. Though I think I...
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    What tropes do you want to see more of in sci-fi RPGs?

    I'd like to see more games that focus on colonisation and terraforming, ehat happens after your generation ship arrives at its new world/star system and people building new worlds and new societies in new places. There's a few but most SF RPGs focus on other things (there's even more games...
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    Traveller?

    I've never been a big GURPS fan but I loved the sourcebooks they put out for Traveller (especially Interstellar Wars for Gurps 4e). They're excellent source material for any game set in the CT or even MT eras, and some are very adaptable for other time frames. If you like GURPS and want to play...
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    Traveller?

    There's a Savage Worlds version (This) and a few people have done ship conversions from that for Traveller without converting more of the setting (some I believe can be found on Freelance Traveller and others have been on various mailing lists and forums).
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    Why Not Magic?

    I'm not sure but I don't remember that being for every spell. Some I am pretty sure did but the same is true of D&D for Wish and Haste in earlier editions.
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    Traveller?

    The argument on the TML with regard to the size of CT computers was that it wasn't just the computer but also all the control and communication systems and other hardware linking it all together across the ship that was being measured, so the controls for the environmental system and the...
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    Scholarly puzzles and issues

    Investigating and recording details of ancient ruins, studying the music of the dwarves or halflings or elves, surveying land within some lordling's territory for possible mineral deposits, studying historical battles and visiting their sites, trying to learn how to improve steam tanks or...
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    Why Not Magic?

    Probably the most important balancing mechanism at higher levels (when magic-users had plenty of spells available and weren't so vulnerable in terms of hit points) was that they were faced with increasingly good saving throws on the part of anything high-level likely to be opposition. I'd also...
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