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    D&D 5E (2014) Draw a sword and sheathe a dagger with free action ?

    I agree with all of this. Unfortunately the result of such is that if someone wants to cast, needs the free hand to do it, yet wants to remain armed (e.g., to enable opportunity attacks), that results in the following actions: 1. Free drop the weapon 2. Standard action cast the spell with the...
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    D&D 5E (2014) Draw a sword and sheathe a dagger with free action ?

    From Sage Advice Compendium: If the same cleric casts cure wounds, she needs to put the mace or the shield away, because that spell doesn’t have a material component but does have a somatic component. She’s going to need a free hand to make the spell’s gestures. If she had the War Caster feat...
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    D&D 5E (2014) Draw a sword and sheathe a dagger with free action ?

    That's how I feel it should be, but it appears pretty clear that the RAW are more strict than that, but it's certainly fine to run it that way.
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    D&D 5E (2014) Draw a sword and sheathe a dagger with free action ?

    Sounds like a nice option. I would have liked the base system to have been looser, to avoid the issues of holding items on your turn and trying to cast (somatic restrictions really seem more intended to limit casting by casters who are bound), issues of limited ability to draw ranged weapons...
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    D&D 5E (2014) Draw a sword and sheathe a dagger with free action ?

    I would anticipate the vast majority use the feats, and even without, it does not appear within the realm of interpretation to cast while wielding two weapons or sword and board, but it is certainly fine if you want to run your game to enable it, especially if feats aren't around to address the...
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    D&D 5E (2014) Draw a sword and sheathe a dagger with free action ?

    Though as noted above I am lenient with interactions, I wouldn't go that far. That would take 4 interactions under RAW. If the paladin had a shield, I would let him free action briefly put the sword in the shield hand, use an interaction to draw one javelin, presumably throw it as a standard...
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    D&D 5E (2014) Draw a sword and sheathe a dagger with free action ?

    In my game, I want play to reflect reasonable actions taken. An Eldritch Knight with sword and shield is not going to free drop the sword in order to cast a spell and then use his one interaction to draw another sword from a "real world" perspective, that's just using game mechanics to enable...
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    D&D 5E (2014) Adding cantrips to paladin and ranger.

    Hunter's mark shouldn't even be a spell, maybe Rangers instead should get at level 2 a Hunter's Mark feature which would take a bonus action to size up a seen for for their weaknesses, and then give the +1d6 damage to future attacks against that opponent, until another foe is sized up or a short...
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    D&D 5E (2014) Magic items and identify

    If I recall correctly, the spell gets additional usefulness if the DM is using the "Hard to Identify" variant rule from the DMG.
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    D&D 5E (2014) Using older adventures as is (sort of)

    I started running Isle of Dread, and again used 5e monster stats, but had to do a bit more tweaking, especially since there are some exotic monsters only found in that module, and instead of making the effort to convert, I just switched them to other monsters appropriate for the location that...
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    D&D 5E (2014) Using older adventures as is (sort of)

    I ran Keep on the Borderlands and used the 5e stats as-is for the bulk of the monsters. For the leaders of Orcs, Hobgoblins, I used various equivalent higher power monsters, the 5e MM captains, etc. That worked for most things. Then there were the priests, which I separately built using the...
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    D&D 5E (2014) Chill Touch and Cover

    Spells with a save ignore cover (other than total cover of course) EXCEPT for spells with a Dex save. Per Cover in the Phb 196, 1/2 cover gives +2 to Dex saves, 3/4 cover gives +5 to Dex saves.
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    D&D 5E (2014) Best Parts of SCAG

    Can you or someone clarify how the melee cantrips work for Paladins? Other than the rare Elf Paladin or multiclass, or through Magic Initiate feat or some other rare option, none of which arise with much frequency, I'm not aware of how Paladins are getting cantrips.
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    D&D 5E (2014) DMs, how are you managing the Lucky feat?

    That's just asinine. It is a game. Games are supposed to be fun. Letting PCs use their abilities makes the game fun. Screwing PCs from using an ability to avoid taking a crit is not fun. In our games, I would expect some to use Lucky specifically to avoid taking a crit. PCs expend a...
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    D&D 5E (2014) Wand of Paralysis in 5e DMG

    And that was my point about there being an issue with the wand of paralysis being based on an attack roll rather than saving throw.
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    D&D 5E (2014) Wand of Paralysis in 5e DMG

    That item has numerous issues. It should have just been a hold person / hold monster spell with charges, so the target could use legendary saves on it, as well as the issues you noted.
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    D&D 5E (2014) Traps and DCs

    Exactly my point, people should be able to successfully stealth against a group like that, and that is handled by passive Perception. Similarly, and the bring this thread full circle back to the point of my original post, this seems to work well similarly for traps, use the PCs' passive...
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    D&D 5E (2014) Traps and DCs

    Thanks for the attack! I have only been involved with RPGs for 35 years, guess I don't know what I'm talking about?! Sure, no one wants to wait for 50 Orc rolls, but you really don't have to roll that many. If you have 20, you can assume a roll of every number from 1-20. And then consider...
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    D&D 5E (2014) Escapist article on SCAG is Brutal.

    Thanks, I don't do organized play, so no problems then. The original statement was far from clear on that.
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    D&D 5E (2014) Escapist article on SCAG is Brutal.

    I've only briefly perused the book, but why is it that you could only use one or the other?
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