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    Cast Ritual

    Well, one way to digest it is not to think of a fighter who takes the ritual feat and can raise the dead as a pure fighter. Instead he's a fighter with a strong connection to the divine or nature or whatever supernatural power makes it easy to bring dead adventurers back to life. Thinking...
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    Monsters Survival Guide: Dragons

    There's some weird stuff going on with that Amazon listing. I have a hard time believing the release date. If something was coming out in July 2008, I'd think we would have heard more about it by now. Wizards does list a product called Draconomicon I: Chromatic Dragons on their website, but...
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    Article about DDI

    Extremetech has a short article about DDI. Not much new in it, but it does show that 4e is getting some interest outside the P&P RPG arena.
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    Favoured Class

    IIRC the folks from WotC have also said that some races will have some racial feats that have synergies with certain classes.
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    Minions and fixed damage

    Duck Season!
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    Minions and fixed damage

    I think that one ranks up there with, "I'm from the government and I'm here to help."
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    You all meet in a cell

    I'd think they'd have some way of nerfing the Fey Step in prisons. Otherwise the setting would be overrun by Eladrin criminals. :D Is their teleport LoS only? Solid doors and no windows.
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    You all meet in a cell

    In the recent Death of the Bildungsroman thread there was a fair amount of complaint that 4e's more powerful first level characters will make Bildungsroman type starting adventures or campaigns difficult. This got me thinking about a type of initial adventure I think 4e will do well, the Elder...
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    OK, when do you ever "NOT" use a power and do a basic attack?

    This brings up an interesting question. Can you suppress part of a power? There may be circumstances where I want to use the primary effect but not the secondary effect. I'm guessing no, unless the power explicitly allows this. For instance Fox's Cunning (Level 1 Ranger Encounter) says, "You...
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    D&D 4E Why do weapons have different damage in 4e?

    Because they're not quite willing to turn this sacred cow into steak yet. ;) Actually, I've seen a very similar system proposed as a house rule for 3e, but it went even farther, subsuming magical enhancements as well as physical properties. Basically players got a number of "weapon points"...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Some of this is going to depend on playstyle and such, but I don't think using single target encounter powers on a minion is going to be that big a waste. You get those every encounter after all. On the other hand, I think using a single target daily power even on a standard monster is going...
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    Minions and fixed damage

    In addition to ease of DMing, I'd guess that another reason minions have fixed damage is to make a fight with a ton of minion somewhat less swingy than if they did random damage. The DM knows exactly how much damage minions can do and exactly how much the PCs can handle.
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    So you're arguing that the minion rules are too realistic? :D It seems like that's only a problem if minion status is too obvious. Like I said before, I think there' won't be any visual difference between minions and standard monsters in my campaign (elites and solos will stand out I think)...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    All of the Kobolds die if they're hit by a dagger thrust in the right place. All of the Kobolds die if they're hit by a greatsword in the right place. 4 of the 5 Kobolds are skilled combatants and you have to try a couple of times (wearing down their hit points) before you get a solid hit. 1...
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    Why only two at will powers?

    Or: 3) This is just the PHB and we'll see a much wider variety of at-will abilities when PHBII and the power source books come out (I can't wait for October!)
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    When did you enjoy 3.x?

    One thing to keep in mind here is that the folks at WotC play D&D a lot. From the descriptions I've heard, they can be at the game table (either in campaigns or playtests) several hours per day. I'm sure after all that playing time they're probably a bit more conscious about 3e's flaws than...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    Well, we don't know exactly what advice the DMG is going to give on "appropriate level encounters", so it's hard to say until the books come out. The designers have said that since the power curve is considerably flatter you'll be able to pit the party against higher level foes than you could...
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    There's your problem. 1hp<>1hp. If my 10th level fighter has 100 hp, the first hp of damage I take is a somewhat close call, like an arrow flying by my head or a sword swing that glances off my full plate. 99 hit points of damage later, the last hp represents the dagger that buries itself in...
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    Rogue powers, sneak attack and weapon selection

    Besides the stuff other people have mentioned, I've heard it said that conditions will be less debilitating than 3e, but a lot easier to impose. So the list of conditions that give combat advantage may not be much longer than 3e, but they'll probably come up a lot more often.
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    Excerpt: Minions. Go forth mine minions! Bring havoc with your 1 hp [merged]

    This is where I have a problem with your objections. The minion article says: A devlish minion is not a level appropriate encounter for the prince/princess/small puppy. If you want an encounter with a creature much more powerful than it's opponent, don't use a minion! For you to say "the...
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