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  1. SensoryThought

    Scaling: How many level 1 characters should it take to defeat a level 10 character?

    I think a better comparison based on 4e is a level 1 vs level 11 (start of heroic tier vs start of paragon tier). In 4e I would say a level 11 could (depending on the class) take on at least 20 level 1s. I personally think that higher levels should come with exponential and not linear...
  2. SensoryThought

    D&D 4E Whose staying with 4e?

    It will obviously depend on how and when and if 5e manifests. I suspect I will follow the online support, which is one of the main things I really like about 4e.
  3. SensoryThought

    Alignment in D&DN...

    I'm torn on whether paladins, rangers, bards, rogues, druids and assassins should have alignment restrictions. From a flavor and iconic perspective I definitely like the limits. But from the capacity to make an evil ranger or pure good (not LG) paladin 4e was a step forward. One think I've...
  4. SensoryThought

    Alignment in D&DN...

    While I appreciate the 4e attempt to simplify alignment, I have players effectively playing CG and LE alignments that would be better described under the original system. I find the previously mentioned attitude that 4e has been discontinued therefore everything about it is stupid and a...
  5. SensoryThought

    Shield or no shield?

    I agree but players still realize getting a d12 damage weapon is better that longsword and shield. As most powers give multipliers to damage dice a 3W power does 6 damage more on average with the big weapon. And with 4e the readily available in-combat healing and big hp levels mean fighters...
  6. SensoryThought

    Villains: gaming stories welcome!

    As a DM or player, do you recall any great (recurring?) villains. As a young DM I tended to throw monsters to be killed at the group, but as I've matured I like the idea of having someone they hate. My current nemesis for one player is an ex-PC that rage quit with extreme animosity and as an...
  7. SensoryThought

    Alignment in D&DN...

    Alignment is not a big part of my games but I do think the 9 alignments (10 including unaligned as opposed to true N) are very iconic and should stay.
  8. SensoryThought

    Shield or no shield?

    I do find that shields are largely underpowered in D&D and 4e doesn't encourage this. As magic shields don't give any AC bump this is a big negative that makes them scale poorly. The only real 4e benefit is flavor and use of some shield specific powers (most of which are also underpowered)...
  9. SensoryThought

    D&D 4E Simple 5e Healing that reconciles pre-4e and post-4e HP styles

    I've suggested something v similar in the past. You get my vote.
  10. SensoryThought

    Interaction of White Lotus Hindrance and Terrain Advantage

    I'd say yes, but be reluctant to let players take it without good reason (like frostcheese).
  11. SensoryThought

    D&D 4E 4E DM's - what have you learned?

    One thing I did for players who find the 4-6 page sheet too full on was type the combat abilities into the DDI monster builder and print them a 1/2-1 page stat block. This breaks it down by standard, move, minor, and triggered actions. It was very helpful for a couple of new players when getting...
  12. SensoryThought

    Victories and No Defeats in D&D

    Capture and escape has a long storytelling tradition. How else can the enemy monologue his evil plans? (You will not escape mr bond...)
  13. SensoryThought

    Why do players like rogues/thieves?

    As I noted earlier, computer RPGs and D&D over the last 10 years have systematically redefined the rogue class as an agile, lightly armored and weaponed fighter. I would argue the musketeers are far more rogue than fighter under most people's definitions. Knights are fighters, swashbucklers are...
  14. SensoryThought

    How long should a round represent?

    I think the action economy is less of a problem for combat speed than the fact D&D has to be now played on a grid with minis. Having to position and reposition, flank and avoid flanking, in addition to attacking makes the big difference in my opinion. In the old days we squared off in our heads...
  15. SensoryThought

    D&D 4E 4e alchemy kinda stinks on toast. Give me something better!

    Potions are not a feat as brew potion is a lvl 1 ritual. Artificers get ritual caster by default. If you have swapped out ritual caster for alchemy, well that's the way it goes. I guess you could house rule that an alchemist can brew potions at 2 levels less or something (or pick up ritual...
  16. SensoryThought

    Re-visiting the Tiers

    For me the 3 tiers of 4e work well. It allows for campaigns to have 3 chapters, and 3 is a great number in stories. The first chapter is the origin story. The second chapter is where the heroes face some new and unexpected danger and while they may win the battle, they far from win the war...
  17. SensoryThought

    How long should a round represent?

    Considering how much gets done with a minor, move, standard, and free action, plus action point actions, standard actions that give bonus basic attacks (like bladesinger dailies), to say nothing of triggered actions between rounds (opportunity attacks and immediate reactions) I think 6sec is too...
  18. SensoryThought

    Why do players like rogues/thieves?

    I think the roleplaying side of the scoundrel appeals to a lot of gamers, myself included. The rogue has evolved in both CRPGs and tabletop to encompass a light armor wearing fighter who uses speed, deftness, cunning, and acrobatics to win out. In contrast the classical fighter is associated...
  19. SensoryThought

    Victories and No Defeats in D&D

    Having players captured depends on your player and their trust in the DM. I had one capture go particularly badly (as opposed to killing the pc when all the other pcs but him surrendered) with the player eventually dummy spitting and quitting the game. The other player got captured and lost...
  20. SensoryThought

    D&D 4E 4e alchemy kinda stinks on toast. Give me something better!

    I agree in part but remember that these items are stockpilable and don't count as part of the normal encounter/daily balance. They can also be used for other things, like using alchemist's fire to burn a dryad's tree or a clockwork bomb to blow open a locked door, or panthers tears for the...
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