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  1. L

    Does a paladin's daily require him to drop his sword?

    Given that we now know there's a similar ability for Wizards, I assume this will be the case.
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    Raise Dead: A nice big bone to the simulationists

    One point worth noting - we know almost nothing about how destinies are handled in 4E. None of the sample characters from DDXP had a Destiny entry on their character sheet, but that could have been a deliberate omission to keep the introduction simple. Or, as previously speculated, it could be...
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    Raise Dead: A nice big bone to the simulationists

    Doesn't happen any more, according to worlds and monsters. The Dead go to the Shadowfell, and those without the destiny or sheer will to keep them there quickly move on. The majority go to parts unknown, but some choose to enter the service of a god. The latter could conceivably be tracked down...
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    Raise Dead: A nice big bone to the simulationists

    Here's how I interpret the statements from the designers and what I've read in the previews: The point of this rule is to prevent the DM from having to fudge the rules every time the question arises why <NPC> hasn't been raised from the dead. The goal is to have an in-game reason why only some...
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    D&D 4E What can change your opinion about 4E?

    Overall I'm positive, but I'll drop 4E like a loaded grenade if playing without a grid or minis breaks too many class abilities.
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    Advancement of Pregens to Second Level

    Edit : attempting to speed read during a coffee break FTL. Here's what we've seen pages of wizard powers previewed at DDXP
  7. L

    Disease?

    Poisons act quickly. Diseases tend to be the exact opposite. You complete the adventure, get home, then realise you're in trouble. And that you may have been contagious for a while now. Edit: Note that I'm talking about how I've run them in the past - I have no knowledge of how 4E will handle...
  8. L

    HP are still king?

    Thankfully, this is precisely what the designers are trying to avoid with 4E.
  9. L

    Okay, where do you stand on diagonal movement?

    Who uses grids and minis? Certainly no-one I've ever played with - even at cons.
  10. L

    Long-Term Injury Fun?

    This is Dungeons and Dragons, not Hospitals and Hernias. Long-term injuries as DM-controlled plot hooks are fine. As a direct result of rules mechanics? Go ahead and put them in - I'll go ahead and find another game. I'm not going to waste my hobby time playing a cripple when I want to play a hero.
  11. L

    Minion fun! What do you plan to do with them?

    Tribbles. They're cute. They're multiplying. They're everywhere. But this time.... you can kill them.
  12. L

    D&D 4E 4e Hitpoints are modelled after quantum mechanics

    Actually, the big question many an adventurer has asked themselves as a battleaxe (or, for high-energy theoreticians, a scythe) swung towards them is whether this incoming blow will be a normal hit, that they can probably survive, or a critical hit, that will probably kill them? This raises the...
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    D&D 4E 4e Healing - Is This Right?

    Since you asked for opinions: That blade in the shoulder one? That's when you hit zero hit points. Nothing keeps fighting after an injury like that. I'd get up and walk away from the table if the GM said it did - my suspension of disbelief just couldn't handle it. So no - grisly injuries that...
  14. L

    Skamos Redmoon, the Pathetic Tiefling Wizard

    We know that wizards can pick daily powers from a spellbook. So that may apply to daily powers as well.
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    Rituals : What We Know And What We Hope

    It occurs to me that the ability to use rituals is going to be mandatory for all characters at epic levels, in order to travel to the places where a lot of epic adventuring is apparently meant to take place: the planes. I can't see this working unless every single character class has access to...
  16. L

    Warlock - Shadow Walk

    I interpreted it as a stealth teleport. The warlock uses a power (must be during their turn) that both grants concealment and lets them move 3 squares. It just makes sense to me that a striker has an ability to evade an attacker and reposition themselves for another strike next turn.
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    No Rituals for Warlocks?

    That depends on how hard it is to safely get the attention of said power in the first place and then strike said pact. We're really guessing at this point. I believe it has been mentioned that Rituals are learnt through paying gold, not as part of class training per se. But the ability to...
  18. L

    D&DExp Character Sheets!

    Alternative theory - the Warlock has rituals, but no first-level ones.
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    D&D 4E Catching up with 4ed - let me know if I've got some of this right

    Uhm, the questions you're asking don't have simple answers. Well, not unless we cop out with: "no, no and the latter." First of all, what do you mean by "like a CRPG"? As to the streamlining, while some skills have been consolidated the system does, for most characters, present far more...
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    Ampersand: Sneak Attack

    *Looks at Hong's avatar.* :] "but the DM can change..." "but the DM can change..." "but the DM can change..." . . (100 lines later) "but the DM can change..." MUAHAHAHAHAHAHAAHAHAA! Be afraid Hong! Be very afraid! Right, so while we wait for God to kill Hong, here's my thoughts. Fixed Hit...
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