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    Why are Dire animals so slow ?

    Something would either have a move or 0 or a move of 5. If it has a move of 0 then it wouldn't get a 5' step. A snail is about as immobile as a plant. If your move is 5 then your 5' step is a ME action. You have to have at least 10 move to get 5' step as a "free" action. 5' is the smallest...
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    Why are Dire animals so slow ?

    Some dire animals have their speeds modified, some don't. If you want to house rule things that's up to you but there is a forum for lobbying for house rules and this isn't it. You won't find validation for house rules here. Dire Tigers should have 10x20 face instead of 10x30 face as a long...
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    The Exotic Weapon Master PrC is just too cool

    Monks get proficiency as a class ability they do not have 3 EWP feats. There is a difference.
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    Starfarers Handbook

    I've had this product for quite some time and I think its about time I did my review. I've been wanting to run a Greyhawk 2000 game for over a year but then when I saw Dragonstar I figured that would be better. Fantasy Flight Games is giving good support with 2 free small adventures and the...
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    A good psion?

    Man, that ECL calculator on RPG Cosmos is crazy. It says you can have a large creature with a 10' reach, +18 str and +10 con and 60' darkvision for only +3 ECL. You could have a rocking psion with those stats. (or any fighter class) You can have +40 cha as a 0.0 ECL creature if you give up your...
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    A good psion?

    Con psions and str psions can be really tough. There are ton of things you can do to a grafted weapon. Just graft a feeder weapon and you are set for life. You'll have a replenishing supply of PSPs and do 100 damage on good hits. Duodimensional a x4 crit weapon for a 17-20 crit range and you are...
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    Usefulness of a Dragon Disciple

    I was the one who talked about the rage mage/disciple combo. The rage mage only gets 1 spell per level and tops out at 4th level spells so there is nothing to lose by going dragon. Rage mage counts every level as caster level. Therefore you make the most out of the disciple. Only large long...
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    Magic item (expensive or impossible)

    The standard cost for permanent items is 50x that of one use items. An everburning candle would cost 400,000 and would be made of wax which exposes it to a lot of hazards. It would have to be carried around while lit in one hand while you cast with the other. Roll a 1 on your save and the candle...
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    Ultimate Guide to Ambiguous/Problem Rules

    My vote is for all damage taken while casting the spell. Getting hit by 2 axes shouldn't be as easy as being hit by one. If you are knocked prone but take no damage does that interrupt the spell? There is no mention of the effect of being prone and spell casting as far as I know.
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    What's in your game?

    I say all WoTC products and anything by a current/former WoTC employee. (Monte Cook, Bruce Cordell) Setting specific rule books generally only apply if I'm using that setting. I might use a non-WoTC setting and if so then everything published for that setting goes.
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    Equipment for ECL's

    Less equipment if you use the DMG level system, more eq if you use the FRCS system. The problem with the DMG system is that as soon as they do get equipment, monsters become far more powerful than the rest of the party.
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    Ultimate Guide to Ambiguous/Problem Rules

    Remember that paladins don't get a lot of 1st level spells. At 14th level they get TWO 1st level spells. Saying it is just a first level spell isn't a good argument for paladin-only spells being the weaker of two possible interpretations. A +1 enchancement on a weapon is totally redundant at...
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    Sultans of Smack

    Its a mistake to think that putting 50 flasks in a barrel does 50x as much damage as one flask. Falling into lava does 20d6, alchemist fire won't do more damage than lava. Immersion in acid does 10d6, 50 flasks of acid hitting at once won't do 50d6, at most it will do 10d6.
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    Fireball/Lightning Bolt Abuse?

    As long as everyone agrees on the new house rule, its fine. Forcing changes is still bad form, dynamic or not, but within the DM's power. DM's often forget the players always have the power to quit.
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    Animal friendship scrolls

    Xahn'Tyr's solution is best, with the clarification that the level of caring is the character's caster level of the class that has the animal friendship spell. If you posses 0 caster levels you can control 0x2 HD of animals in the long term, 0x1 if you plan to take them out of their natural...
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    Fireball/Lightning Bolt Abuse?

    If you are going to make house rules its very bad form to apply them at any time after campaign creation. You can make a note that next time you start a campaign, this is how you want to do things and make sure that everyone is clear on the entire list of house rules before you start. The...
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    When does Invisibility drop while attacking?

    The person who jumps out of the bushes only gets one attack, then its time for initiative. If someone is flat footed and when invisibilty drops are two separate issues that you are combining. You can still be flat footed against a formerly invisible attacker but they no longer get the +2 for...
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    Sultans of Smack

    The by the rule approach would be a standard action to drop 1 flask and a move equivilent to draw another. With quick draw you could attack up to your # of attacks per round each round. If you go outside the rules to say you can obviously drop more flasks then you must also go outside the rules...
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    Reach weapons for large creatures.

    The monster manual is a core rulebook and it could be extrapolated from the Ogre entry. I knew it was somewhere and I just couldn't find it. The ogre entry... thanks for reminding me. No wonder I couldn't find it. It was bugging me because I knew it was somewhere and I knew what the rule was but...
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    Reach weapons for large creatures.

    Excellent. Its good to have a sage ruling because I forgot where in the core books it mentioned the working of reach weapons for large creatures. An ogre with a one handed reach weapon has +5' reach and can't attack adjacent, with a two handed reach weapon he has +10' reach and can't attack...
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