Search results

  1. kenada

    RPG Writing and Design Needs a Paradigm Shift

    Skimming through my copy of the PHB, there are plenty of attack powers that require more than a few lines. They’re not (usually) more verbose than they need to be, but that’s my point. They say what they need to say and stop. Sometimes that’s a line or two. Sometimes it’s more (e.g., Ripost...
  2. kenada

    RPG Writing and Design Needs a Paradigm Shift

    For me, it depends on the symbols and how they’re used. I think the PF2 action symbols are fine. They’re simple and map intuitively to how many actions you need (one diamond = one action, two = two actions, etc). The icons used for monster powers in 4e? No. They make the layout messy and are...
  3. kenada

    RPG Writing and Design Needs a Paradigm Shift

    As long as it’s necessary to explain what an effect does and doesn’t hurt clarity, I think it’s okay. Some effects are just more complicated than just an attack or damage roll. However, if you find yourself writing lengthy blocks frequently, it’s worth asking yourself if there’s something that...
  4. kenada

    RPG Writing and Design Needs a Paradigm Shift

    And speaking of affordances, I really like the design language that Paizo adopted towards the end of PF1. It made nice use of visual affordances and color to organize information. It wasn’t used for spells or feats, but it could have been extended to that. Instead, PF2 seems to have regressed...
  5. Celestial Armor - PF1.png

    Celestial Armor - PF1.png

  6. Celestial Armor - PF2.png

    Celestial Armor - PF2.png

  7. Angelsteel Armor - 4e.png

    Angelsteel Armor - 4e.png

  8. Celestial Armor - PF1 later.png

    Celestial Armor - PF1 later.png

  9. kenada

    RPG Writing and Design Needs a Paradigm Shift

    The use of color is my biggest issue. It doesn’t do enough to separate the elements, so I find visually parsing the power block a bit unpleasant. It’s not as bad as things that use tons of whitespace, which can almost be suffocating, but it could be better. I would drop the alternating colors...
  10. Konosuba TRPG - Explosion.png

    Konosuba TRPG - Explosion.png

  11. kenada

    RPG Writing and Design Needs a Paradigm Shift

    4e was a step in the right direction, but it has its issues. Here’s magic missile across several of these games. 4e Pathfinder 2e Goblin Slayer TRPG Of those, I’d probably rank them in order of preference as Goblin Slayer TRPG, 4e, then Pathfinder 2e (pre-remaster) with the caveat I’ve only...
  12. 4e magic missile.png

    4e magic missile.png

  13. PF2 - Magic Missile.png

    PF2 - Magic Missile.png

  14. Goblin Slayer TRPG - Magic Missile.png

    Goblin Slayer TRPG - Magic Missile.png

  15. Homebrew System - Smite.png

    Homebrew System - Smite.png

  16. Homebrew System - Some Actions.png

    Homebrew System - Some Actions.png

  17. kenada

    RPG Writing and Design Needs a Paradigm Shift

    I like the way Old-School Essentials aims for brevity and usability, but it sometimes is a little too terse. I don’t think it would work as well if it weren’t restating B/X. Notably, Dolmenwood is more verbose than OSE. I agree with @Malmuria about respecting the spread, but it’s not a silver...
  18. kenada

    One D&D forum disappeared?

    It appears its posts were moved to the 5e forum. There a bunch now with the “D&D (2024)” prefix.
  19. kenada

    D&D 5E (2014) Foundry Gets Official D&D Support

    The Foundry VTT site has some additional details including a FAQ. https://foundryvtt.com/article/dungeons-dragons-arrives/
  20. kenada

    D&D General Jaquaying the dungeon - a term to avoid

    Same. I’m glad I can resume using the correct term (“Jaquaysing the dungeon”).
Top