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    D&D General Your Top Tip(s) for Prepping a Published Adventure

    1. (Most important) Read the adventure. From cover to cover. You shouldn't ever be surprised by something you read at the table. 2. Make a rough flowchart how the story runs. 3. Make a list of every clue and required item and maguffin. When the players get the clues and items, cross them off...
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    D&D 5E (2014) Are you sick of the Swordcoast?

    I want to see more on the Unapproachable East. I like Aglarond and Thesk. I also like Rashemen and it's most famous citizen. Go for the eyes, Boo!
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    D&D General Which modules/sources have info on Tharizdun?

    The Wikipedia page on Tharizdun has a good list of references.
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    Dragonlance What do you want from a Dragonlance 5e?

    Rules for kender that aren't "screw over the rest of your party and annoy the heck out of all the other players at the table."
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    Abilities scores for an universtal system.

    I'm a big fan of three major groupings - Physical, Mental, Social - and two or three statistics in each group - Raw Power, Skill/Precision, maybe Resistance. For example, the six stats used by the FFG Star Wars games. Brawn - your physical strength, agility, health, flexibility, toughness, etc...
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    D&D 5E (2014) What Rule Systems Would You Like To See (More Of)?

    Agreed. Something approaching the complexity of the combat rules, but for social and investigative situations. Make the interrogation of a suspect or the gentle questioning of a noble something with multiple rounds and tactics and goals, requiring multiple choices and rolls. Maybe also tie it...
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    D&D 5E (2014) Excluding Healing Spirit, is 5e Healing too weak?

    I think a lot of players are overestimating the power of healing spirit, especially if you take the strict reading that it can't heal unconscious or paralysed creatures without the use of the caster's bonus action (and also disallowing anyone else to get healing for a round). It is also a...
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    D&D 5E (2014) Ability Scores, Proficiencies, etc.

    The way I look at it is that the ability score represents natural, untrained talent and the skill proficiency represents some formal training, which includes instruction in terminology. For example, at level 1, a DEX 16 character and a DEX 12 character with Tools (Carpentry) boith have the...
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    D&D 5E (2014) [5E] Longer long rests and spell durations

    For those of you who have used long rests taking 3 or more days, how did you deal with spell durations. For example, goodberry at 24 hours, higher-slot hex at 24 hours. It used to be the case that you'd cast goodberry before a long rest using unused spell slots and then regain the slots at the...
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    D&D 5E (2014) Initiative System (player choice matters) playtest results

    I tell the players my decisions as I make them, and I do it before they have their discussion, so they have some data to base their tactics on. "This group of cultists are going to shoot someone with their crossbows. That group are rusing you with clubs and swords. The cult leader over there is...
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    D&D 5E (2014) Initiative System (player choice matters) playtest results

    I've been using speed factor initiative for about a year. I like it, but I've never come up with good solutions for the following: Legendary Actions. When do they reset? I decided that Legendary Actions are used per-round, not per turn, but it felt weird. Defend action. When does it start? When...
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    D&D 5E (2014) Fighting Style for Melee Knife/Dagger Use

    Sheesh! The Fairbairn-Sykes dagger is just under 12" long total, with a blade of just over 6". A 12" blade is massive - I'd call that a short sword in D&D
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    D&D 5E (2014) Fighting Style for Melee Knife/Dagger Use

    An off-the-wall suggestion: steal an idea from Dungeon World and make damage class-dependant, not weapon-dependent. For example, you could say that all fighters do 1d6 with one-handed weapons. A player could choose a small dagger or a hand axe or a great big scary sword, and be equally as...
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    D&D 5E (2014) Fighting Style for Melee Knife/Dagger Use

    True. But you know what's even more deadly? Someone with a bigger weapon. "That's not a knife. This is a knife." I have to ask: why not just use a short sword? The advantages of daggers should be cultural. A character can wear a dagger in places where swords and axes are forbidden. It is...
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    D&D 5E (2014) Confusion about spells and actions

    Yes, as long as you are not casting the Reaction spell on your turn (as you noted in a later post). You can cast 3 spells on your turn if you multiclass into Fighter and use Action Surge, which gives you another Action. Action: Cast a cantrip. Second Action: Cast a cantrip. Bonus Action : Cast...
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    D&D 5E (2014) Which of the Demon Lords put up a good fight?

    We ran a demon melee, with each of us players given one of the demon lords. Orcus was by far the most trouble. He summoned a number of death knights which (at CR 17) killed two of the other demon lords (Baphomet and, I think, Yenoghu) without Orcus taking a single point of damage. Demogorgon...
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    D&D 5E (2014) A more dynamic skill system?

    There is a danger in that style of play - player skill overshadowing or replacing character skill. A smooth-talking player can have a character with 8 CHA yet still talk their way out of every situation. You have to ask, why have a CHA stat at all? It also means players can't have characters...
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    D&D 5E (2014) The imbalance of ASI levels in non-spellcasting classes

    Cool! Play it at the table and let us know how it goes. I'm always interested to hear playtest results.
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    D&D 5E (2014) Downtime XP farming with animate dead or conjuration spells

    My answer is "no" but I arrive at it from a different direction than most of the other posters. The answer is no because... XP is what you (the player) gets for participating in a team game. Downtime activites never grant XP. They are the boring stuff your character does when we are not at...
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    D&D General Mechanics you DO want to see return

    I'd like to see: Different bl/pr/sl armour values come back. I'd like the choice of weapon to be more meaningful. Weapon-sizes. A dagger for a human should be a shortsword for a gnome and impossible to use for a pixie.
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