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  1. anest1s

    To kill a god...

    Brainstorming here One god tries to kill an other, every god tries to destroy opponents defenses, a god needs mortals to take the place of rival god, ex-god wishes revenge from beyond the grave, leaving behind god-killing clues, mortals wait the fall of gods for other reasons (the lich the...
  2. anest1s

    Help Understanding the Ready Action

    Well, a hydra should be able to ready action half of her heads if that was true, just because her first target is dead. So why not wait for the cleric to come to heal the lucky guy, and continue the attacks then? Nothing to lose! She wouldn't be able to attack anywayz.
  3. anest1s

    Good build for a new group

    Well. If you roll 3 good stats you can go for rogue 1/swashbuckler 3/rogue 2/swashbuckler x, taking daring outlaw for rogues sneak attack. This will help if you have high DEX and INT. You will have enough skills and much more fighting capability than rogue. If your cleric gets into the fight...
  4. anest1s

    Good build for a new group

    But what kind of character you would like to play?
  5. anest1s

    Archery Full Round Attack

    I think its not only logical, but it is also what actually happens. :hmm: I haven't played a ranger yet, and full attack wasn't an option for my scout...but I think thats the way it works...?
  6. anest1s

    Archery Full Round Attack

    Two weapon fighting with one bow makes no sense. If you had 4+ hands then maybe...but you would still need 2 bows. You can two weapon fighting with 2 crossbows btw. Or was it hand crossbows? But there is a loading them problem every next turn.
  7. anest1s

    Constitution variant: fast healing instead of extra HP?

    :uhoh: I can't remember the last time I had full HPs. With d12s and +5 CON I need like a ton of cures- and my party runs out of curing magic every single day. (That happens when spellcasters go to the front line. And when you don't have a cleric. lol) Now, if I had a bit less HPs and fast...
  8. anest1s

    Constitution variant: fast healing instead of extra HP?

    Sounds like a bad, bad idea. Monsters with huge CON would be much harder to kill. Monsters that have already fast healing or regeneration, would be much, much harder to kill. Your PCs will never again buy healing potions (they will have some strong ones for extreme situations but they won't...
  9. anest1s

    Telepathy and Mindsight worth

    Telepathy? Sure, it is great. You can use it out of combat in rp situations, in combat for optimizing your party tactics, you can use it to give commands to charmed/dominated monsters etc.- even bluff through it if your DM allows it. Mindsight? ...usually there are better feats to take.
  10. anest1s

    Okay, so I'm making an NPC...

    I have had an eternal argument about that with my group. Also about light effects and depth effects of the illusion. Me thinks, if the PC says ''I open the door, what I see'' and you say ''an empty room'' and he says ''I close the door'' then he gets no save. If he asks something about an item...
  11. anest1s

    Familiar Longevity??

    It should be dead like 2-4 years before...so I think they live at least as long as the spellcaster lives... >.> or until you remind to your DM that it should be dead, I guess. Don't do that by the way, its rude and it implies that you don't trust him.
  12. anest1s

    Mounted Arkery - I WIN YO... *I*... *WIN*

    You can use ranged weapons while your mount is taking a double move, but at a -4 penalty on the attack roll. You can use ranged weapons while your mount is running (quadruple speed), at a -8 penalty. In either case, you make the attack roll when your mount has completed half its movement. You...
  13. anest1s

    What does Remove Curse reveal?

    If you make out of the book curses, you will have to make out of the book solutions too...If the character is cursed for something he did as a punishment, then he should know (by vision or by other means) what he did and how to repel the curse. You can't punish someone if he doesn't know what he...
  14. anest1s

    Swinging By A Rope?

    I would consider it a climb check if you touch the ground* in any way or a jump check if you don't, giving a +10 bonus for using the rope in any case. *the ground could be a wall or a tree too
  15. anest1s

    Mounted Arkery - I WIN YO... *I*... *WIN*

    PCs usually don't like when their mount flees without them wanting it to...
  16. anest1s

    Mounted Arkery - I WIN YO... *I*... *WIN*

    withdraw is full round action, you can't ready it anywayz
  17. anest1s

    Mounted Arkery - I WIN YO... *I*... *WIN*

    Actually, that ready action would fail. If you interrupt the opponent when he next to you, you would get an attack of opportunity. If you interrupt him when he is starting to move, he can charge you. If you interrupt him between, he can use his standard action as a move action to come next to...
  18. anest1s

    Mounted Arkery - I WIN YO... *I*... *WIN*

    Or be a halfling and ride a dire bat :hmm:
  19. anest1s

    Ride By Attack

    A first level rogue could tumble to avoid attacks of opportunity from the dragon too, most of the time. It doesn't make the dragon less dangerous, trust me.
  20. anest1s

    Ride By Attack

    Looks like yes, if said creature with reach isn't the target of the attack. If it is, then no.
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