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    perception of OD&D/AD&D as random deathtraps

    My apologies mods. Your site, your rules. ;)
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    perception of OD&D/AD&D as random deathtraps

    When you and Bob were playing and figuring the game out together, that was fine. However, once Bob said, this is how I think the game runs, now sit down and play. That should have been enough for you. Even if you disagreed with Bob, those were still his house rules, you should have understood...
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    perception of OD&D/AD&D as random deathtraps

    Wow, that was a very bad habit. You were not experiancing then what most experiance that play the game (and the way it was designed to be played) one DM vs. several players (rather you co-DMed, a recipe for disaster if you ask me). In our group several of us also had the tables pretty much...
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    perception of OD&D/AD&D as random deathtraps

    Dude, I'm not following you at all, that statement makes no since :confused: . Every 1E player I know did it basically the same way: -(2 sided) A vs B, role d6, side with highest role goes first. -If A (say the PCs) wins everyone in A goes before B (monsters). -The DM checked the tables...
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    perception of OD&D/AD&D as random deathtraps

    1. Combat variation is irrelevant. Each table did it there own way back in the day. Yet we all experianced the same thing basically. As long as the DM had a way to figure out who went first, and it was 2 sided, the experiance was pretty much identical for the players. 2. Tables, there we...
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    perception of OD&D/AD&D as random deathtraps

    This is exactly my point. Gygax doesn't give you every name...but he does give you plenty of examples of names within each adventure that are unusual fantasy names, non of which are "Steve". That should give the DM a hint. Those that didn't have the talent to come up with fantasy names were...
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    perception of OD&D/AD&D as random deathtraps

    What is your point? Look, Gygax didn't produce AD&D to please everybody. Certainly you are not pleased with the way he designed the game, nor the way he and his associates wrote dungeon modules. You prefer more detail, more logic (ecology etc.). I used to think the same way, but I've since...
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    perception of OD&D/AD&D as random deathtraps

    Key here isn't sharing the exact combat system, thats just a way to see who hits who and is meaningless as far as "correct way to play" which is something better defined broadly. These rule debates at DF are between people obsessed wtih small details, ignore them. They all basically play the...
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    perception of OD&D/AD&D as random deathtraps

    I think a thread should be started reviewing the different styles of play (Thespian vs. non-thespian etc.).
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    perception of OD&D/AD&D as random deathtraps

    My sincere apologies then, this is a long thread (a fast read threw) and It's very possible I'm attributing anothers posts to you. Anyhow, glad to hear that your a 1Eer. ;) You know, its amazing how many 3.5ers aren't into the role play aspect of the game, but rather prefer the fiddling...
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    perception of OD&D/AD&D as random deathtraps

    Korgoth, Please re-read the DMG and PH descriptions on play (as well as alot of other FRPGs). In case you really don't "get" or understand the way role play works in 1E I will describe it to you: the way this is handled in 1E is the player acts as the character talking to the guard (played by...
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    Who's played D&D with Gygax?

    After reading the thread describing the ENworld GENCON D&D game with Gygax, it just really made me think what a great experiance this seems to be for most. Reading the adventure summary really showed just how much the flavor of the game has drifted since the "old days" (simple but fantastic)...
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    perception of OD&D/AD&D as random deathtraps

    I see the variation in published modules as a way to keep the game fresh. It made things unpredictable for the players, thus more fun. I wouldn't call this schizophrenic, more, just a change in the game plan now and then to keep the players on their toes. Think of it this way, whenever you...
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    OD&D 4E and its effect on 1E/OD&D

    Yeah, I don't think anyone around these parts (given this places history) would ever consider going back to 1E. It would need to be guys who've never seen or heard much of 1E, that missed the edition wars. Perhaps a steady stream of OSRIC and C&C modules and the OSRIC book in gaming stores...
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    perception of OD&D/AD&D as random deathtraps

    In AD&D it is critical that the DM has complete control (if he's unfare, you just stop playing). Another important thing is the inability to predict chances for certain things; This makes the game feel like "real life" ("how hard will it be for me to jump over that 10' hole. I think I have a...
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    perception of OD&D/AD&D as random deathtraps

    What makes AD&D/OD&D a great game is the fact that it is so deadly (not despite it). If it were not so, the player wouldn't feel as much exilartion when they do something great and live to tell the tale. Remember, the point of the game is that on some level we experiance these fantastic...
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    OD&D 4E and its effect on 1E/OD&D

    Hobo, I suppose I should have just PMed you to keep this thread clear of this kind of bickering or just blow it off (I don't think I'd bug the mods over something like this) sorry if my skin is not as thick as yours (I don't post often and am not used to this site) ;) . BTW I agree with your...
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    OD&D 4E and its effect on 1E/OD&D

    A board game (or RPG) is nothing like a car (a mostly technology and style driven product). Games like Chess, backgamon, checkers, heck even Monopoly, Life, Clue, Risk etc. work better then alot of "modern" games which (despite looking pretty) are often difficult to learn, clunky in play and...
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    OD&D 4E and its effect on 1E/OD&D

    Hobo, like I said, take a chill pill. "So you want to make a frankly incredible statement that has no fact to back it up" Since when does a statement need facts to back it up? "and when someone says, "actually, I think you're wrong there" you take offense at it? Holy crap. This kind of...
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    OD&D 4E and its effect on 1E/OD&D

    SSQ, when I say in 1E the PC develops personality as the game advances, what I mean is that the PC might be played differently to reflect the mood of the player, or perhaps to reflect different attributes (say a fighter with an 18 dex and a 9 str. vs another with an 18 str. vs. a 9 dex) or...
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