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    DMs, how did you bring the party together?

    I had the party as part of the same platoon scouting deep in enemy territory. They were attacked by overwhelming numbers, and in a massive battle everybody was brutally slain. The party is resurected sometimes later by some unknown power. They need to figure out a way to complete their...
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    Help me battle munchkism

    I note that you are a member. Search for Sultan's of Smack. Replace module enemies with Smackdown enemies. Laugh manaically.
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    Questions on medieval armies!

    One thing about D&D is that levels scale exponentially. One properly equipped 10th level character could break a non-magical army numbering in the thousands. It's even worse when you consider the effect monsters with spell-like and supernatural abilities can have on the battle field. Let's...
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    Grizzled Veteran

    I like it. Sort of a cross between a barbarian and bard, with pleanty of non-specific flavor. Most of the abilities seem around right, some minor combat bonus, some generic stuff, and then Mettle, however because of the high entry requirements of this class, it's all pretty balanced. I give...
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    A simple combat taking a whole session...

    I play with a group of 9 people in that age range, and here are my rules. 1) The rules are optional. I don't care if you forgot to write down spell components or arrows, as long as they're cheap, you have 'em. Anybody with more then 10 Int would remember to bring torches along when they go...
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    Bull Rushing Down

    What happens if I'm above an opponent and cast Bigby's Forceful Hand. Are they prevented from moving any direction unless they bullrush the hand away? Are they pinned, and what happens if I move to ground level? I'm making a wizard who uses the Hand a lot, and I need some advice on these...
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    Questions on medieval armies!

    I've did a spreadsheet with this sort of information a while back, so here's what I have. Our imaginary Nation consists of 100 randomly generated towns from the DMG. It has a population of 285,000, so a real country would have around 5-10 times as many people, with a proportinate increase in...
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    Nyambe by Atlas Games/ Anyone running it?

    I've started running a campaign set there, however as my book is still shipping I can't tell you much about that. The PCs are Foreign Legion types, who were magically resurrected after being killed with their entire platoon in an ambush by native lead my Enemy Missionaries. Now they're...
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    Battle Royale of the Gawds continuation

    Yasumoto here. You don't think I'd be stupid enough to attack someone who I know is immune to my primary form of damage. There was nothing in Norman's character description that stated he'd be immune to sneak attacks, and I figured even if he had uncanny dodge, I had to have more level in...
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    DMs, Tell about the shortest encounter ever because of players luck and actions

    4th level party, Fighter, Cleric, Rogue, Sorcerer. I'm just fooling around with friends, and so the party enters a room with a Great Wyrm Red Dragon, and the doors lock behind them. Everybody charges, hoping to get off that one lucky hit. Fighter- Miss Rogue- Miss Cleric- Miss So now it's just...
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    Calling all creative minds...help me devise a character!

    I'd go with a simple Fighter 6. Some good feats. 1 Expertise 1 Improved Disarm 2 Weapon Finess: Rapier 3 Weapon Focus: Rapier 4 Weapon Specialization: Rapier 6 Dodge 6 Quickdraw or Mobility For more focus on tactics and speed and less on killing, lose Focus and Specialization, and pick up...
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    When to use the "special" attacks?

    Disarm is especially good if you have someone on the sidelines ready to drop in and steal the sword. Imagine the look on your fighter's face as he loses his +3 Holy Longsword of Nifty Keenness to the Archpriest of Hextor and then a bodyguard dives in and grabs it and starts running. I think...
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    Small Shields

    The big advantage of a small shield is that you are able hold things (like torches or holy symbols) in your hand while still being able to make shield bash attacks. At higher levels of course, if you need light you just cast a Light spell, and if you want to shield bash then you're so tricked...
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    Encounter Managment 101

    Make more tactically interesting baddies. Use a group of creature with different abilities instead of one big fighter or a spellcaster and some body guards. Put the battle somewhere interesting, where the party has to move from location to location in order to stay in the fight.
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    STOP THIEF! Suggestions needed on making your room burglar proof!

    Ward your home with the Alarm spell around valubles, and then when you get an Alarm, cast Solid Fog in the room. Solid Fog reduces movent to 1/10 normal speed, which will seriously deter thieves, while alos leaving you Line of Effect for the multiple Hold Person's you throw at them. Also...
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    Does LARP freak anyone else out?

    Re: Cthulhu Live (long?) Actually what you really needed was a guy with one of those big 500 Watt Flashlights. When you shine that in somebody's ees at night, they'll start rolling around and screaming. Make them feel the power of Pelor. not that I advocate this sort of action. :D
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    When can I use Iaijustsu Focus?

    I know I can use Iaijustsu Focus against a flatfooted opponent, and probably against a helpless one, but can I also use against an opponent that is denied his Dexterity bonus to AC, such as a stunned enemy?
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    Looking for high-level badass spell combos

    One of my favorites is Prismatic Wall and Telekinesis. I mean, nobody's gonna be stupid enough to run into a Prismatic Wall, but if your throwing them through it, then they'll have to make all those fun saving throws against elemental damage, poison, insanity, turned to stone, planeshifted and...
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    Psychic Monk

    Get no more than 5 or 6 levels of PsiWar. You'll want the Speed of Though path, because they really add up with your high speed, besides, a monk pulling backflips off the ceiling and running up castle walls is just so incredibly cool. I don't have my books with me, so no exact information, but...
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    Arcane Magic, Divine Magic, Nature Magic and Psionics are too much alike.

    I feel the same way. On one hand it's easy because everybody has a unified mechanic, which is simple on players/DMs, but it's very boring. I want Wizards to feel different from Sorcerers, Clerics from Druids, and Psionics should be way out there, but they should all be similar and easy to use...
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