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  1. Huw

    10 Lost Cities Of The World

    Couple of others not on the (expanded) list: Iram of the Pillars Old Sarum (near where I live. I really must visit. :blush: )
  2. Huw

    Have you designed a language?

    I've designed several languages and writing systems. The ones I use in games just tend to provide names for places, but many of the languages are fully fleshed out just for the fun of it. Many vocabulary taken straight from Proto-Indo-European, but I've pinched grammatical constructs from a...
  3. Huw

    Need more historic weapons

    The Angon is an overlooked weapon. Of course, it's only useful if shields in your house rules are as effective as they are IRL.
  4. Huw

    Rules Misunderstandings Over The Years

    Mistakes myself and various players/DMs I was with made (all 1st ed) - Hit dice were rolled once. That 8 HD creature... has 7 hp (I rolled well :lol: ) - Spell ranges and AoE? Those were in inches. In game. Fireball acted as a really potent short range punch (see above for how we thought that...
  5. Huw

    The name "Xi"

    "Xi" would rime with "she" in medieval Spanish and Portuguese, as well as in Maltese. Due to the Spanish and Portuguese, it would also be pronounced "she" in many South American languages. So you could easily have a culture called Xi without any oriental influence in the campaign at all.
  6. Huw

    Spicing up an old-school adventure

    This has potential, but in a different way from being old. Some more background: the tomb is only a few generations old, and the family of the people buried in the tomb have asked the PCs to rob it to avoid a curse. Now, a false but valuable treasure would be a natural thing to make anyone...
  7. Huw

    Horseshoe crab stats ?

    An old issue of Dragon did a Giant Horseshoe Crab. Can't remember the issue, but it was one of the creature catalogues. Anyway, the only way they could make it a threat was by giving it the ability to chuck lightning bolts :confused:
  8. Huw

    Spicing up an old-school adventure

    Hi everyone, I'm planning to run an old-school adventure. Not a retro one, a thirty-year old one from a long-gone magazine. In common with many adventures of the time, it's quite dangerous (fine by me), and very low on treasure (not so fine). This was from when a 50% death rate to get two...
  9. Huw

    How do I take this seriously?

    There are several DDMs which look rubbish from pictures, but awesome in person. The anethema is one of them. Plonk that down and watch the players go "Oh ****." The blackroot treant's another. Unfortunately, there're also a few which look great in picture, but the actual model is a bit off. The...
  10. Huw

    Dungeon Tiles Master Set The Wilderness includes DT4 Ruins of the Wild

    I was expecting some reprints, but not the whole thing. How many giant skeletons and stone circles do you need? Hypocritically, I was hoping for the buildings from DT1 to be reprinted, as I don't have that set :hmm: Good to see more water tiles though. Can't see well from the picture, but are...
  11. Huw

    Looking for an abandoned island

    Nice find, thanks. The write-up in wikipedia and the layout of the buildings makes me wonder if this was the inspiration for the Goodman Games module .
  12. Huw

    Looking for an abandoned island

    That's the one. Nueva Cádiz was the port :D EDIT: Just found it on Google maps. If you have satellite turned off, then it's invisible. No map outline.
  13. Huw

    Looking for an abandoned island

    Been researching abandoned islands for an adventure. The sort where once there was a thriving community, but now is just ruins. Been through the usual suspects: St. Kilda, Rona, Lundy and Samson in the UK, Hashima in Japan, various Polynesian islands and Antarctic whaling stations. However...
  14. Huw

    Intelligent Weapons?

    I once toyed with the idea of having the PC's be a bunch of intelligent items, such as swords and staves. They would be discovered in a lost horde by some low-level adventurers (NPCs), and would have to "upgrade" their wielders either through experience or through getting a better NPC (who they...
  15. Huw

    Why do you have a colossal...

    A number of factors: 1) Been playing for 25 years. 2) Nearly always the DM. 3) Keen to buy & try new systems to unleash on players. 4) Supernatural ability to detect obscure small-press RPGs in second-hand book shops. 5) Reluctance to sell.
  16. Huw

    Boxed sets that make creative use of the box

    Not sure if this counts, but weren't some box sets designed to be big enough to hold expansion sets as they came out? I know Harn and the 2e Monstrous Compendia did this with ringbinders, but I can't think of any box set examples. I also vaguely remember a CCG (possibly Battletech) where each...
  17. Huw

    How big is your RPG collection?

    To my shame, I seem to be the first to click "Colossal". However, over half of them would be magazines, fanzines and other such stuff. My collection of books used to take up two large bookcases, box sets were all in one cupboard, and those publications in several large boxes. They cover nearly...
  18. Huw

    Games that are more fun to play than to read

    Judging not by rules, but by premise, how about Paranoia? GM: I've got this new futuristic game set in a dystopian society ruled by an insane computer that crushes all dissent with a variety of strange technological devices. Players: Cool. So we're playing rebels, right? GM: No, you're the...
  19. Huw

    Gliese 581g - A Tidally Locked DnD World

    Brian Lumley's vampire planet in the Necroscope series had one side permanently facing the sun and the other (where the vampires live) away. I think that one actually span on its side, like Uranus in our own solar system, rather than was tidally locked with its star.
  20. Huw

    Has the Wandering Monster concept died?

    In some of the better-plotted old-school scenarios, many of the wandering monsters were given their point of origin. So if the wandering monster was "1d3 gargoyles from room 20", that's one, two or three less gargoyles when the characters get to room twenty. This way, balance is kept, both in...
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