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    How Quickly is C&C Catching on?

    Umm...thats why I said convert all the feats into class abilties. I just didn't mean for monsters. :) Sides. Its not sposed to be easy to beat monsters all the time. The sensable person avoids unneccessary conflict. :)
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    How Quickly is C&C Catching on?

    *chuckles* Funny thing... check out Amazon and look up the Castles and Crusades book. There is a bit where some dealer offers the C&C players book and the Ebberon campaign setting as a package deal. The irony is epic. :) Sides...there is nothing to converting 3.5 stuff to C&C. Just make feats...
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    How Quickly is C&C Catching on?

    *impish grin* Fair enough. :D
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    How Quickly is C&C Catching on?

    C&C has always been advertized as simple. No ones ever said its been advertized as complex. I guess it depends on how one looks at the rules system. There are people out there, many of them, who dont need large numbers of skills, feats, prestiege classe or any such things to make a variety of...
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    How Quickly is C&C Catching on?

    Yes they do. The Seige engine. The core mechanic is quite efficient in differentiating characters. Its simply that not everything is spelled out in pain staking minutae. The seige engine and inventive players with a cooperative game master can produce a wide variety of character personality and...
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    How Quickly is C&C Catching on?

    Since prime stats don't matter for AC and hit point bonuses, the tank v. swashbuckler issue isn't really solved by primes. Your Con and Dex will affect your AC and Hit Points the same regardless of whether they are primes or not. By giving up armor, a fighter is giving up AC, period. The...
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    Review of Castles & Crusades

    The links to the erratta, character sheet, and suchlike are now fixed (www.trolllord.com)
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    How Quickly is C&C Catching on?

    Ah hah.! See? This is a good point. "its a matter of taste." Indeed. C&C is built at what we felt was a minimum baseline so people could easily add what suited their taste. Not that the base line game cant function quite efficiently on its own un modified. Ones personal taste will determine how...
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    How Quickly is C&C Catching on?

    Course there is. If said character wouldnt logically know how to ride a horse he can stumble along and try it at a penalty assigned by the CK. Thats what the 12/18 mechanic already covers. There does not need to be a refined skill system in the game when the seige mechanic and common sense...
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    How Quickly is C&C Catching on?

    Aye. Some things made sense, although what makes sense to folks tends to differ per individual. But I for one never needed skills, talents, feats, or whatever to do my role playing for me. :D But thats just a personal preference, clearly there are differences. :cool:
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    How Quickly is C&C Catching on?

    See. Thats what I dont understand? Why are 'game mechanic' systems the only way to differentiate one character from another? Seriously? I'm not trying to be difficult here, its an honest question. :)
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    How Quickly is C&C Catching on?

    I've been keeping track of this Q&A thread and finally have time to answer a point or two myself. Mostly this center's around the idea of a 'complete' game. Which, naturally, is an entirely subjective opinion so there is no 'right' answer. But a discussion my dad and I were having this evening...
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    Castles and Crusades Pre-order available

    Thankee for the kind words. :) And Ill look the poster concept. Interesting idea. Da Artist
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    Castles & Crusades (box set) playtest report

    Actually mate, its quite simple for at least one of us to explain. I have poor detail memory. Now a friend of mine can pretty much memorize the most complex of rules sets and have that information on ready recall. He never has to look stuff up. Myself, on the other hand, suffer from overload...
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    Castles & Crusades (box set) playtest report

    Short answer. Yes Long answer. Its the baseline of the game system. No reason why someone couldnt expand it into something else that suits them. :)
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    Castles & Crusades (box set) playtest report

    There wont be a super amount of art flooding the pages. But remember, the 'rules' themselves are only part of the package. Sure. There may be 50 pages or so of hard rules, but this does not count in flavor text, examples and the various and sundry explanatory or mood text to expand and clarify...
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    Castles and Crusades (NDA is lifted - ask questions, get answers)

    The 300 signed and numbered sets will have the 'corrected' version in it.
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    Castles and Crusades (NDA is lifted - ask questions, get answers)

    But just think Melan. There were only 100 made of the GenCon set. And I think there are some left. *smiles* There will still be 300 signed and numbered ones being sent out. Old school typo's are one thing, but there are times that such can be a tad excessive. I suspect that there will be the...
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    Castles and Crusades (NDA is lifted - ask questions, get answers)

    Thats both the pitfals and the benefits of having as open ended a system as Castles and Crusades. There are as many ways to interpret how something is done in the game as there will be people playing it. But thats ok. We aren't trying to peddle the 'one true way' here. :) However. The support...
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    Castles and Crusades (NDA is lifted - ask questions, get answers)

    The Logic behind the prime in strength et al is this A person with a prime in an ability score has learned to use that ability effectively. Strong folks might not know about leverage and how to most effectively apply strength. In the movie Pirates of the Carribean, consider the use of the...
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