Inspired from E6: The Game Inside DnD...
In my game, I'm unlikely to be able to convince my players to give Ryan's E6 an honest try. But, I still am thinking about introducing the idea that feats can be bought with Experience Points.
This has two goals in mind... To slow level advancement by...
It's an interesting idea, but how do you balance it so that it's fair to fighter and rogue types and not just beneficial to casters?
There are some feats that are pretty useful to fighters that couldn't be gained in E6 because of BAB prerequisites. For instance, Improved Critical requires a...
Ryan,
I was just over at rpg.net and the OotS forums. This idea has certainly generated A LOT of interest. I just want to say "Congratulations!" on coming up with this idea.
When you get to working on the FAQ, one thing I would like to see is a list of templates (like the bone template for...
You're welcome. Glad you liked it.
This is the first I've heard of it. I wonder if Ry has thought of it?
I think that could be a decent prerequisite to Ry's feat chain for 7th level earlier in this thread... In other words, the 7th level could only be taken in the character's race's favored...
Wolfpunk,
Here is a somewhat lengthy but very good explanation of the answer to your question. It was posted in an earlier E6 thread.
D&D: Calibrating Your Expectations
I really think this explains the beauty of E6 in great detail.
I really agree with you on that. I really think E6 is just what the doctor ordered for DnD. I just hope that I'm able to convince my players to give it a try.
No. Not in 3rd edition. We played really high level play in AD&D first edition. The characters were very similar to some of the greater gods in Lengends & Lore when we finished up. WAY TO POWERFUL! But, we were kids having fun.
In 3rd edition, we haven't tried anything higher than 12th...
That's what I was thinking. The notes you made on The Shackled City showed that a lot of the enemies at higher levels would have to be rewritten to use E6. And, though I like to spend time working on DnD, I don't want to have to rewrite published adventures to make them work with the system...
I agree with what you're saying, PoeticJustice. Using feats to gain levels even at a 4 to 1 ratio means that there will still be many mortals higher than 6th level. It definitely compromises the beauty of the original idea.
And, for me, it doesn't work real well because I'm using mainly...
I talked this over with my longest running player. I wasn't able to convince him of the merits of this idea. Of course, he's currently working on a 4th level character with plans to multiclass into about 3 classes. And, at 4 feats to gain the equivalent of a level (after 6th), he thought it...
From the SRD
ACROBATIC [GENERAL]
Benefit: You get a +2 bonus on all Jump checks and Tumble checks.
My memory is fuzzy on this... Am I correct in thinking that a character could NOT take this twice for a +4 bonus on jump and tumble checks?
Thanks.
What was your rational behind requiring two feats to improve the ability score by 2 points as opposed to one feat to improve the score by only one point?
Also, why not let the feat stack if taken multiple times?
I can agree with that.
I forgot that changing the XP table affects other things throughout the game. So, about the only thing to do to slow advancement other than going epic after 6th is to cut the XP awards a bit... especially after 6th level.
That's good.
That's also a solution to the problem of gaining levels too quickly that I hadn't really thought of. It's better than just cutting XP awards or modifying the XP chart to slow advancement because the players still get something at regular intervals (even if it's not a full-blown...
OK... So the four part progression wouldn't start until 6th level was attained. I think I've got it, now.
So, the character can still gain levels at 1/4th the normal pace after 6th level by buying each part of the level with a feat.
I REALLY like that!
Let me see if I understand...
XE6 still limits a character to 6th level max, but the XP needed for advancement is extended in some fashion. Levels would be broken down into four parts as follows:
LVL Benefit
1.00 Normal for 1st level of character's race and class.
1.25 additional Hit Die...
Gestalt e6?
Ry?
Have you considered using the Gestalt rules from Unearthed Arcana with your e6 rules? I think it would make for more varieties of characters while staying with the 6th level cap.
Any thoughts?