Ry
Explorer
ColonelHardisson said:Out of curiosity, and not to threadcrap on the general E6 system, but what about using the NPC classes for a less power-oriented, grittier game?
Could work; not really my style though. I think that would be a great way to run 2e and 1e modules in 3e, though. But I think if I tried to approach that question, I'd start with a little tinkering, then tinker more, then tinker more... and of course, there isn't the CL6th limit like in E6 policing magic item acquisition.
My main thing is: I've gotten this to work, and I think the approach has generated some interest, so at least here I'm going to keep it up.