log in or register to remove this ad

 

E6: The Game Inside D&D

Status
Not open for further replies.

Ry

Explorer
Re: Thug Variant
I would expect that would run very smoothly.

Re: Crystal Keep
Checking it out now, thanks!

Re: Negative levels
Good idea - heck, I even like that for regular D&D. But I'm going to stick to the feat/ritual for now to keep the "E6" + "Recommended Feats" structure.

Re: Feats I wrote earlier
There was a note earlier that was in favor of the 1 feat: 1 3rd level slot for prepared casters and 1 feat: 1 3rd and 1 other slot for spontaneous casters. I'm not convinced they're too good, even if they are better than Extra Slot.
 

log in or register to remove this ad

Ry

Explorer
Emryys said:
Included in the E6 pdf writeup would it be possible to list feats that are recommended, including source, maybe even show the Talent trees devised. Would this be against the OGL to list the names w/ source.

Edit: just noticed the OGC thread... ;)

I'm going to be including a few feats to fill what I see as the crucial gaps (gaining spells, gaining spells known, gaining skill points, removing negative levels, removing other permanent status effects).
 

Ry

Explorer
Miar said:
..Been lurking and finally decided to register and make a post. Anyway just as a note the Artificer from Eberron effective caster level for making items is +2 if the item does not duplicate a spell effect. Not sure how this would swing things for what was available but I thought it an interesting note.

I think that's fine; if you include artificers in your game, I'd say that items up to CL 8 can be found.

Also, welcome to the boards!
 

Ry

Explorer
While that crystalkeep .pdf is handy... it's also not OGL kosher. That could be a useful resource for your E6 game but I couldn't refer to it in any kind of official E6 designed for others' use.
 

Miar

First Post
But does even having the class exist and the ability under the lv 6 cap make this up for grabs for a feat that does the same thing. Would you let a character take a feat that did this? The level 6 cap is interesting but I think higher level abilities can be interesting. Is a level 1 character that can teleport once a day going to throw the world off. I guess what I'm asking is why you draw the line where you do. Looking at skills and what real people can do it makes some sense. Looking at someone not having so many hitpoints or be able to do so much damage that they can take on small armies makes sense. But for other things ....?

ps.. why do your last 4 posts all say that you have made 2,141 posts?

rycanada said:
I think that's fine; if you include artificers in your game, I'd say that items up to CL 8 can be found.

Also, welcome to the boards!
 
Last edited:


Ry

Explorer
Good time to clarify. There's two approaches to feats that I think are both valid. One is more conservative than the other.

Here's the old 'minimum feats allowed' principle; the Gestalt Approach:
"If you could build a 6th-level character with some ability, then I think it should be fair game for that ability to be at the end of a feat chain."

But there's also the Cautious Approach:
"Before trying to make a new feat to cover a particular kind of character improvement, see if you already have an official feat that helps enhance that same character concept."

While I use the Gestalt Approach, a minimalist approach to E6 (even if you allowed all WotC splats) would be the Cautious Approach. I am going to write up the main E6 .pdf in terms of the Cautious Approach and put the Gestalt Approach in an appendix.

So, if you:
1) Allow the Artificer
2) Use the Gestalt Approach to your feats
then
3) You should allow a feat to get the +2 CL for item creation purposes only. Of course, this doesn't change spells available, etc.

PS: The forum post count is always up-to-date; they're relative to me at the present, not me at the time that I posted. If you look at a post I made a year ago it will still say rycanada has made 2141 posts.
 

rom90125

First Post
Here is a response I received from my best player (and best friend) regarding E6:

I think this would suck! Realistically, there are very few magic items that can be produced at only 6th level. And a 6th level PC, no matter home many feats he has, is never going to be able to challenge a dragon. So, unless the other (monster) side of the equation is balanced appropriately, this is not going to work.


However, if the monsters were balanced, it has potential. It would reflect much more accurately the majority of fantasy literature out there. What I mean is, how many times in a novel is the hero in mortal peril from something we in the D&D world would consider a pretty low level threat. A lot! In other words, any PC should be at threat from a sniper on a roof that makes an exceptional (i.e., critical hit) shot.

<sigh>...and I was really looking forward to running E6 with this group. I guess I will have to find some other players in my area that are willing to try something different.
 

Ry

Explorer
Yeah, he seems to have the same issue: He thinks that dragons need to have 20 HD and be CR 17 to be dragons.
 

Ry

Explorer
You might want to say "The monster side of the equation WOULD be balanced against these PCs"

E6 characters aren't intended to go up against high-level D&D threats.
 

Miar

First Post
You could do the vitality wound point system so that higher lv characters would be more at risk. There's an expansion/version that deals with some of the bugs running around somewhere (actually I think it's on a fan site for midnight -is that the setting, it's listed as a general fan expansion that has other stuff as well). The thing about this though is it doesn't deal with the real world skill aspect. Reworking the skill system to be accurate at higher levels seems like it would be a lot of work.


rom90125 said:
Here is a response I received from my best player (and best friend) regarding E6:



<sigh>...and I was really looking forward to running E6 with this group. I guess I will have to find some other players in my area that are willing to try something different.
 

Ry

Explorer
This issue (monsters are out of whack) is clearly the part of E6 that is understood the least. I will try to make it clearer by adding this section to the bottom of the main document.

For the GM

E6 isn't just a change for the players: The scale for monsters in E6 is different than d20. Just as level 6 parties shouldn't be expected to tangle with monsters higher than CR 10, the mighty monsters of E6 should be made using a CR 7-10 as a base, and then enhancing those creatures with feats.

Huge and Gargantuan creatures can be created from smaller ones with templates and feats - but not with extra hit dice.
 


Ry

Explorer
If I don't find a decent one I'll write it.

Essentially the template is "gain 2 size categories as per the table in the MM" but I'd also double the Con bonus since we're not adding hit dice.
 

Ry

Explorer
This (both the note about templates and my response about size category templating) is probably an example of:

"Something ry thinks is obvious but... isn't!"
 

joela

First Post
Why not?

rycanada said:
E6 characters aren't intended to go up against high-level D&D threats.

I don't see why not. However, it'll require a different mindset: teamwork, lotta major quests to secure the "powerful" items to take down the CR10+5 dragon/demon/lich/whatever, etc. I was checking out (now defunct) SSS' various supplements as well as Malhavoc's Eldritch series and they have plenty of great ideas on how to use rituals, runes, ceremonies to "power up" PCs so they could face -- at least temporarily -- take on those threats toe-to-toe. This is very much in the vein of most literary fantasy fiction.
 

Ry

Explorer
Perhaps I should have said:

E6 characters aren't intended to go up against high-level D&D threats under the same circumstances as high-level D&D characters.
 

joela

First Post
More feats per 5k experience?

rycanada said:
E6 characters aren't intended to go up against high-level D&D threats.

Another thought: would increasing the number of feats per 5k (2-4?) improve PCs' "power" to face regular DnD high-end threats like dragons?
 

Ry

Explorer
Eventually, maybe. But I'd still say that your circumstance notes are more important. And that's hard to gauge. I certainly can't see an E6 character going up against a Concordant Killer, or a Titan, and winning.
 

joela

First Post
rycanada said:
Perhaps I should have said:

E6 characters aren't intended to go up against high-level D&D threats under the same circumstances as high-level D&D characters.

Yeah. Or ...under the same criteria or rules as high-level D&D characters. Then provide examples of regular high-level threats and PCs versus E6 threats (i.e., CR10+5) and PCs.
 

Status
Not open for further replies.

Halloween Horror For 5E

Advertisement2

Advertisement4

Top