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  1. prabe

    D&D General Playstyle vs Mechanics

    I think the players are still bound by the fictional position. I'm pretty sure the player in my third campaign who has that feature isn't expecting it to work outside the starting city--I'm (I hope, obviously) going to make it clear it still will. Hell, she might not think she still has access...
  2. prabe

    Pineapple Express: Someone Is Wrong on the Internet?

    Unrelated to the above: You can keep saying that, it doesn't make it true.
  3. prabe

    D&D General Playstyle vs Mechanics

    You are correct, it's not at all about good faith. Good job, well done, have a day!
  4. prabe

    D&D General Playstyle vs Mechanics

    In the case of STR, plausibly. I'm not sure what physics would have to do with language/s, though--at least as normally applied and understood. 😉
  5. prabe

    D&D General Playstyle vs Mechanics

    As far as I know, none of the players at my tables have ever been anywhere but Earth. As it turns out, I kinda despise situations where the player's characters are fish out of water--as both a player and a GM--so on those occasions when the PCs need (and the need arises with some regularity) to...
  6. prabe

    D&D General Playstyle vs Mechanics

    Sure. And it's almost certainly a fictional position where the player wouldn't expect it to work; at least, any player who argued it would, would seem to be coming from a place of very bad faith. So why does it keep coming up?
  7. prabe

    D&D General Playstyle vs Mechanics

    My approach is that outright failure--either you can't make contact, or they're implacably hostile--seems as though it should be rare, and if it's not based on known (or at least visible) fictional positioning, then it's perhaps itself something that PC might want to look into; and the PC can...
  8. prabe

    D&D General Playstyle vs Mechanics

    You mean this? Uh, the obvious answer is allowing high-STR characters to carry, or at least move things that'd be impracticable in the real world. A glaive sized for a storm giant, for instance (a sentient one, that refused to be reduced). Even though someone had a belt of storm giant strength...
  9. prabe

    D&D General Playstyle vs Mechanics

    Have you been reading this thread? Can you really claim in good faith there aren't people posting in this thread who at least come across as declaring just about every usage some people suggest as a "nope?" Do you really think jumping to "You're on some other plane of existence where neither you...
  10. prabe

    D&D General Playstyle vs Mechanics

    The world needs to behave in ways the players can predict, so they can make decisions on some reasonable basis. Sometimes--mostly in matters of classical physics--this means things in the game world behave pretty much the way they do in the real world. Other times, this means they behave in ways...
  11. prabe

    D&D General Playstyle vs Mechanics

    Whereas my primary campaign world is slowly awakening to sapience: This seems inherently supernatural. :LOL:
  12. prabe

    D&D General Playstyle vs Mechanics

    I'm not sure how "you can make non-hostile contact with the local criminal underworld, just about wherever you go" is "making the non-magical world somewhat magic." It seems to me to be much more in line with a "cinematic reality."
  13. prabe

    D&D General Playstyle vs Mechanics

    I think I'm at least gesturing (wildly, subtly, frantically) at the idea that in a world where magic works the way it's presumed to in most D&D 5e settings, things that seem as though they'd work in-game the same way they would in the real world might not in fact work the same way they do in the...
  14. prabe

    D&D General Playstyle vs Mechanics

    Because there are people who seem to be declaring practically every suggested usage a "nope?"
  15. prabe

    D&D General Playstyle vs Mechanics

    I guess I'm sticking with the obvious. We're playing a game, and things should work the way/s the rules say they do, the vast majority of the time. That seems like a standard that should apply, whether a given thing is magic or not.
  16. prabe

    D&D General Playstyle vs Mechanics

    Because they're both game elements? They should at least both be things the players can understand, in the sense of knowing what they can rely on.
  17. prabe

    D&D General Playstyle vs Mechanics

    Winning at chess by talking your opponent into resigning.
  18. prabe

    D&D General Playstyle vs Mechanics

    I think some GMs don't have their suspension of disbelief falter when magic is involved, because it (usually) explicitly breaks the rules of how things work in the real world; many of the 2014 background features (and other "mundane" character abilities) at least seem to operate in more...
  19. prabe

    D&D General Playstyle vs Mechanics

    I'm inclined to describe "blithe negation" as "looking to say no," but I'm also not looking to resuscitate a dead argument.
  20. prabe

    D&D General Playstyle vs Mechanics

    Plausibly. I think some GMs will tend to start from "no," while others will start from "yes," in response to functionally similar player asks. Whether the differences there are more about the GMs or about the players is ... difficult to tell. Clearly some GMs expect players to be more...
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