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  1. Tinker

    D&D 5E (2014) Players Self-Assigning Rolls

    Agree to that last post. On the visible roll but secret DCs, that breaks down somewhat when the roll is extremely bad or good, and/or the players have a fair idea that the DC for that task should be. Sent from my Wileyfox Swift using EN World mobile app
  2. Tinker

    D&D 5E (2014) Players Self-Assigning Rolls

    I find myself agreeing with both of you. Often the character should be aware of failure; sometimes not. Question is, how to decide when - you've demonstrated that for stealth skills either is plausible. 3e has a nice mechanic for some skills - if you fail by more than a certain margin, you think...
  3. Tinker

    Color text v rule details in spell descriptions

    Greenfield, none. Debates over ambiguities, gaps and rules that seemed unworkable (or just inconvenient...), but I've not heard the argument that the free text part of the spell description isn't a rule. Actually sometimes what it describes is pure colour (for example, the whether a magic...
  4. Tinker

    Color text v rule details in spell descriptions

    I'm sure the longer descriptions are intended to be rules. Many spells are by no means completely described in the top block. So I think RAW is that fireballs set flammable materials on fire. I don't think the instantaneous duration is a problem. As noted, many inst spells create lasting...
  5. Tinker

    1st time druid help - simple question

    According to the rules, dragon breath weapon area of effect depends on the size category of the dragon, so there's at least a case for an enlarged dragon having a bigger breath weapon as per the monster listing intro. YMMV depending on the rules you are using for enlarge monster - I can't find...
  6. Tinker

    D&D d20 Idea for Clerics - Spontaneously Cast Domain Spells Only

    Absolutely, by all the gods! Clerics like arcane casters but tougher - somebody noticed! The other great thing about second edition speciality priests was the Complete Priest's Handbook that didn't train every cleric in the world with plate armour and mace. In my homebrew, the divine caster...
  7. Tinker

    Dexterity and Intelligence: That stats deities are made of

    That's my kinda guy! I think three is probably too many to split Dex into. I favour Dexterity for anything you primarily use your hands for (ie Aim, I think), and Agility for anything involving moving your whole body (ie Balance and Reflexes, I think). Also I split Charisma into a stat for...
  8. Tinker

    Most amusing line in a game book?

    There was a good advert for Rolemaster once (like, 15 years ago?) that said "Amazingly realistic and detailed rules" and then quoted the top listng from the Plasma critical table which said "Foe's skeleton reduced to jelly: try a spatula". That made me laugh.
  9. Tinker

    The mid-lifer schedule crunch

    Not helpful, I just want to whinge... I live in London, England. I had a group of 5 players. My wife and 2 other couples. None of us have kids btw. One couple moved to Cornwall. That's about 3 hours by train, for you non-UK readers. The other couple went to spend 2 years in Rwanda...
  10. Tinker

    Should character advancement be linear or logarithmical?

    First, I don't think DnD 3.x advancement is linear, I think it is exponential. That is, I think each level represents a breater increment of power than the one before (on average - there are a few dead levels here and there, but there's a generally increasing trend). As an illustration, take...
  11. Tinker

    At what distance do you start making Listen checks?

    I'd say the concept of "natural 20" is that you roll 20 on the die, as opposed to achieving a result of 20 by die roll plus modifiers. It was used this sense in earlier editions of the game where a natural 20 had special results other than an automatic success (it hit an AC four better than...
  12. Tinker

    Chase Scenes, again...

    Yeah, seems cool. As DM if I expected a chase scene I'd plan some possible skill checks into the terrain - like stuff to balance over and stuff to jump and crowds to get through and places to hide and alleyways to spot. Though you can remain open to startling ideas if you want. If a PC is...
  13. Tinker

    Why aren't potions labeled?

    IMHO most peasants etc. should be illiterate. I house rule that illiteracy is the default and if you want literacy you have to buy it. So most people are illiterate. But most people don't buy potions. I would reckon most potion buyers would be literate, unless your campaign is really...
  14. Tinker

    Why aren't potions labeled?

    Potato history - skip if not interested I wasn't going to do this, I really wasn't. :o But the reaction to my potato gag made me curious enough to go check it on Wikipedia, and I saw Solkan UK's quote there in the first paragraph. But scroll down a little and there's a more precise date, so...
  15. Tinker

    Clerics changing dieties

    Seems like this may be just too late, but I'll post anyway. I don't think you should be too hard on him for having evil thoughts - it is really the player and maybe not the character. I think that is why DnD alignment is largely based on actions - you can't really tell where player thoughts...
  16. Tinker

    changing the healing spells

    You could have each spell restore a certain percentage of lost hit points. Or rather, to prevent CLW being useless at low levels, you could say that each restores a certain percentage of lost hit points, plus a fixed number or die range extra.
  17. Tinker

    D&D vs WHFRP

    I don't think I've ever known that happen.
  18. Tinker

    Why aren't potions labeled?

    "Mediaeval bag of chips" - hehe, I like that. It could be labelled "Seemeth to bee a kynde of fryed roote, mayhappe lyk untoo a persnippe or beete" :heh: Anyway, imc potions have identifying marks of some sort if they come from a helpful, organised, multi-potion kind of source like a...
  19. Tinker

    D&D vs WHFRP

    I haven't played 2e WHFR but it sounds good. I've played 1e plenty and love it. Our main campaign started as the Enemy Within and got a bit side-tracked (aliens invading Lustria, y'know) but the group's second GM started a more low-fantasy campaign. He wanted everyone to have weaker, poorer...
  20. Tinker

    weapon speeds

    Nice idea Nadaka. Never one to settle for such elegant simplicity, I'd figured that if you're going to start factoring in weapon length and speed then you need a finer-scale combat grid. Like one square is a foot or two. Then you can see whether two people fighting each other are at the...
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