Dragon-Slayer
First Post
As many have mentioned, Warhammer is moody, grim, sinister, weird and fun. While the fluff may be explicit about aspects of the game like magic, in the end, the game, as any rpg, is a toolbox for the GM to run as they choose. For example, the colleges of magic are the general rule for the Empire, but there are scads of wizards that have a large variety of spells that are not affliated with any college, taking the spells from many of the posters at the Black Industries forum.
When it comes to careers, I make a list, depending on the general mood or starting point of the game to begin at, and branch out from there. Considering the nature of the Warhammer world, I am a bit more lenient with starting careers, mainly because I love seeing the looks on the player's faces when the character they are building up is about to get mashed into a pulp.
When it comes to careers, I make a list, depending on the general mood or starting point of the game to begin at, and branch out from there. Considering the nature of the Warhammer world, I am a bit more lenient with starting careers, mainly because I love seeing the looks on the player's faces when the character they are building up is about to get mashed into a pulp.