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D&D vs WHFRP

Just think of WHFRP as "Call of Cthulhu meets D&D".

In fact, go ahead and appropriate CoC's sanity system for the fantasy game... :)

The two best fantasy games I have ever played (DM'd mostly) were Earthdawn and Warhammer.
 

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mhensley said:
That sounds like a great type of game to me. Personally, one of the things that puts me off of WFRP is the overabundance of chaos and mystery adventures published for it. Does everything have to include chaos cults or skaven or usually both? I much prefer the Warhammer Quest type of dungeon crawls fighting the gobbos. Of course I can do the same thing in D&D, so that's probably what I will continue to play. I just need to add in some nasty crit tables... :]
while WFRP has monsters, there are not too many different ones, less being more here. The most common foe my players come up against are undead, humans and goblins. Skaven and orcs, have come up but are rare and I throw out a troll every now and then. As for Warhammer Quest type of games, the players are always hearing of ruins filled with gold, mines over run with goblins, or such.
 

Hand of Evil said:
while WFRP has monsters, there are not too many different ones, less being more here.

Very true. The WFRP monster book is by far the best one I've ever had for any game. It's probably the only one that I've ever found interesting enough to read every page of.

Man, this thread makes me want to try running it again.
 

Henry said:
And in fact, Rammstein sounds a lot like it ought to be playing subtly in the background in a Warhammer session. Gives you that light touch of "I'm screwed" without hitting you over the head with it. ;)

Yes...you got it. :D


The group partakes in a party with corrupt and decadent nobles of the Empire.
Engel

Cultists of Slannesh start attacking the group (perhaps during the party).
Zwitter

The party tracks the cultists of Slannesh back to their hidden shrine within the city and stumble upon a dark ritual in progress.
Heirate Mich

A chaos warlock starts lobbing fire spells
Wollt ihr das bett en flammen sehen?

After the fight, the group discovers mourns over a fallen comrade.
Ohne Dich

The group also discovers clues that the Slannesh plot originates in Kislev. They travel there by boat on the rivers Talabec and Urskoy.
Seeman and Reise, Reise

On the way, they are attacked by strange chaos mutants that resemble fishmen.
Laichzeit

In Kislev, they are embroiled in a revolution perpetrated by the Chaos Cultists.
Moskau

The characters soon discover that the leader behind the revolution, behind the cultists, is located in a fortress the World's Edge Mountains within the Chao Wastes! As they travel, the land becomes more warped, terrifying, and evil.
Dalai Lama

One by one the characters die, go insane, or both.
Stirb nicht vor mir/Don't die before I do

yeah...I've thought about this way too much.
Rammstein is my favorite band.
Warhammer Fantasy Roleplay is my favorite tabletop RPG.
 

Jürgen Hubert said:
That being said, isn't there some adventure dealing with an old dwarvish mine that's being reopened? Doesn't that mine have some orcs, too?

Karak Azgal: Adventures in the Dragon's Crag

There is a part of the mines that are controlled by Skaven, another section controlled by Undead and another section controlled by Orcs and Goblins. Its not bad...
 



Rel said:
We fought them.


Fought them too.



And them.

hehe And then the big bad ;) or not :cool:

I am also a BIG fan of BARONY OF THE DAMNED and TERROR IN TALABHEIM...

I ran the Path of the Damned series, with a lot of changes and the character death (and Fate Point depletion ;)) but the later two adventures I really want to run now... but we are playing a D&D Testament game right now... can't wait until we return to the Perious World of Adventure ;)
 

Karl Green said:
hehe And then the big bad ;) or not :cool:

I've not read the setting book. Only played it.

For us...
we fought a badass necromancer in the lost Dwarven Hall of Kings!

I dunno if that was how the "module" was supposed to play out or not. It was a hell of a nasty fight though and my character, Kraglok the Dwarven Agitator turned Shieldbreaker turned Sergeant was right in the thick of it. Over the course of a combat that lasted the better part of two sessions and over 40 combat rounds there was no round on which he was not in melee with at least 5 foes. He lasted about 35 of the 40ish rounds before he spent a fate point and went down "under a pile of enemy bodies".

But we got a fate point back for winning that battle.
 

Yeah, I'm 7 sessions into running Karak Azgal. It's been pretty fun, and the changes I've made (see above) make the heroes a lot more powerful. Still, plenty of fate points have been spent; and I even thought the campaign could have ended last night in a really nasty fight.

What I have discovered is that the parry & dodge rules make for a lot of dice rolling. The hordes of chaos have given it up for aimed shots just to give me a break from all the rolling. Well, and because the best defense is a good offense.
 

Into the Woods

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