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  1. Nail

    Pace of level advancement in 4th edition D&D

    FWIW, my campaigns tend to run about 2 years. The reasons for ending the campaigns are many -- but all include some measure of "Real Life Issues". I'm officially jealous of any gaming group (out of high school or college) that can last mosre than a few years with exactly the same members...
  2. Nail

    Pace of level advancement in 4th edition D&D

    Ha! ROTFL! "Limited". (He thinks gaming once per week is limited. :lol:) Obviously YMMV, eh? signed, - a grognard who plays twice per month with a gaming group for 3.5 hours at a time, ...if he's lucky and schedules don't conflict and no one's late.
  3. Nail

    What's the point

    BTW, let's clean something up here: If - in 3.xe - the DM needed the dwarven blacksmith to be able to enhance weapons, *poof* he could! That's not a 3.xe to 4e change. What NPCs could do was ALWAYS under the perview of the DM. In 3.xe the DM would have to work longer than in 4e to get the...
  4. Nail

    What's the point

    The module says: Most of that is clear enough. Sister Linora knows those rituals. She can cast them. If the PCs need those rituals to be cast, they go to her. If your concern is "But she's not high enough level to cast them!", my response will be: "The adventure doesn't give her a level...
  5. Nail

    D&D 4E 4e Constitution - what a waste of time !

    Wow. That's not a game I'd like to play in. You only get XP for a combat if everyone almost dies? Kinda negates PC tactics, eh? In any event, saying "4 HS per combat" is a heck of a lot different than saying "PC use up all H.S. each combat", which you were saying up-thread. Hyperbole? BTW...
  6. Nail

    Harrier's Ploy

    ...when has Hyper been wrong?
  7. Nail

    Chance to hit decreases as you level

    @ Lakoda: That sounds good too: do it! :)
  8. Nail

    Chance to hit decreases as you level

    FWIW, I agree that it's all about "choices", and that some builds will be better at some things and worse than others...and that's how it should be. However: It's kind of sucky to have a melee class PC that can't do BMAs. Not only are such PCs not good companions for a Warlord, but OAs are...
  9. Nail

    Battlerager: Experiences?

    Very true. Playstyle varies widely, and perceptions of power vary even more widely than that. Still, saving the party healing surges (per day) is ...no big deal, IMO. Sure a DM that throws 6 encounters per day at a party will find BRV Ftrs save more Healing Surges by the end of the day...but...
  10. Nail

    Battlerager: Experiences?

    At last: vindication! :D :lol: As I said up-thread, the difference between a BRV-build and a WT-build may be +3...in fact, I'd argue that such a thing is often th' case. Only a 16 Str, a low Prof weapon, and no WT = -3 to hit. That said: the DPR can actually be almost the same. As we've...
  11. Nail

    Battlerager: Experiences?

    In each of my 3 games (separate groups), we've yet to go more than 3 encounters per day. FYI, YMMV.
  12. Nail

    Does Cleave mark two enemies?

    For the record: That sucks. :(
  13. Nail

    Battlerager: Experiences?

    That, as they say, "is his job". Consider that none of them happened in the first half of combat, and half of them happened the last round of combat, when the outcome was already decided. So no: 20 THPs isn't much. You'll also note all the misses of Nail's attacks. (Blindness 4 out of 6...
  14. Nail

    Battlerager: Experiences?

    Last session I got to play my BRV Ftr (“Nail”), so I thought I’d post the numbers here from a combat with an “altered” kuthik horde. FWIW, my fellow PCs were a ranger(bow), a taclord, a wizard, and a dwarf cleric. Combat Totals: Nail’s HP: 44 Damage Taken: 85 Healing (Second Wind + Healing...
  15. Nail

    Does Cleave mark two enemies?

    I’m not sure that Cleave attacks (and therefore marks) two targets. The fighter’s Combat Challenge says “Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target.” The key here is the word “attack”. The power Cleave says what happens to an adjacent...
  16. Nail

    Chance to hit decreases as you level

    I understand and empathize completely. (I play a warlord in one of my groups.) Basic melee attacks suck for rogues. I'm asuming the rogue gets Combat Advantage all the time. (She does, right?) If not, it's an easy fix for the DM to let up on the monster tactics and room design and allow the...
  17. Nail

    Chance to hit decreases as you level

    You're fixated on the wrong number, I'm afraid. I've run the numbers too, and calculated DPR and # of Rounds to Kill an Average Monster. Remember, it's not enough to calculate your chance of hitting. The important bit is to calculate your average damage per round, and how that interacts with...
  18. Nail

    Is the Paladin class poorly designed?

    ...that sticks in my craw a little bit. The whole point of the dragonborn is the breath weapon => and only *some* class builds care about the breath weapon stats. ..but that's another topic. :)
  19. Nail

    Is the Paladin class poorly designed?

    @ Jonathan Moyer: Agreed, but.....they won't be changed. Divine Power will come out, which I'm confident will have new Paladin builds and new Paladin powers...but they won't be able to change the structural problems with the Paladin. Of course, 4.5e could change the Paladin. Is it too early...
  20. Nail

    Is the Paladin class poorly designed?

    Good points, all. In the games I play (bi-weekly meetings, 4 hours at a time), it's just highly unlikely my PCs will ever get out of Heroic Tier. Given that, stat bumps matter only a little bit; +2 in two stats by 8th. Keeping that in mind, and looking over the things Wis and Cha affects in...
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