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    A Dragon Ally?

    Stat the dragon up like a PC and add him to the party for experience point totals. It helps if you've played Guild Wars to get your head around this crazy concept. See, in GW, the elementalist is the player class that's primarily based around blasting people with fireballs and stuff. The hydra...
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    Orb, Wand, Staff... How many can I hold?

    So there isn't actually a tome implement like I thought there would be, but it's just as relevant...
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    easier for newbies: 3.5e or PRPG?

    May I recommend Microlite20 for new players? It's a super streamlined RPG system that offers all of the basics of d20 without any of the complications! I think it's the best place to start plaing RPGs, and honestly, might be the best place to stay :P http://www.microlite20.net/node/3
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    <Homebrew> The Port on the Aster Sea

    Argh, you stole the setting I was working on right from underneath my fingers!
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    Best d20 Supers game?

    D&D 4e makes a nice d20 supers game... What? :p
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    New Microlite20 thread

    Let's talk Microlite6. Microlite20 using the d6 as the only die. Anyone know any way this could be done, other than replacing 1d20 rolls with 3d6 and using the bellcurve system? I'd actually like to make it so the resolution roll is 2d6, but this would require changing the entire system...
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    What makes a good sky pirate captain?

    Warblade or Crusader with the White Raven school. And leadership.
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    Colour me stupid, but...

    A party I'm in at level 8 has AC ranging from 25 to 32... And that's just with permanent and/or day long buffs. I have no idea what crazy high levels you could reach with proper optimization and temporary buffs, just at that level!
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    Ranger is the new monk?

    Bugbears are the best rangers. And rangers are awesome. I made a team of 4 level 1 rangers that combine to do nearly 200 damage to a single enemy in one round every encounter. Just with at will powers, they can do a maximum of 100~ damage each round, with around 63~ on average, if I did the...
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    The Power of 5

    You can also get rid of outrageous gold prices for magic items by not having a magic item market at all. Players get very little gold in their adventures, and instead find a ton of residuum which they can use to enchant magic items with. It's cheesy but it could work.
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    Power Swapping for great justice.

    I'm all for it. I was really looking forward to seeing how classless 4e could be played back when I thought that classes in 4e would just be talents like in SAGA ed. This doesn't seem to be the case, but I think it could still work out.
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    D&D 4E Iron Heroes 4e

    Hmm... Where do I go from here? Even if I convert the IH traits, what do I do about the IH feats and classes? What do I turn into a feat? What do I turn into a power? Do I make new classes, or give the 4e classes new options? What do I turn into a paragon path?
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    Why the focus on criticals?

    Ranger/Rogue/Daggermaster IS the new Fighter/Weaponmaster with dual scimitars.
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    D&D 4E Iron Heroes 4e

    Well, what do you think? Here's some of my thoughts for changes: Artisan definately needs help. What do I do with bonuses to craft skills when there are no craft skills? Tall RAI is confusing; I don't know what to do with it, so I deleted most of it. What should I do here? Is there any...
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    D&D 4E Iron Heroes 4e

    Iron Heroes Traits in 4e Cont. WEAPON BOND [MENTAL] You have a natural talent for wielding a single, specific type of weapon such as a longsword or crossbow. From a young age, you demonstrated an advanced mastery of its use. Mechanics: Select a single category of weapon, such as heavy blades...
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    D&D 4E Iron Heroes 4e

    Iron Heroes Traits in 4e Cont. ARCTIC BORN [Background] You were born to the ice and snow of the arctic. The bitterest cold has little effect on you, and you excel at traveling in areas similar to your homeland. Mechanics: You gain a +2 bonus to all defenses against cold attacks. You treat...
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    D&D 4E Iron Heroes 4e

    Iron Heroes Traits in 4e I've tried to convert all of the character traits from Iron Heroes to 4e. This is just a really rough draft of it, and some of them need desperate help. So, without further ado: SELECTING TRAITS Every character starts with two traits. There are a few limitson how you...
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