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  1. Wyvern

    Mounts and Rigging and such?

    Personally, I like it the way it is - I think it's one of the most creative ideas you've had. I suppose it would work to do it the other way you describe, but people might be confused about why the larger sails don't use more slots. Wyvern
  2. Wyvern

    Hey, kinda quiet! Anyone home!?

    Sorry I haven't posted in so long. I've had a lot of distractions lately, but I'm trying to get back on track. Obviously I didn't live up to my stated goal of posting a rough draft of Chapter 7 by the end of January. I did get some work done on it, though, and I'm hoping to get a lot more...
  3. Wyvern

    (Mongoose) Babylon 5 RPG - Full Details!

    That's *very* cool.... :) Wyvern
  4. Wyvern

    Update SRD - Critters

    Re: Re: Re: Re: Why I wondered the same thing, and as far as I can tell, they simply listed the tanar'ri/baatezu qualities individually on the Special Qualities line of each individual stat block. Wyvern
  5. Wyvern

    Update SRD - Critters

    The Fighting Fantasy series of solo gamebooks (by Steve Jackson and Ian Livingstone, founders of Games Workshop) has an octopus-headed "Mind Slayer" in "Caverns of the Snow Witch" and an "Eye Stinger" (which resembles a beholder with no mouth or eyestalks, and spines like a pufferfish) in...
  6. Wyvern

    Happy New Years!

    I'm back now. Unfortunately I had very limited computer access over the break, so I wasn't able to do any revisions to my chapters, or to read and critique the components list. However, I did have a number of ideas for the chapter on campaign design, which I jotted down. Since nobody else has...
  7. Wyvern

    To-Do List

    Raise dead and reserection spells for constructs. (to go with the repair spell chain) Restore vessel (which I've decided to rename restore object since it isn't intended to work on living vessels) serves basically the same purpose. Chase rules? (I got an idea or two) I want to keep our stunt...
  8. Wyvern

    Handling Modifier

    I don't recall ever suggesting that size modifiers should apply to Pilot checks. Moreover, I think it's a really bad idea because, as you observed, it results in obscenely high penalties to larger ships. As a general rule, larger ships will have lower maneuverability, thus the turn modifiers...
  9. Wyvern

    Speed Demon STUNT

    Speed Demon The only problem with a flat bonus to movement is that it disproportionately benefits slow vessels. That is, a vessel with a speed of 90' is going to gain much more from the stunt than one with a speed of 300'. If you make Speed Demon a feat, I don't think it should require a...
  10. Wyvern

    Chapter 6: Character Design

    If we require players to take feats for all the weapons they might have, get, or use, then a fighter would need to spend a lot of feats on heavey weapons over his carreer in skies/space. I don't think so. Keep in mind that in most settings, one or two types of heavy weapons will comprise...
  11. Wyvern

    Chapter 6: Character Design

    Chapter 6 Most of your comments don't really require a response. I'll revise the chapter to address your concerns and then repost it to see if you approve of the changes. A few specific comments: Regarding the idea of a higher BAB for pilots, you've convinced me. I'll make the change. I'd...
  12. Wyvern

    Comments on Chapter 4

    Since the thread on Chapter 4 is so long, I'm starting a new thread to give my feedback. I know barsoomcore is planning to edit the chapter himself, but the comments I have to make are mostly pretty broad and not likely to be affected by whatever changes he makes. In fact, some of them are...
  13. Wyvern

    To-Do List

    Chapter 7 One thing I forgot to include in my to-do list is Chapter 7: Campaign Design. This is the only chapter that's left to write, but I don't feel up to the task. I have ideas of what should be included in this chapter, but when I comes to actually fleshing them out into something useful...
  14. Wyvern

    To-Do List

    OGC Well, it doesn't have to be OGC for you to use it in your own campaign; you just can't republish anything from it. Btw, barsoomcore, I've made a few changes to my Damage to Objects rules (mostly in the Electricity column), so be sure that you download the latest version before you add it to...
  15. Wyvern

    To-Do List

    I'm starting a new thread for a list of topics that still need to be addressed one way or anotehr in the Cosmonomicon. This is partly intended as a reminder for myself, since some of these are things that I intend to work on, but others are welcome to add to the list or to take responsibility...
  16. Wyvern

    Chapter 6: Character Design

    The latest revision of Chapter 6 is finally up at http://www.msu.edu/~reesmatt/Cosmo3.rtf. The section on equipment and magic items still needs work (and more ideas, if you have any), and I'm still hoping to add a couple more prestige classes, but I didn't want to put off posting it any longer...
  17. Wyvern

    Inteligent Vehilces/Self piloting vehilces.

    Re: Re: Vessels and Vehicles The only problem I have with this is: what about a spaceship with an AI control system and autopilot? Are you saying that it can't fly on its own? Or that it's not a vehicle? So does it apply its Int modifier to initiative as described in the Monster Manual? What...
  18. Wyvern

    Chapter 5 Update

    Actually, campaign setting is what I meant -- because part of determining the scope is deciding whether you're going to have one cosmos or many. Well, the "As mentioned previously" bit is a leftover from when I thought that medium rules would be covered in the chapter on combat. Anyhow, I'll...
  19. Wyvern

    Inteligent Vehilces/Self piloting vehilces.

    Vessels and Vehicles This is how I've been using the terms "vessel" and "vehicle" in the chapters I've written: A vessel is any creature or object capable of carrying passengers. A vehicle is a non-magical, "man-made" vessel. Unlike constructs, vehicles are subject to critical hits, but...
  20. Wyvern

    Pilot - Vehicle interactions (reflex saves & others)

    Why wouldn't haste bonuses apply to vessel AC? If the pilot can react more quickly to avoid blows, shouldn't that transfer to the vessel? I *don't* think that evasion should transfer to vessel Reflex saves. However, the Pilot class in DragonStar, which I've modified for the Cosmonomicon, has...
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