Search results

  1. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    NEVER! You will pay for what you have done to my friends and the innocent people of this area. Prepare yourself, for you do not have much time left in this World!" Fredrock says, the rage visibly showing on his face and in the sound of his voice. A empty potion vial drops to the ground...
  2. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    I think it's just DC 21 for the 1st two traps we encounter, and dc26 for the 3rd one--at least that is how I read it. Also, the round bonus is +2, not +1, so you got a 30 (not that it matters with that roll :)
  3. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock tries to determine where likely traps might be set up along the path (Insight). He also draws upon his knowledge of how things are built to help locate dangers (ap: dungeoneering) Insight: 35 looks like a crit on the insight.. AP: to use dungeoneering: HP down 5 of 58 AP used...
  4. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Putting his shield on his back to get a better grip, Fredrock quicly climbs the cliff then turns his attention to helping the others naviagte the climb, tirelessly working to make sure everyone gets up safe and sound hey, want to rr that natural 1 on the climb check, Yishim..even if you fail...
  5. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    if you spend a Healing surge, you can add 1 to that stealth roll and we avoid undead for the rest of the skill challenge... Fredrock uses his dwarven knowledge of dungeons to figure out this maze.
  6. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    traps->fight->tunnels
  7. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Perhaps the ancient treasuries have something we can use to our advantage against these undead that infest this area Fredrock says, with just a slight hint of greed in his voice....
  8. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Will not spend a surge and stay 5 hp down They seem to be getting a bit bigger as we go, don't they? Fredrock says as he cleans himself off a bit. Looking at the mushrooms, I could have sworn I saw something wiggling around in these during the battle.... HP down 5 of 58 Fredrock...
  9. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock takes a step to his right, and swings his hammer at the Last Hungerer again, You will not get away, big guy. Fredrock should be at 6 damage I think..started at 5, and took 1 Move: Shift to H15 to flank with Kaz Standard: :melee:Iron Fist on Hungerer: Hits (25) for 16+6=22 damage...
  10. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    shift to H17 Following Toeto's advice, Fredrock repositions a litte, then strikes at the re-risen Hungerer, his hammer smashing it to pieces. He then moves closer to the still Standing Hungerer, Hey, you, try to take a bite of this! then swings his hammer down again. Toeto's turn: Shift to...
  11. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    you can push/pull/slide either the grabber or the one grabbed and if they don't end up within reach of the grabber, the grab is broken..but you can't move voluntarily away from a grab without breaking free..so no shifting..if it was a slide...or pull...
  12. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    unfortunately, Kaz is grabbed and can't shift, IIRC Ignoring the rerisen dead, Fredrock moves to engage the closest Hungerer, swinging his hammer like an iron fist. Watch out for the mushrooms..There are tentacles growing there now where blood has splashed. Start of turn. DR7 negates the 5...
  13. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Ignoring the adjacent worms, Fredrock moves up and strikes out with his hammer again, the force of it's blow knocking the undead back Start Turn adjacent to Worm: Take 5 damage (not an attack, so no Battle Resilence) Move to E19.. Standard: Using 2 PP to make :close:Bull's Strength a blast 3...
  14. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    If someone doesn't have a neck item, I have a Amulet of Protection +1 now available for use Fredrock assaults the closest mob with all his strength, the force of his hammer extends to engulf several of the mob. Initiative roll, +1 = 3 Surprise round Standard Action: Use 2 PP to :close:Bull's...
  15. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    no, my shifting is in response to a marked target shifting away...will post a bit later tho..playing Axis and Allies
  16. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock keeps up the fast pace, relying on the power of the goddess to see him thru this ordeal Required Religion: +4, Heroic Effort +3, Round bonus +3 Endurance +15 - 4 (2 rounds consecutive) +2 last round check, +3 Round Bonus, +2 religion result Fredrock Hammersmith - Male Dwarf...
  17. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Since it has to be a different skill..hmm. I have an 11 insight + 1 (group progress bonus) -2 (religion check penalty)...so a +10. would need a 11 (50/50) or better...oh, can I use heroic effort twice in a round?...if so, I could get it down to a 8 or better
  18. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    does the +2 (for Fredrock getting 3 points) and the +1 (for getting 2 Victory points overall) apply to both checks this round, just one (my pick) or to just the primary skill check? Fredrock uses the power of the goddess to mask his location as well as he can, but it does take much effort. He...
  19. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Strapping his shield to his back Fredrock says, Well, let's get to it then, no use delaying any. Perhaps if we hurry we can get to our goal before the dead see that we are even here.. Without pausing to see if his friends follow or not, Fredrock sets as fast of pace as he can, obviously...
  20. Xeterog

    Beyond the Rerisen Tower(DM Iron Sky, Judge: renau1g)

    Fredrock puts a few coins in the empty potion bottles that he'd used recently, and fills them with water from the golden pool. Amazingly, the potions appear to have been refilled and the gold is no longer in the bottles. 'buying' two healing potions and a potion of Regeneration. Fredrock...
Top