OOC:
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does the +2 (for Fredrock getting 3 points) and the +1 (for getting 2 Victory points overall) apply to both checks this round, just one (my pick) or to just the primary skill check?
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Fredrock uses the power of the goddess to mask his location as well as he can, but it does take much effort. He continues the fast pace he has set.
Come on, quickly now, we should be able to avoid any major concentrations of undead if we go quickly enough.
[sblock=skill check]
Actions:
Religion check, using a Healing Surge to gain a +3 to the roll, Plus 3 more (I think) from the previous round, makes it a +10 roll (religion is a 4). 18 result, -2 to primary skill check (might be a 16 if I don't get the +2 to this one..should get the +1 tho, making it a wash.16/18 is effectively the same)
Endurance check, 15(base) -2 (same skill) +2 (previous round) +1 (round bonus) -2 ) religion check result) 32 result.
[/sblock]
[sblock=Fredrock]
Fredrock Hammersmith - Male Dwarf Battlemind, level 5
Passive Perception: +16, Passive Insight: +21 Senses: Low-Light
Init +1, Speed:5
AC:22, Fort:17, Reflex:17, Will:19
HP
58/58, Bloodied:29, Surge Value:14, Surges left:11/13
Action Points: 1/1, Power points 4/4
Powers-
Blurred Step link
Battlemind Demand link
Mind Spike link
Bull's Strength link
Iron Fist link
Mist Weapon link
Second Wind link
Battle Resilience link
Telepathic Challenge link
Aspect of Elevated Harmony link
Beckoning Strike link
Beckoning Strike attack
Item powers
Dwarven Scale armor link
MBA +11 vs AC, 1d10+6 (brutal 2)
RBA +1 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]