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  1. M

    D&D 5E (2014) Barbarian subclass?

    I'd be happy with barbarian as a subclass. In the last few years I've become very adverse to new class just for the sake of a single gimmick or narrow theme. I have to ask what archetypes? Outside of Conan their are very few "uncivilizied berserking war god" characters, that I can think of...
  2. M

    Rebalancing the Rogue

    Eh I wouldn't worry about the rogue too much. They are quite versitile just give them use magic device, a belt full of wands and a sack of scrolls and they can cover magic. Or give them a bow, rapid shot, and bunch of magic arrows and they can go to town, especially arrows of disruption for...
  3. M

    Back to Basics: Races as Class

    Yep. I agree whole heartedly with you. My idea here was spawned more from an old school stand point, one in which classes were more of a collection of abilities whose numbers merely got bigger over time. Particularly BECMI, unless you used magic, in which case you actually acrued some new spells...
  4. M

    Sympathetic Magic System

    So with 15 in MP a character can essentially cast a 1 effect spell with out sacrifice and still have 2 defenses? I guess it depends on how important defenses are. If heroes tend to fight a lot of mooks in the game then having those defenses might be crucial, especially if fighter/tank types...
  5. M

    Back to Basics: Races as Class

    Really if 5e can avoid 50 different elves I'll be happy. ;)
  6. M

    10 Clerical Spheres/Domains

    Good question... but 10 feels limiting. Anyway here goes. 1.Healing (all your basic cures go here) 2. Death (inflict spells/necromancy) 3. Protection (wards, and other defensive things) 4. War (lots of buffs and more offensive types) 5. Nature (plant/animal stuff) 6. Sun (fire/light) 7. Storm...
  7. M

    Role-playing help - Stupid, Uncharismatic but Wise

    Honestly even at a 6 your character would hardly be distinguishable from "average" when it comes to how he acts. With 6 the modifier is -2 which is 10%. So he is, at least in game terms, only 10% less inteligent or charismatic than normal. In real life that might equate to a whole letter grade...
  8. M

    Back to Basics: Races as Class

    Wow thanks for all the replys. Lots of good stuff here. As it stands I only want to use the four core classes without multiclassing. The idea of classes as being archetypes really appeals to me. I would like classes to be a common starting point, a chassis, that I can hang my character ideas...
  9. M

    Back to Basics: Races as Class

    I guess recently i've been suffering from nostalgia. Between that and some awesome old school threads detailing parties of nobodies dying effortlessly in nameless dungeons I got to thinking about classes. Specifically I've been thinking about races as class. I know that there are plenty of...
  10. M

    why touch attacks?

    Cool. I was unaware of some of those rules and issues. I think criticaling on 2d6 per level might be overkill but cool all the same. Thanks for helping me understand where you were coming from. Yeah changing the mechanics, even in regards to making things simpler, seems to have plenty of...
  11. M

    why touch attacks?

    As an end result I think I will remove touch attacks from my game. They doesn't seem to be too many occasions where the difference is enough to be justifiable. Though you did bring up the main one I could see, that being where the DCs and rolls are in respects to attacker and defender. I have...
  12. M

    why touch attacks?

    I'm sorry you lost me a few times here, so I hask that you please clear a few things up for me. 1. Critical hits and disintegrate? I only mentioned disintegrate because that, and other ray spells were what got me thinking about this in the first place. Plus as far as I am able to find even...
  13. M

    why touch attacks?

    In my never ending quest to streamline 3e I recently got to spells, specifically disintegrate, and got to thinking about ranged touch attacks and why we have them. Touch attacks mean that you only have to "touch" a target to affect them so their only recourse for their AC is their Dextrity...
  14. M

    Science Fiction vs. Science Fantasy

    After a few days thinking about sci-fi and sci-fan I think I have a good way to spilt the two. Here goes. 1. Science fiction is a genre that uses what if scenarios to examine philisophical ideas like the nature of man, technology or even politics. It uses these "what ifs" like a mirror so that...
  15. M

    Character Art Artists? Do You Guys Know Any?

    Yeah. Storn, a poster here in the Misc. boards, does commissions and has a massive library of art that is under creative commons, so it's free to use for non comercial purposes. There are other artists in that section as well who do commisions.
  16. M

    OGL/D20: Simplified Arms and Armor, Having problems with pricing

    Thank you. I like this. A lot. 7 qualifiers might be a little too robust for me but the expanded options look like they could fit the bill. I don't mind some added complexity as long as it helps me get the game I'm looking for.
  17. M

    OGL/D20: Simplified Arms and Armor, Having problems with pricing

    Nope I had already thought about a reuptation and break mechanic, but I want to keep things as simple as I can. This is more a game world issue than it is an issue for the PCs. Character's tend to end up with good mundane equipment quickly so when I wrote up the rules I just said "pick the gear...
  18. M

    OGL/D20: Simplified Arms and Armor, Having problems with pricing

    Thanks for the reply. I'm not sure that the characters that populate the game will have any idea how much damage weapons do. Technically I'm not sure people in real life would be able to differentiate the damage done by a stick to the temple or a blade to the neck, EG: they both most likely...
  19. M

    Fighters vs Wizards - A New (?) Look at Balance...

    One way that the overall power of casters could be brought down is instead of having spells slots for each level of spell it could be set up so that spell slots are generic but the level of the spell signifies how many slots are needed to memorize the spell. So say if a wizard started with 2...
  20. M

    OGL/D20: Simplified Arms and Armor, Having problems with pricing

    Hello EN World! I have come up against a bit of a problem while tinkering with my homebreww stuff. I use a very stripped down version of the weapons and armor from the SRD and now I am not sure how to reconcile the prices of different, yet functionally identical items. So here is the basic...
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