Search results

  1. wolfpunk

    Anyone know of a Leadership feat chain?

    Thanks, so any other feats ideas we want to tackle for leadership?
  2. wolfpunk

    Anyone know of a Leadership feat chain?

    Playing around with a Barbarian horde gave me an idea that resulted in this feat. Enrage Allies [Leadership] You can bring your allies to rage. Prequisities: Cha 13+, Leadership, Rage ability. Benefit: Once per day the character may incite any henchman within a 10 foot radius into a rage...
  3. wolfpunk

    Dark Overlord PrC, in need of comments

    If you are content with it being a five level prestige class then ignore this, but otherwise I have a suggestion. Crothian and I have been working on some Leadership feats, and this looks like a prestige class that could take advantage of some of them. Perhaps you could switch it to a 10 level...
  4. wolfpunk

    Alignment variants?

    The nature and demeanor system that white wolf has come up with is the alignment system of choice for me. It is a listing of 30 different types of which you choose one as your nature and one for your demeanor such as "survivor" for nature and "loner" for demeanor. I further adjusted the...
  5. wolfpunk

    New PC-class, The Merchant

    They are both first level spells, so I don't see a reason to require more then 3+ ranks.
  6. wolfpunk

    Anyone know of a Leadership feat chain?

    Well I used leadership in the craftsman thread to dictate the numbers and levels of craftsman the craftsman could recruit into a guild. However, here is the feat that pops into my mind at the moment Trained Professional You are skilled at instructing others. Prequisites: Cha 13+, Leadership...
  7. wolfpunk

    Anyone know of a Leadership feat chain?

    Ok, then that is the one we will use. Congratulations, another fine feat worked out. Thanks, and goodnight.
  8. wolfpunk

    Anyone know of a Leadership feat chain?

    ok so rather then being a flanking bonus it is an attack bonus, or we could word it as a stackable bonus to flanking, and reference that it stacks with such things as Dual strike two different ways to word it Swarm Tactics [Leadership] Your guidance allows your allies to work together more...
  9. wolfpunk

    Anyone know of a Leadership feat chain?

    Are you saying that the improved feat should have an additional +2 bonus to hit as well as the +2 flanking bonus? I think I am confused about what you want? I am interested though.
  10. wolfpunk

    Anyone know of a Leadership feat chain?

    Ok so the two feats we have now, look like this. Swarm Tactics [Leadership] Your guidance allows your allies to work together more effectively. Prerequisites: Cha 13+, Dex 13+, Leadership Benefit: Once per day, at the beginning of a round, when two of your followers or your cohort are...
  11. wolfpunk

    Anyone know of a Leadership feat chain?

    I hav always been of the mind that things of the same type should follow the same rules and procedures. If we allow this one to be used multiple times per day, then why dont we allow the other ones to be used mulitple times per day. So I am thinking this The first version of the feat allows...
  12. wolfpunk

    Craftsman Core Class

    Ok, now I think I know what we were doing. town size____________GP Limit__________Maximum Customers Per day Thorp_______________40 gp____________2 Hamlet______________100 gp___________8 Village_______________200 gp__________40 Small Town___________800 gp__________90 Large Town___________3,000...
  13. wolfpunk

    Craftsman Core Class

    That looks like a winner to me. I don't really see them having a penalty to anything, they are an phsycial, thinking class so really all three types of saves are in some way actively used by them. I never did get around to coming up with that table related to amount of money they can make in a...
  14. wolfpunk

    Aquatic Race: Sea Elf

    I would have to say I think the charisma bonus would make sense, although they may be noble to each other, to landbased races their actions might seem alien, hostile, or simply uncouth. However, it would be their sociey, and then norms would be most different from those of people who live in...
  15. wolfpunk

    Craftsman Core Class

    I am not familiar with the Star wars middle of the road save progression. the middle of the ground BAB works for me, these are hands on people, it would make sense to me that they would pick up combat just like any other hands on skill
  16. wolfpunk

    Craftsman Core Class

    You are correct, I havent posted the BAB or saves yet because I wasnt sure what to set them as. Ideas?
  17. wolfpunk

    Anyone know of a Leadership feat chain?

    Ok lets look at this from two sides. As it stands the current style of leadership feats allows for the ability to be used on any cohort or follower within a 10 foot radius. If we keep in line with that, then it would be 1 group within that 10 foot radius, ideally the group with the largest...
  18. wolfpunk

    Craftsman Core Class

    I can see uping the skill points for the character class. The item creation thing is kind of tricky, because the class itself doesnt grant them, they have to take levels in another class in order to be able to use it. So lets say, an item creation feat that requires spellcaster 3rd+, then...
  19. wolfpunk

    Anyone know of a Leadership feat chain?

    You think it should be usuable more then once per day. I was aiming for it being able to affect a lot of people at one time, but you think just having it affect two people, but usuable multiple times per day would work better?
  20. wolfpunk

    hunter, barbarian

    Ok, I am just thinking they should be a bit better at it then most with the wilderness lore or craft skill because they do this as a means to survive. Perhaps a bonus feat skill focus in one of the other. Do you have any ideas?
Top