Alignment variants?

What variants do y'all use for alignment?

There's the honor system from Oriental Adventures (but it doesn't seem to be fleshed out; anyone know if there's a complete system?).

There's the Reputation system from Star Wars and, I believe, Wheel of Time.

What others are there? Is there anything in Ravenloft, for instance, which shows the descent into madness? Any other settings got their unique stuff like this?
 

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Heretic Apostate said:
What variants do y'all use for alignment?

There's the honor system from Oriental Adventures (but it doesn't seem to be fleshed out; anyone know if there's a complete system?).

The Rokugan book from AEG goes into more detail on how to improve (and trash) your honor score. Also, honor should be accompanied by Taint, IMO.
 

I guess it's more what do you want out of an alignment sytstem. We use the basic nine with a few extra grey areas like Planescape did in the planes (CNE for example). You could easily use Palladium's alignments instead of the classic D&D.
 



I use a modified version of Personality traits and Passions from the Pendragon game in place of Alignment, as well some Charisma effects (Turning checks are based on the Hate[undead] passion, rather than CHA, for example, and can improve as the character demonstrates through roleplay, that his hatred of undead has grown.

http://www.gaiatec.com/maerdwyn/Traitset.htm
 

The nature and demeanor system that white wolf has come up with is the alignment system of choice for me.

It is a listing of 30 different types of which you choose one as your nature and one for your demeanor such as "survivor" for nature and "loner" for demeanor.

I further adjusted the listing by making them each listing be either honorable, dishonorable, neutral, or could be any.

I play in an oriental setting alot, so my making an equal number of honorable, and dishonorable choices you have some variety in the honorable nature of your samurai, or the dishonorable nature of your assassin.

It works really well for my campaigns.
 

There were, in Dragonlance AD&D first edition, a nice idea. A long line divided in three parts, and in little steps. At the center there were (pure)neutrality, at the extreme left pure good (lawful good), the opposite at the other side. For each action made by PCs the could step to the left or the right of their position. (it was assumed that you started at first level at the center of the semgment -good,neutrality,evil- you chose).

Good [-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[-[Evil
Neutrality

ps Everybody but knight of Solamnia could switch alignment, but wizards had to adapat a the new politics and lunar phases!

Ravenloft instead gave just some process in becoming involved with ITSELF. Making evil acts corrupt there, and there were so 5 stages, with the fifth you had to make your character an NPC.
 

Heretic Apostate said:

Palladium alignment system?

Palladium books is another RPG publisher. They have their own system, big game for them is Rifts. Their alignmnests are Good (Principled or Scupulous), Selfish (Unprincipled or Anarchist), or Evil (Abberant, Miscreant, of Dibolic). THen they have guuidlines that actially show you what the alignment actually means in real world terms. Just another name for the same thing.

The WW version isn't bad. But it's more then an alignment system, it's a list of personality traits.
 

Although I haven't used it with d&d, a fairly abstract system I have used contains the following alignments:

Altruistic: The good of others is more important than any personal aspirations. Altruistic characters are generally not interested in amassing personal power or wealth, except where that is directly necessary for the greater good. Generally, they would rather see someone else with power, and place themselves in a position to offer wise advice.

Good: Good characters are interested in their own advancement, but not at the expense of others. Any power and wealth they do come into should be put to use helping others and oneself.

Neutral: Neutral characters are interested only in their own advancement. They are not particularly interested in the morality of their actions, but will rarely, if ever, cause serious harm to innocents through their actions. Acts both of great kindness and great evil are rare or non-existent from neutral characters. Conan is the perfect example of a neutral character under this system.

Amoral: An amoral is interested in personal advancement and has absolutely no concern for right or wrong. They do not hurt others for the sake of it, but have no compunction in doing so where they will gain from it. Any moral choice will be weighed only the grounds of how a decision will affect the character.

Evil: Evil characters love amassing power and using it to terrorise others. They love inflicting pain and suffering on others, either for its own sake, or to demonstrate their superiority.
 

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