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    Hybrid classes - lazy design?

    Removing the Druid's summoning spells was done because it was an aggravating factor toward 3.5 Druids destroying Tokyo on a minute-by-minute basis.
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    Inquiring Clerics Want to Know: God Crunch

    Hopefully the list of Cleric powers will be diverse and large enough to allow different Clerics of different gods to feel completely different from one another. Same for Paladins, too.
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    Hybrid classes - lazy design?

    Probably not the best example, as the Defender/Striker line was very blurry in 3e, anyway. Anything with Power Attack was going to deal some hurt in a pinch, more reliably and often for more, period, than Sneak Attack. In fact, the Striker/Anything line was blurry in 3e. Why do damage when you...
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    Hybrid classes - lazy design?

    It looks as if each class is going to head down two main routes (Rogue: Artful Dodger/Brutal Scoundrel, Warlord: Inspiring/Tactical), and choices of powers do best to fit one of those two. So perhaps for the Druid, it'd be Shapeshifter or Spellcaster ... and that choice would be even more...
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    Hybrid classes - lazy design?

    3e Bard and Monk = a little bit of everything = a whole lot of nothing. 3e Druid (esp. 3.5) = everything of everything + all at once = CoDzilla's better half. 4e Druid = All Controller OR All Striker (or Defender, maybe), at different times, and (hopefully) ne'er the twain shall meet.
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    Hybrid classes - lazy design?

    Druids are kinda tricky. In AD&D they were Clerics (in 2e, specialty priests) with generally more offensive spellcasting and the ability to shapeshift. In 3.x, and especially 3.5, that deal got blown out of proportion to a grotesquely overpowered extent. Looks like for 4e, they have to have a...
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    Excerpt: The Warlord

    Well, to be fair, a Wizard wasn't as essential as a Cleric in editions past. A boon, definitely, but not essential.
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    MM excerpt: phane

    100 rounds = 600 seconds = 10 minutes. Eh.
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    How many classes can use ranged weapons effectively?

    Fighters can Mark enemies with ranged weapon attacks (nowhere under the Combat Challenge heading did it say Marking was limited to melee). No, they won't hit with the consistency or damage potential of the Ranger, but those penalties the Fighter's inflicting on his target for that target...
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    D&D 4E 4E in Car-speak: "No Sale"

    3.5 is a Yugo. Nothing classic about it.
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    Paragon Path names revealed by Jonathan Tweet!

    This is honestly the first thing that has somewhat dampened my enthusiasm. That said, I agree that the names aren't a great deal worse than the PrCs we saw in 3e.
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    Is this what you went through with 3rd Edition?

    Hey, just like late 3.5, minus the whole TSR thing. Imagine that.
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    Is this what you went through with 3rd Edition?

    Yup, that's exactly right. Everything being said about 4e now was said about 3e in 2000, and about 2e in 1989. As for 3e in comparison to the earlier editions, every genuine improvement was met with a serious problem, so I, too, don't feel an attachment to 3e. Furthermore, most of 3e's genuine...
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    Design & Development: Warlord Article UP!

    Lately it's been a given that USA Basketball doesn't do those things. /off-topic
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    Design & Development: Warlord Article UP!

    I'm sure they exist, but they're the type of DMs I'd avoid. Mostly, I see this power as a way for characters like the Wizard to get backed out of an enemy Fighter's or Rogue's threat range without getting whacked in the process (it's a slide, not a shift, so the Fighter doesn't get a free...
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    Design & Development: Warlord Article UP!

    Actually, I think it does. "Effect" seems to happen regardless of a hit or miss. If it only worked on a hit, the descriptions would be under "Hit." Quarterback is an American football thing, so I don't blame you for missing that one. Point guard, on the other hand, everyone should know, as...
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    Minor/Major dismemberments

    I was thinking more: Severing Strike Encounter, Weapon Standard Action, Melee Slashing Weapon Target: One creature Attack: Strength vs. AC Hit: 2(W), plus if you deal enough damage to bring the target to 0 hit points or lower, instead of dropping the target, you may instead elect to sever one...
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    Minor/Major dismemberments

    I'm kinda hoping for powers a few levels up that work like SWSE's Severing Strike.
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