jtrowell said:Note that as a hybrid, the druid will probably not be both roles at the same time : I expect the druir to be able to be eitheir a competent controller in normal forme (spellcasting) *or* a competent striker (or maybe defender) in beast form.
I disagree. The goal of the role is to ensure that what ever your role is, you do it well enough so that others can rely on you. If a hybrid can't do it, we're back to 3E Bards that just really fulfill any role competently*, or Mystic Theurge that look great (overpowered**) on paper, but actually aren't that good in real play.GnomeWorks said:The idea behind hybrids is that of sacrificing depth for breadth.
The hybrid can do more, sure. But he can't do it as well as a specialist. The hybrid doesn't step on the toes of the specialist, because he can't fill the specialist's role indefinitely. Likewise, the specialist doesn't have the versatility of the hybrid.
It looks as if each class is going to head down two main routes (Rogue: Artful Dodger/Brutal Scoundrel, Warlord: Inspiring/Tactical), and choices of powers do best to fit one of those two.Jhaelen said:Can it be good in one of several roles depending on choice of powers? Then a player will have to be extra careful when choosing powers. A bad selection of powers might mean you end up with a character that cannot fill any role because he can only do a little bit of anything.
Probably not the best example, as the Defender/Striker line was very blurry in 3e, anyway. Anything with Power Attack was going to deal some hurt in a pinch, more reliably and often for more, period, than Sneak Attack.arscott said:Take the 3e Barbarian. It lies somewhere between Defender and Striker--mobile and hard-hitting, but still able to take punishment on the front line. Is it weak? Is it broken? Must it choose one role or the other to function properly? Of course not. It's just something that, while effective, evades easy classification.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.