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  1. The Grackle

    M&M: Making Guns Interesting

    Yep. So a whip guy couldn't maintain a snare and then whip someone else. Makes sense. Trip, stun, and disarm can be power stunts b/c they're all attack powers. Mind control is a control effect, so it has to be purchased as an extra. yep, again. So the "Heroic Blast" needs a trigger, b/c...
  2. The Grackle

    M&M: Making Guns Interesting

    I've been making a lot of weapon-using NPCs. For stuff like this I like to give the powers Flaw:Focus instead of Flaw: Device. Meaning that to use the power you must have the appropriate weapon, but the power isn't actually part of the gun. If somone else picked it up, it would just be a...
  3. The Grackle

    HOMEBREW DMs: How much of your campaign design is Reactive? Proactive?

    What do you mean by reactive? Reactive like the amount of stuff the DM fills in on the fly? or Reactive like details about the world the players can make up for themselves?
  4. The Grackle

    As a DM, are you ever worried players will get upset at you?

    Dude, that's what rust monsters are for! Or do you mean literally throwing one? ;) No, I don't worry about upsetting the players; I worry about not entertaining them.
  5. The Grackle

    MnM Mooks and Innocents

    It all depends on the feel your'e going for. In most four color comicbooks there are huge super battles in crowded places and the normal people just get out of the way. If the villain throws an innocent or a huge, falling gargoyle is about to crush some old lady crossing the street, you...
  6. The Grackle

    MnM... Converting the optional "Knockback" rule into a power stunt, extra or flaw

    You could flaw a strike so that it did only knockback, to simulate a shove or tai-chi strike. Depending on how useful you think it is, you could make double knockback an extra, or a power stunt. As a power stunt you could take it over and over so it would double like super sprint. So, if you...
  7. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    Pangolin PL Cap:20 (weak) (villain, KOed x1) Description Real Name: Gorgi Jimenez, Age: 46, Height: 5’10”, Weight: 178, Gender: Male, Race/Ethnicity: Latino, Eyes: Brown, Hair: Black Abilities Str:10, Dex:10, Con:12, Int:8, Wis:8, Cha:10 Combat Attacks: Melee:+6/DC:16, Ranged:+0/DC:0...
  8. The Grackle

    Quick Possession Question

    If a possessed character gets KOed the possession can no longer be sustained, and the possessor gets ejected. Is he unconcious too? If you punch somebody out, do two bodies hit the floor? What about lethal attacks? Does the possessor pop out disabled? What about the mind-transfer extra...
  9. The Grackle

    Give me your top three SuperVillains...

    I love it when supervillains and superheroes are forced to team up. :D
  10. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    The Smokers PL Cap:5 (minions, KOed x0) Description Real Name: Smoke Dragon Age: as host, Height: as host, Weight: as host, Gender: as host, Race/Ethnicity: as host , Eyes: as host, Hair: as host Abilities Str:10, Dex:10, Con:10, Int:10, Wis:16, Cha:20 Combat Attacks: Melee:+0/DC:10...
  11. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    Smoke Dragon Power Cap:10 (powerful!) (Villain. KOed x0) Description Real Name: None Age: ?, Length: 10’7”, Weight: N/A , Gender: Female, Eyes: Black. Abilities Str:4, Dex:18, Con:4, Int:10, Wis:16, Cha:20 Combat Attacks: Melee:+9/DC:19, Ranged:+4/DC:19, Unarmed:+9/DC:19, Mental:---...
  12. The Grackle

    Give me your top three SuperVillains...

    Really? I thought that every Walpurgis(or something) he would have a mystic battle w/ Satan to win back his mother's soul, and every time he lost. That's what drives him to master the arts of sorcery. See he's not a villain, he's just a good son.
  13. The Grackle

    Springing surprise tricks in the game.

    I played in a Middle Earth campaign (using GURPS) and our party was exploring some dungeon near Dol Guldur. The GM had "fiendishly" set up a 100ft hallway with arrow slits along the walls and a locked door at the other end. me "how high off the ground are the arrow slits?" GM "about 5 feet."...
  14. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    Big Pig PL Cap:5 (Mount. KOed x0) Description Real Name:Big Pig Three, Age: 4, Length: 6’3”, Weight: 1200lbs , Gender: Boar, Race/Ethnicity: Pig, Eyes: Pink, Hair: Bristles Abilities Str:20, Dex:12, Con:20, Int:2, Wis:12, Cha:16 Combat Attacks: Melee:---, Ranged:---, Unarmed:+9/DC:19...
  15. The Grackle

    Give me your top three SuperVillains...

    Hey, Teflon Billy. I just started my MnM Villains/NPCs thread in the rogues gallery. Just a few up so far.
  16. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    All these good guys are making me sick; let’s do some villains. I’m not posting these in any particular order here, but I’m starting w/some more recent ones as they tend to be more interesting. I might go back and jazz up some of the older NPCs now that I’m getting the hang of MnM. The...
  17. The Grackle

    Grack's Immortals- the Good, the Bad, and the Neutral

    Fragment lost her index card... I'll post her later.
  18. The Grackle

    MnM... Help me create a super-sniper...

    BAB is a skill (or like a skill) so it stacks w/powers. Think skill + super skill, or BDefB + Super Dex. Another example is the Luck power which can add it's power rank to an attack roll (+ BAB). That's why making BAB as a power is so questionable. Super STR and Super DEX don't provide a...
  19. The Grackle

    Give me your top three SuperVillains...

    I'm impressed that Doom gets so much respect around here. Not bad for a guy who wears a green mini-skirt. I always loved Doom b/c he was a master scientist AND a master sorceror AND he could beat down the F4 in a fight. That's a bad man. ----- Really though, it's all about the relationship...
  20. The Grackle

    New to D&D and becoming a DM

    Man! I wish there had been an EN World when I was a kid. :) ...or any internet, really.
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