MnM... Converting the optional "Knockback" rule into a power stunt, extra or flaw

RigaMortus2

First Post
I was thinking it might be neat to convert the optional "knockback" rule into a a power stunt, extra or flaw. But now that I think about it, since it is optional, the player can choose if he wants his attack to be knockback anyway, and for free. So maybe it would work best as a flaw, where the specific attack ALWAYS has knockback. Hmmm...

Anyone ever think of this or post about it?
 

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hmm, a flaw, similar to full effect, sounds great. other then that just leave it as a player option. sometimes ben grimm punch someone into orbit, sometimes he just punch them out...
 

You could flaw a strike so that it did only knockback, to simulate a shove or tai-chi strike.

Depending on how useful you think it is, you could make double knockback an extra, or a power stunt. As a power stunt you could take it over and over so it would double like super sprint. So, if you took it 10 times you'd do X1024 Knockback.
 
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