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    Dealing with an argumentative player

    There are some good responses here. Player arguments can be (1) a response to frustration at not being able to influence the world; or (2) an attempt to grab center stage. Most GMS claim that (2) is what is happening. I don't think so. But the way you can tell is if the rule is simple, or...
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    Wieldskill -- irreplaceable?

    Well, I took a look at the "skillful" weapon feature from Complete Arcane -- very cool indeed, but a tad expensive. I'm mostly trying to get my "witch-hunter" style cleric to be able to use some flintlock pistols we found without taking an exotic WP. I am the primary (and only) healer of the...
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    Wieldskill -- irreplaceable?

    Argh -- Master's Touch would be perfect. Darn non-cleric spell. Archivist would be a good option, except that the people involved are pretty far along toward tweaked builds relying on cleric (Cloistered cleric / Radiant Servant for one, and Courtier / Binder / Cloistered Cleric / Warlock for...
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    Wieldskill -- irreplaceable?

    So, in our campaign Wieldskill was one of the most commonly used spells. Unfortunately, nobody noticed it had been monkey-nerfed in 3.5 (yes, yes: how far behind the times could we possibly be?) so that only Initiates of Gond can use it. Are there any spells that mimic the weapon-proficiency...
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    Best cleric spell to twin?

    Yes, I've been twinning heal spells, but those tend to cause overhealing (which is why I took Initiate of Ilmater, to solve overhealing problems). Poison is a good idea.
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    Best cleric spell to twin?

    Howdy folks: I'm running a healer build, Cloistered Cleric 6 / Radiant Servant 1. Domains are Healing, Sun, Knowledge. Pretty standard stuff. I have Divine Metamagic (Twin Spell) and Twin Spell. Any advice what cleric spells are best to twin? I have to say that Shivering Touch, twinned, is...
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    D&D 4E David Noonan on 4E "Cloudwatching" (Added Dave's newest comment from his blog)

    To rephrase the entire blogcept in a sentence: "4th Edition is like rain. You can't stop it, so you might as well enjoy it."
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    200 gnomes, in a boat, no wind. Help.

    Well, I did misread the rules, so we'll all starve at a slower rate. So, I can create enough for 15 humans a day, which is enough for 30 gnomes (who take half as much as Humans, per DMG pg. 304). And I can do it twice, so that's 60 gnomes. Plus, I have a full party of six to feed (anyone...
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    Game Breaker Spells - What are they?

    I have yet to run into a spell I couldn't handle. Old school Harm, or Frostburn's Shivering Touch are as bad as they get. And, I had to modify people's *responses* to Teleport (not the teleport spell itself) to make it socially inordinately dangerous to use in populated areas. (Teleport into...
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    200 gnomes, in a boat, no wind. Help.

    Ok folks -- we have a problem in our Divine Comedy campaign (background is a fantasy version of 13th Century Italy). We made a hurried exit from town one step ahead of the forces of ethnic cleansing by hijacking the Frigate Si Fortuna, bringing the town's oppressed gnomish population with us...
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    Lexington, VA gaming group

    Just bumping again. The game has begun, but new faces are fantastic. cheers, Carpe
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    Character levelled 1 through 20...have you?

    Funny you should ask -- I've played for, what, sheesh, 20 years now (garsh I'm old) and the highest I've seen is 17th. cheers, Carpe
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    Campaigns in a nutshell. Adventures in a sentence.

    Condottieri Sorry, I'm a putz. And, if any of you are Arthur Conan Doyle fans, and want to see the source material, check out Sir John Hawkwood and The White Company.
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    D&D 4E Social interactions in 4E

    Great. Grapple rules, but for talking. I love complicated social encounters and politics precisely BECAUSE they are not the same kind of turn-based number crunching that makes an 18-second fight take three hours IRL. Color me grumpy. Carpe
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    D&D 4E 4E Setting Concept: Out with the Old?

    I like the OP's setup, although I think he's right to say it describes trends, not gamers. For example, I take deep delight in doing both: making the OG rules, as silly and unrealistic as they are, make sense. This is largely a question of "why" -- "Why" is the dungeon there; "why" do the...
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    Campaigns in a nutshell. Adventures in a sentence.

    Played (all in my home-made world of Arva, see the sig). The War of Naming The blackscaled soldiers of the Targolid Imperium swarm over the borders. The Unnamed Horror has risen again to lead armies of living siege engines. And in the small town of Westmarch in the Northern Marches, quiet...
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    Voluntarily failing saves when spellcasters lie

    Apologies if someone has already mentioned this, but a thought experiment shows that the "default" position is correct: Let's say the casting happened while the fighter was at -1 hitpoints, unconscious. If it was a heal, he's healed, no save. If it was not a heal, he'd get a save before...
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    Flavor: Rogue / Swashbuckler Horsethief

    Wilderness Rogue is, I think, exactly what I was looking for. cheers, Carpe
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    Flavor: Rogue / Swashbuckler Horsethief

    Howdy folks: So we've been having fun in our new game. My wife has enjoyed playing the gypsy rogue / swashbuckler that y'all helped us dream up. Here's the catch -- she really has a vision for this character, fluff-wise. She wants Francesca (the character's name) to be a horsethief turned...
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    Help: Evil DM sundered my wand :(

    The "worn or carried" sunder rules are as hare-brained as it gets. I'm a lawful-neutral game master. I never rule 0 anything. Ok, fine, I have only one rule zero: and altering the idiotic sunder worn item rules is it. (You can destroy any campaign by having the players encounter a giant with...
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