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  1. NaturalZero

    D&D 5E (2024) No, probably the 2024 DMG will not change its internal structure

    Where have they said that the book they just released is based on a core rule book that hasn't been written and will be released in 2 years?
  2. NaturalZero

    D&D 5E (2014) 9 Things "Pro" DMs Do That You shouldn't

    Man, I feel like I get bored with combats pretty fast when they're on Crit Role or Dimension 20 but when I'm playing I often can't wait for some players to finish talking to every NPC and get to a fight.
  3. NaturalZero

    D&D 5E (2014) Half races as sub-races? (+)

    I think that the most elegant way to make half-races work in a system where subraces are going away and races are not designed with consistent level of power or number of features is to give each race an associated feat that other races can take to get that flavor. Want to be half-elf? Pick the...
  4. NaturalZero

    D&D 5E (2014) New Unearthed Arcana Today: Giant Themed Class Options and Feats

    It's funny that the longer the edition goes, the more the devs realize that 4e had it right the whole time.
  5. NaturalZero

    D&D 5E (2014) How long are you willing to wait for a build to "turn on?"

    They make as much sense as the base classes and options that are already there though. You have a 1st level wizard that can shoot magic all day, the guy with ancient dragon blood, an aasimar who is descended from God, and a guy who's made a pact with Satan. But the Arcane Trickster using mage...
  6. NaturalZero

    D&D 5E (2014) How long are you willing to wait for a build to "turn on?"

    I realize that but imagine a game where 1 and 2 were "real" levels that you got to fully enjoy as part of the average 1-10 game instead of being skipped over?
  7. NaturalZero

    D&D 5E (2014) How long are you willing to wait for a build to "turn on?"

    "Builds" aren't much in 5e compared to 3e and 4e but my big gripe with class design is that most games don't go past level 10 and yet you have to wait until 3rd level to start getting a trickle of unique stuff. 3rd level feels late for the Eldritch Knight to start getting a drip of magic, and so...
  8. NaturalZero

    D&D 5E (2014) Monsters of the Multiverse Releases a Day Early

    When I do homebrew worlds, I generally leave out half races anyway. I've always felt that half-orcs and half-elves water down the races in an unnecessary way by highlighting the idea that everything is just a human with star trek make-up. Half-dragons or demons have a conceptual space because...
  9. NaturalZero

    D&D 5E (2014) Monsters of the Multiverse Releases a Day Early

    It's literally the exact essence of DnD. Catfolk, lizardfolk, mantisfolk, minotaurs, frog people, etc, etc. Fairies and animal people have been a basic part of the game for over 40 years.
  10. NaturalZero

    D&D 5E (2014) Monsters of the Multiverse Releases a Day Early

    I guess if you literally just started playing DnD and never saw any of 4e or 3e, maybe this would almost, almost make sense. I remember Savage Species coming out over 20 years ago and letting people play furries and fairies, as well as anything else in the MM. This whole trendy to decry...
  11. NaturalZero

    D&D 5E (2014) Monsters of the Multiverse Releases a Day Early

    It's sad how this book is getting review bombed on Amazon because it's a collection of Volo's and Mordenkainen's instead of all new content. People on the internet these days try really hard and dig deep to get offended over nothing.
  12. NaturalZero

    D&D General Is power creep bad?

    Not sure if you're making a joke about 90s bands sounding the same. lol.
  13. NaturalZero

    D&D General Is power creep bad?

    Its impossible to vote earnestly without there being an agreed upon definition of "power creep." 90% of the time on this site, complaints of power creep are not actually power creep, IMO.
  14. NaturalZero

    D&D 5E (2014) Is Tasha's More or Less The Universal Standard?

    In the mini campaign I ran I allowed all of it and in the games I've played in DMs allow all of it. I don't see why I'd ban any of it going forward with the next campaign unless it's purely a thematic decision. I feel like the calls of overpowered-ness or power creep are extremely exaggerated...
  15. NaturalZero

    D&D 5E (2024) If short rest abilities become Prof # tiimes per day?

    I see this all the time in 5e too though, with people using powers under the assumption that they'll get a short rest and then getting vetoed by party members without short rest recovery who don't want to stop. It's a point of party friction that didn't exist in 4e and becomes a potential issue...
  16. NaturalZero

    D&D 5E (2024) If short rest abilities become Prof # tiimes per day?

    I mean, 5 minutes of rest worked really well in 4e. Too long to do in combat but short enough to not mess up pacing.
  17. NaturalZero

    D&D 5E (2024) If short rest abilities become Prof # tiimes per day?

    I did a survey awhile back regarding the average number of combats per day and the those who said that their table averaged 3 or fewer combats per day were more than double those who said they averaged more than 3. Every other online discussion I've read regarding the number of combats that...
  18. NaturalZero

    D&D 5E (2024) If short rest abilities become Prof # tiimes per day?

    Changing the short rest to one hour really mucked things up, from my experience. Things were relatively smooth in 4e, when it was assumed that everyone would just get their encounter powers back and eventually everyone would benefit from a long rest. Now, it's common for the party to argue...
  19. NaturalZero

    D&D 5E (2014) The Role of Magic Items in early D&D (and today!)

    I think 5e is sort of headed in a direction I like but it's not quite there. I like the concept of magic items being optional but as long as you have monsters with resistance to mundane weapons and characters with +3 armor, a +3 shield, and a +3 weapon changing the math of the game, it's a...
  20. NaturalZero

    D&D 5E (2024) Fighters if superiority dice was something all fighters get

    I was just looking back at 3e and thinking about how wacky some of the mechanics were and how I don't miss them. Everything used to provoke an Attack of Opportunity. Try to trip a foe? Attack of Opportunity. Try to grapple a foe? Attack of Opportunity. Try to stand up? Attack of Opportunity...
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