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  1. Khaim

    Ampersand: Sneak Attack

    This is a serious issue, I think. It came up in Bo9S, even, with the Crusader's 1st-level(!) stance that let him heal 2hp any time he hit someone. So can I punch teammate A to heal teammate B? Can I use my fists and do subdual damage, which barely counts? Can I intentionally do minimal damage...
  2. Khaim

    D&D Experience - Staffblogs

    Oh, thank god! Now if only they would load...
  3. Khaim

    Healing Surges: 6 + Constitution modifier

    That's really the big selling point, for me. While having a certain number of healing surges per X sort of makes sense, having that many does not. It seems much more likely that it's the amount healed. Sure, it's low, but so what? That just means a high-level rogue's healing surges aren't very...
  4. Khaim

    D&D 4E Non-Euclidean Geometry in 4E?

    The only problem I see is that the wizard, despite his 18 Int, doesn't understand the basic geometry of the imaginary world he lives in well enough to know that he should be diagonally behind the fighter. What about it?
  5. Khaim

    D&D 4E Non-Euclidean Geometry in 4E?

    No, I think the bad idea is assuming that distance is still calculated using the L2 norm instead of the LInf norm, as is clearly the case for squares. LInf is a perfectly valid metric. I think it's high time a fantasy game decided to change the laws of time and space for easy of gameplay. I...
  6. Khaim

    d12, the LEAST used die

    Because 8-sided ones would be simpler?
  7. Khaim

    The Vorpal blade

    Fighting a Known Space-style bandersnatch would be terrifying. On a totally unrelated note, the Tarrasque is going to be the epic monster again, since it looks like a lot of the high-end broken magic is going away.
  8. Khaim

    What's with the sexy githyanki?

    Or, for that matter, very attractive.
  9. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Make them do it at level 24 instead of 26. I'm not sure exactly how well a single higher-level monster translates into the normal set of equal-level monsters, but I'm sure you could do it. Heck, if you throw it at them at level 23 then the summons are an encounter unto themselves!
  10. Khaim

    Why arbitrary monster abilities are a bad idea.

    There's an assumption here that you're trying to hide. If PCs of level N face enemies that can do X, you claim that those PCs can't already do X. If X is some combat-centric ability, like regenerating or firebreathing or whatnot, then this isn't much of a problem. Sure, the PCs might be able to...
  11. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    He is listed as level 26, which would just replace any instances of HD. Hmm... 350 - 26 * 8 Con = 350 - 208 = 142 = 5 * 26 + 12 So if we assume Con adds to HP the same way, it looks like he has 5 hp/level plus a 12hp bonus. That, or d10 HD = 5.5 hp/level with a bit of a rounding error.
  12. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Well, an exploded minion has full HP. Does that count?
  13. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    I've been thinking the same thing. Although now I wonder: what if the pit fiend was using a 2-hand weapon?
  14. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Assuming, of course, they won't summon minions. Which may or may not be reasonable, depending on why they're fighting. Even so, it's possible that resistances work more like SAGA's shields than 3e's resistances. That is, enough damage in a short enough time can punch through and slowly deplete...
  15. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    You might be right; I'll have to reread it. Memory says you're wrong, but mine is terrible. Well, your attitude towards the math aside, you make a good point. He is rather one-dimensional, and his total lack of magic gear is sort of odd. I know they're reducing reliance on magic items, but he's...
  16. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Well, I'm going to buy it for the mechanics and the ability to run a game quickly without spending a lot of time on such things. It's a lot easier to make up things about what a Pit Fiend does when he's off camera that it is to "wing it" when the PCs suddenly decide to attack him.
  17. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Huh. Well, add another few points, since a fighter-type better get at least the +3 from class, and you're right that feats etc should add some too. But yeah, he has high AC for his level. Wait, no. The reverse-engineering suggests he has +11 Fort, +8 Ref, and +11 Will, and a total of +14 AC...
  18. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    SAGA had damage that increased by level, mostly since everything was ranged and you needed a decent way to increase damage at all. D&D doesn't need that, and I haven't seen anything to suggest that your level bonus applies to damage. It does apply to just about all d20 rolls, though. As for it...
  19. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Are you assuming the weapon adds to his damage? Because everything we've seen says it doesn't. The Magic Item article hinted that the "big three" are sort of meant to balance each other. You have a weapon (or implement) for attacks, armor for AC, and the neck slot for F/R/W. It all works out, as...
  20. Khaim

    The Devil's in the Details: Slavicsek reveals the Pit Fiend in all its glory

    Well, yes and no. PCs (and monsters) get a flat 1/2 level bonus to, well, everything. Skills, Fort/Ref/Will defense, attacks, and I think AC as well. Probably initiative too, although the Pit Fiend's initiative is a bit off by my numbers, but it's still in the approximate range of (3e Dex bonus...
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