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    Shield Mastery CSR Response

    To get a +8 from dex, the ranger needs a 26 dex. That's a minimum of level 21. If the paladin is in warplate, as is appropriate to his level, he's got an AC of 24(+11 armor, +2 shield, +1 feat). Of course, we also need to put the ranger into Darkhide for an extra +1, bringing their totals to...
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    Multiclassing Feats & Powers

    I haven't seen any Fatigue or Exhaustion rules either. Given the focus on cinematic heroism, I'm okay with that. The "don't get tired" explanation was a fluff explanation, not crunch. So now those conditions aren't there at all, meaning you don't have to worry about them even at high level...
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    Cleave - Automatic hits on 2nd target?

    I'm having a hard time getting a solid read on the concern here. There seem to be two possible effects, and I can't tell which one bothers people. Is it: a)Characters have abilities that can damage creatures with "unhittable" defense scores? or b)PCs engage in apparently bizarre behavior to...
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    Half-elves and +2 CON

    Here's the relevant fluff: Note that this indicates large amounts of travel, generally on foot or on horse. Anybody who spends that much time walking or riding is going to develop some solid endurance. No, it's not the recurring mentions of stoicism and hardiness the dwarves get, but it's as...
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    Half-elves and +2 CON

    Half-elves need to be able to live in each of two different societies. This includes being able to interact with many different kinds of people socially(cha bonus) and not dying to the local diseases in either place(con bonus). The half-elves that become adventurers are the ones who succumb to...
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    "Looks like we're going to win this battle . . . in about 90 minutes from now."

    Thanks. That makes the numbers part of my brain much happier. So they're about in line with the brutes on a per-hit basis, but behind on a per-round basis, I guess. Good to know.
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    Multiclassing Feats & Powers

    I can field a possible answer to this one(though your others are mysteries to me as well). Axes are relatively heavy. Getting full use out of them will wear you down very quickly in combat unless you've got great endurance. Sure, you can attack with them with no problems, but the really...
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    "Looks like we're going to win this battle . . . in about 90 minutes from now."

    I'm having a little trouble following your math. My calculations show an average(mode) 16th level character as having 12 + con + (level-1) * 5 hit points, for a total of 90 hps(using 13 as an "average" con score). An average defender(give him 14 con to start, have him increase it every chance...
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    Multiclassing Feats & Powers

    I don't think that was me, but it has been a long thread. Who knows? Not exactly. What I'm saying here is that 4th edition feats have less of an effect on character power than 3rd edition feats. The feats are weaker, but overall, characters tend to be more powerful(in combat within their...
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    Magic Shields and Bracers

    Magic shields and bracers don't have enhancement bonuses. Having a magical shield does not provide bonuses to AC and reflex above those of a non-magical shield of the same type. Magical bracers do not provide a bonus to AC and reflex at all.
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    Multiclassing Feats & Powers

    Right, and I think it works fairly well. I'm glad we have the same understanding of the rule here. It shows we can agree on some things, at least. Back to the Wall gives you multiple bonuses conditionally. So, although it is competing with a permanent +2 to a defense, it is better than a...
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    Warlock Feats

    Just because a character's role is striker doesn't mean that feats not improving damage are useless to them. Combat Mobility is totally a striker feat. Defenders and leaders often use melee abilities, and controllers have a large number of close powers. Strikers are more likely to be using...
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    Wondering waht other DMs do...

    I kind of go half and half. I make it fairly clear that the pack are all essentially the same critter, so the players usually identify them as minions in no time. Pointing out the elite isn't quite so blatant, but most of the elites my players have run into have been large sized, giving...
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    Multiclassing Feats & Powers

    People assume that you can only take the swap feats once because they don't specify that you can take them more than once.
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    Warlock Feats

    Well, I can't help you become excited by these feats. But I do want to respond to a couple of things you've said. Can you teach me your tactical style? The one that prevents you from becoming adjacent to enemies even when surprised or facing enemies that can teleport or shift long distances...
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    Multiclassing Feats & Powers

    No problem. Good to see you again, I find this discussion quite invigorating. Sure, that's one way. Another way is to keep the power swap feats and not allow characters to take powers from their second class when acquiring new powers. Page 27, right near the bottom. "At 13th, 17th, 23rd...
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    Warlock Feats

    Ah, I see now. You want 6 heroic tier feats that your warlock will get good use out of. Let's see what we can find. Alertness: Nobody likes giving up combat advantage. Dark Fury: All good and you already qualify for it. Defensive Mobility: Warlocks have few close or melee powers, with this...
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    Warlock Feats

    So, wait, is the problem that there aren't any warlock feats, or that there aren't any warlock feats you like? Those are different issues. Did you take Fey Pact because you wanted mobility? A greater teleport range gives you more of that. Sometimes those two squares will be the difference...
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    Warlock Feats

    Um, Improved Dark One's Blessing, Improved Fate of the Void, Improved Misty Step?
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    Sleep vs. Extented Rest

    Not all fights need to be challenging. But some of them should. If the party goes through four fights in a row without using resources, and they can't find more fights, the challenge level is too low. If the rest of the party needs to rest, then the fighter really needs to participate more...
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