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  1. FallenRX

    D&D 5E (2014) Where are the heirs to the 32 page adventure format?

    I still disagree with this notion and feel empty rooms are a part of the traditional dungeon experience.
  2. FallenRX

    Blog (A5E) Dungeon Delver's Guide: Random Dungeon Delves

    As someone getting into Random dungeon tables. 5E's is pretty great, but this focused super approach too it, seems freaking amazing.
  3. FallenRX

    D&D 5E (2014) I figured out why all 5e ship rules suck

    The problem with ship rules in general is that, DM's have no solid idea how to use them, because they are never designed with any real gameplay loop or structure in mind. Like alright you have a ship? But how do you actually run ship travel, and combat while actually making meaningful choices...
  4. FallenRX

    D&D 5E (2014) The Decrease in Desire for Magic in D&D

    Because 3rd Edition power spike magic and their abilities so high to the point it makes the game less fun in comparison. The right idea is reel it back to 2E maybe B/X level, with some modern QoL(Like cantrips, and non-vancian.)
  5. FallenRX

    D&D General 6-8 encounters (combat?)

    Just run 4 Hard encounters. The 6 to 8 thing was mainly for just medium or a mix of medium and hard, the game is more around 4-5 if you just use hard encounters.
  6. FallenRX

    Level Up (A5E) Where to Explore Next?

    I think a cool wilderness-themed book with an expansion on the ideas in TnT, and wilderness-themed character options, stuff about rules and structures on how to run a hexcrawl/pointcrawl, something like Ultimate Wilderness from Paizo. Basically a DDG for specifically wilderness adventures kinda...
  7. FallenRX

    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    I'd argue it holds up still not because of difficulty more like any DnD game ends or fizzles out before they ever get to high level regardless, the gap only really appears around level 12/13
  8. FallenRX

    D&D 5E (2014) Is the imbalance between classes in 5e accidental or by design?

    Wizard being the strongest class, is actually a intentional design decision and has been since the game's inception, this game was not made to go past level 10, and anyone still playing at that point gygax expected to be a wizard, because thats what it is for. The idea is most players will...
  9. FallenRX

    D&D 5E (2024) Replacing Short rest with Recovery Action

    This is a bit weird, honestly itd be better to make short rest take a action but you can only do it once per hour.
  10. FallenRX

    D&D 5E (2014) The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL

    As someone who read a lot of old school adventures, this is better than a lot of them, not everyone of them is a winner, and definitely a point about event based scenarios, but for the most part, they are well put together with decent tissue, and competently doen where they are easy to run. As...
  11. FallenRX

    D&D 5E (2014) Blue ONE, An attempt at a TRUE 5e Basic version

    tbh i dont like the fact there isnt a Cleric class, seems essential to the B/X experience. It was never just a divine "wizard" the notable armors, actual using normal weapons, how it was basically a battle mage with defensive oriented spells, that is my big gripe.
  12. FallenRX

    D&D 5E (2014) The Next D&D Book is JOURNEYS THROUGH THE RADIANT CITADEL

    I mean he bluntly called out when one was ass, the gold mine one. They have issues but they are mostly fine and relatively runnable.
  13. FallenRX

    D&D 5E (2014) Short Rest Classes: Is the "Short Rest Problem" a "Monk Problem"

    I made something like this not long ago, its been lightly playtested. Breather. "Once per day, as an action, you recover all features that you would normally recover during a short rest. You can spend hit dice up to your proficiency bonus to recover hit points, adding your constitution modifier...
  14. FallenRX

    D&D General Skill challenges: action resolution that centres the fiction

    Your acting like the terms of success isnt something the DM arbitrarily made up beforehand using skill challenges, in fact i trust this even less, because how the heck are you making up terms for success or how long it would take, before i ever even put forward a solution as a player, what kinda...
  15. FallenRX

    D&D 5E (2014) Being strong and skilled is a magic of its own or, how I learned to stop worrying and love anime fightin' magic

    I think there is a cold reality that people don't want to accept about this, that i feel is true about how people actually feel about the Martial Caster gap. People like it and think it should exist, Martials should not be at any point equal to the power of magic, only not limited by it...
  16. FallenRX

    D&D General Skill challenges: action resolution that centres the fiction

    Yes, by simply using the mechanics to describe the problems in questions, this is not hard, im not saying dont use mechanics to resolve, thats dumb, im saying the mechanics in question should be focused on being descriptions of the problem in question, as i noted in my HP example, If the...
  17. FallenRX

    D&D General Skill challenges: action resolution that centres the fiction

    "In a skill challenge, your goal is to accumulate a certain number of successful skill checks before rolling too many failures. Powers you use might give you bonuses on your checks, make some checks unnecessary, or otherwise help you through the challenge. Your DM sets the stage for a skill...
  18. FallenRX

    D&D General Skill challenges: action resolution that centres the fiction

    The problem is skill challenges are designed with action resolution in mind rather than actually describing the problem in question and leaving it to the players to solve the issue. Hit points work because it isn't just designed with "attack monster x time, monster drops" they work because they...
  19. FallenRX

    D&D General Skill challenges: action resolution that centres the fiction

    Ah, got it mixed up with the 5E version where your allowed to bring at least one. Though as I said it was a simple shallow example, but to prove the point of characters having a lot of options to deal with situations, and innately designing a scenario with the idea or concept with a specific...
  20. FallenRX

    D&D General Skill challenges: action resolution that centres the fiction

    Because they are designed if a specific player input in mind to achieve these things divorced from the reality of the problem, and not really accounting for the variety of ways the players can actually handle the problem. (And also in the original they actively discourage that by increasing the...
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