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    4th Edition and the Immortals Handbook

    It is depressing to hear that 4E Epic combat, as of the FR campaign guide, has become a stun-battle. Isn't that what WotC said they wanted to avoid in combat? I guess the FR team didn't get the memo. A solution, although a lame one, would just to give all epic level combatants a sort of...
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    4th Edition and the Immortals Handbook

    U_K! This is probably true; But still, unless you want to do something not supported by rules, it is rather hard to make a character that is bad without setting out to do so. (But I do agree; 16+ is an assumed standard; I'd rather have that than having an 18 or 20 throw everything off) Ahh the...
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    4th Edition and the Immortals Handbook

    Well, I put it on my list because it is so powerful, it deserves mention. (There was a discussion in either this thread or another about stunning at immortal levels and solo opponents) No one likes to be stunned. Anything that stuns for more than 1 turn and isn't a daily is probably broken. (Are...
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    4th Edition and the Immortals Handbook

    Well, one thing I noticed, is that, for weapon powers, if you take the pure-damage daily power of a given rank, then it, by virtue of average damage (assuming D8s here, but the math doesn't change much), a Daily power should deal 1/8th of a regular monster's (of equal level) life. However, the...
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    4th Edition and the Immortals Handbook

    U_K! (Seriously, this needs to be an emote or a smily or something) Your math looks about right, but at the low end, you seem a bit high, and at the high end, you are more or less accurate (below a bit, but I only calculated the range, which your math falls into at 99th. :) I'll post my...
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    4th Edition and the Immortals Handbook

    U_K! If you want, I did all the math and extrapolated all the weapon power formulae, and I could send it to you. (Do you have Excell or Open Office?) In short: Damage does not double. It scales linearly. If you double it, the game breaks and you need to start doubling other things. The powers...
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    4th Edition and the Immortals Handbook

    This is indeed an important factor; and one that will be the most difficult to approach. On the one hand, you could have powers scale in damage, but if you make them scale in other things, (like the mentioned AC penalty) the game could break down like 3E breaks down to straight Sucess/fail...
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    Immortals Handbook - Godsend

    Yea, I did. I needed to go and take care of things away from home, and I mistakenly posted it in the wrong thread without thinking. I apollogize if I derailed the thread. (U_K, I don't know if you can trans-post my last post here, [Is trans-posting a transcendental power?] but I did intend to...
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    Immortals Handbook - Godsend

    Upper_Krust! Yesterday, after finishing up some final work on my current game, I spent some thought on 4E Immortal's Math. Plugging the DMG guidelines, and the numbers from your sites' table, I noticed a slight math 'hiccup'. Monster Defenses scales ~ faster then projected PC bonuses to hit. It...
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    The 15 min. adventuring day... does 4e solve it?

    I don't think 4E solves the 15 minute adventuring day. Rather, I think it renders it less of a concern. From my experience running a 4E game, and from what the numbers seem to say, it makes little difference whether an encounter is the party's 1st fight of the day, or its 4th. Its not like in...
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    [4e] Divine Rituals

    How about the ancient lost lore of the "Create Plot Device" Ritual? :) Besides that, I could see more 'epic' versions of mortal spells and rituals. Meteor Swarm in 4E is pretty tame; Widening the effect to encompass a city is not so tame.
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    Immortals Handbook - Godsend

    Yea, the Atropal and the Phane are a good bit different in 4E. The core idea is still there. (Undeath incarnate and a mindwarping horror from, surprise surprise, beyond time) Its just that 4E and 3E have different ways of spelling that out. In 3E, you give the creature tons of thematically...
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    4th Edition and the Immortals Handbook

    Sadly, yes. My boredom knows no bounds. Stunning is quite a pain, I agree. Solo opponents need some sort of Resistance to stunning. (Or to whatever condition neuters them absolutely) Stunning is like 3E's Nauseated: No real resistance, and it makes your character do nothing. I ran an...
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    4th Edition and the Immortals Handbook

    Interesting. I read the first two fights a while back. I understand the concerns with stun-cheese. (A problem in any system with stun-like effects) But, are the problems with epic play, or with specific epic power design? IE Every epic character can stun/weaken. Perhaps solo opponents need a few...
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    Immortals Handbook - Godsend

    I am going to guess straight-to-pdf. Mongoose may (I am not sure) want to switch to 4E, and beginning a print run in September or October of a 3E book likely would interfere with that. (Although I don't know the details of who exactly must comply with the 4E GSL '3E kill clause', I would assume...
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    My Next Adventure: Feedback Please

    I ran a homebrew setting with a monotheistic pantheon dominating the main human nation. Said religion was somewhat based on Christianity, but I also tried to make the distinctions and differenced clear. The advantage, I have found, to running a game religion based on an established religion can...
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    4th Edition and the Immortals Handbook

    This is true; My concern with using QP loss is two fold: 1. The sliding scale of 4E levels. Low-powered characters (5+ levels lower then the rest) cannot hope to contribute against a challenging foe. Granted, while it is the DMs job to make sure there is an appropriate challenge for all...
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    4th Edition and the Immortals Handbook

    U_K! Sounds interesting. XP drain seems a bit against the grain when it comes to 4E, but the Idea is kind of cool. One idea I was kicking around after reading your post was some sort of divine surge mechanic. It would be a power gained by every deity at 31st level (or whatever level is...
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    D&D 4E Important 4e Charts and Reference

    Having run a 4E game for almost 11 hours last saturday, a couple of tables would have been handy: Difficulty class and damage by level (DMG 42?) - Handy if you need to come up with a DC or damage from something on the fly. The PHB listing of every Status Condition - Wow is this handy; Plus, it...
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    4th Edition and the Immortals Handbook

    Upper_Krust! The GSL is up! I read through it, and am wondering what your take on it is. Is it a good thing for Eternity Publishing, or one more hoop to jump through? One interesting point was a section (I don't remember which) that specifies (in legalese) that one cannot contradict the core...
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