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    Marvel Mutants and Masterminds Downloads

    See. Interpretation differences heh. Any luck with your DC characters?
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    New Light Armored Warrior Class

    Good point about the auto-abilities I might do that. As far as the expertise though I dont think so. He does get 6 bonus feats after all and can pick them if he chooses.
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    Is this too powerful?

    I dont think the 3.5 versions are too weak. Wizards usually dominate at high level anyway. They dont need the feats stengthened.
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    Marvel Mutants and Masterminds Downloads

    Ok....then I'll, um, just go sit in the corner instead. :D Edit: Sorry, Im just too weak. Im not suggesting errors just mentioning some abilities you might have missed. I am admittedly not familiar with the M&M rules enough to actually give a critique about any kind of power levels or power...
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    Marvel Mutants and Masterminds Downloads

    Good stuff man. Im reading through them right now. Are you taking comments/critiques or should i just hold it?
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    Trying to make dual-wielding a bit better

    I actually like the idea of keeping ITWF and GTWF feats around but also make each one reduce the TWF penalty by 1 point. Previous editions required the investment of multiple weapon proficiencies to get maximum benefit out of TWF as well. Also, IMCW I do not have the assinine increasing dex...
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    New Light Armored Warrior Class

    Hmm, I just glanced at the Unfettered and Im not so sure its more powerful. Unfettered can take weapon specialization, receive a 5d6 backstab, have a class based dodge bonus and get evasion. Hmm, I didnt really think about the class when designing this one but I see how you could come by that...
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    New Light Armored Warrior Class

    WarDancer A Wardancer is a fleet-footed, lightly armored warrior who relies more on his skill, wit and maneuverability than on his armor to survive. Weapon and Armor proficiency: The Wardancer is proficient with all simple and martial weapon and light armor. Hit Die: d8 Skills Skill Points...
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    Alignment and a Prisoner...

    Well since my comment was in respone to the actions of a LG ROGUE I hope your playing skills are better than your reading comprehension or maybe you have been doing it wrong all these years. :rolleyes:
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    Alignment and a Prisoner...

    Whatever guys. He asked for help on a Paladin situation. What I was going to say before we got sidetracked into the "what is a Paladin" situation is I provide my Paladin players with a nice page outlining the tennents of their code before the game begins. I outline what is expected of the...
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    Alignment and a Prisoner...

    Essentially that is what a Paladin would do. He either thinks of a clever way to trick the beast or he uses his life to buy the captives time to escape. What he does not do is bargain with the Red. Paladins do not parley with evil. The classic FR example is Scyllua Darkhope. She was a...
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    Alignment and a Prisoner...

    No he should have fallen. So if for instance if Mordred beat Galahad to submission and then said lets parley, "I spare you and you never bother me again." if Galahad said sure he would lose his Paladin status. He made a bargain with a being who he knew would most likely commit more evil acts...
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    I Got a Job!

    Good for you. I've been out of school almost 2 years now and still havent found permanent work. Sucks to have a CS degree...
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    Alignment and a Prisoner...

    Because alignment is a set of guidelines and not an absolute restriction? I still think the Paladin would execute the Drow. Paladin kill evil things....its kind of their whole purpose. As far as it being some kind of cause for atonement the Paladin in this particular question should have...
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    Alignment and a Prisoner...

    The CG would probably release her and let her flea. The LG would probably execute her. The neutrals would probably leave her. This is why alignment sucks. Just ignore whatever repercussions you have in mind for the Pal and the game will run much smoother.
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    How to remove magic spells and still balance the classes?

    I would go the d20 Modern route. The generic classes are already there to be used all you would have to do is tweak a few advanced classes instead of rewriting all of the core ones.
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    Complete Warrior preview & speculation

    You make several excellent points. I think the best thing for 4E would be to have 4 or so very generic base classes and then allow the player to customize them with something similar to a ability buy system. Not a completely classless system but one that allows for a far greater degree of...
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    Complete Warrior preview & speculation

    I agree. I am all for feats becoming the foci of character customization but I am afraid that ship sailed at WOTC a long time ago.
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    Complete Warrior preview & speculation

    I am much more in favor of adding more optional core classes instead of the endless glut of overpowered PrCs. We still need a Unfettered/Swashbuckler class, a martial/wizard class, and a few more archetypes. Less PrCs more classes.
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