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  1. Lord Mhoram

    D&D General The History of 'Immersion' in RPGs

    I can be this sort, I try to be. I have to know a games rule system inside out to be able to. Part of the reason I stick with games I like for decades. I had no issues doing this with HERO. For me the other side of this is that it almost has to be a traditional game structure for me to be able...
  2. Lord Mhoram

    Any crunchy RPG's out there anymore?

    I would likely say even though at core these two are the same - I would consider Champions complete almost Medium, but 6E full core box heavy - in presentation if nothing else.
  3. Lord Mhoram

    Worlds of Design: What Defines a RPG?

    I've felt that same bias from his articles before. An example is assuming the only fail state is death or removal of character, when lots of RPGs have non-death fail states.
  4. Lord Mhoram

    Savage Pathfinder Savage Pathfinder's Wizard Gets An Update!

    Yeah I tried it a number of years ago with Explorer edition. We found the combat too swingy - and I was looking for the "perfect system" that I could replace HERO with; and I had a game design philosophical disagreement with the way skills/attributes were handled*- so we stopped playing. Now...
  5. Lord Mhoram

    Savage Pathfinder Savage Pathfinder's Wizard Gets An Update!

    My wife and I tend to play 2 different systems - usually different in tone and approach. For years it was HERO and 3.X/Pathfinder. Now our primary system is Cypher, so we are sorta of looking for a secondary system that is a bit more crunchy.. but not HERO or PF level - and SW looks like it just...
  6. Lord Mhoram

    Savage Pathfinder Savage Pathfinder's Wizard Gets An Update!

    That is is great to me. I know a little about SW, and how it works, and honestly I thought the Ezren table showing him was the choices people had to make. Even after I figured that out - It still seemed lockstep - so I am glad for this callout in the preview. One I had the book and read it, I...
  7. Lord Mhoram

    Worlds of Design: What Defines a RPG?

    To me the original post is one step removed form of Edition-warrior speak. Instead of "This edition is the real game and this other edition isn't" it's "This game is an RPG and that one one isn't"
  8. Lord Mhoram

    Savage Pathfinder Check Out How Savage Pathfinder Makes A Wizard!

    Thanks for the info. I'd toyed with SW years ago, and getting interested again.
  9. Lord Mhoram

    Savage Pathfinder Check Out How Savage Pathfinder Makes A Wizard!

    Cool - Having not played much SW, I saw the structure and it looked to be replicating the class idea thematically - I was thinking like pulling in abilities that don't fit neatly into classes that is what I find appealing in SW; and it just be an organic whole character than coming off more...
  10. Lord Mhoram

    Savage Pathfinder Check Out How Savage Pathfinder Makes A Wizard!

    What I am wondering is how far off Savage Pathfinder is from regular fantasy Savage Worlds - it would be cool to play Rise but using something closer to normal SW creation and advancment, rather than as a replication of the Pathfinder system.
  11. Lord Mhoram

    D&D Movie/TV D&D TV Show By John Wick Creator

    I tend to feel the same way, but he was the first character with an animal companion that sprang to mind for the joke.
  12. Lord Mhoram

    D&D Movie/TV D&D TV Show By John Wick Creator

    "You struck him, why?" "He sole Drizzt Do'Urden's horse, and killed his panther" "Ohh"
  13. Lord Mhoram

    In Praise of Dice

    I find it easier to play systems that have failure states other than "You die" or similar - that even if rolls go bad the narrative continues. Decades ago when I GMed 1st ed D&D I tended to fudge... for a number of different reasons. As I grew in ability, and the market became much more open...
  14. Lord Mhoram

    Jewish RPG Content

    The actual adventure as written had the world being better than the real wold because of the actions of the survivors. The publisher (ICE at the time) decided to change it, because they felt GMs would be mad at them because they thought a lot of PCs would just stay in the new timeline, and it...
  15. Lord Mhoram

    Worlds of Design: What the Future Holds for RPGS - Part 2

    Speaking for myself - the shortening of session length is just the fact that I'm an adult. When I was starting in gaming (late 70s) I was in grade school - I thought nothing of 5 or 6 hour sessions, or gaming all weekend. Even into college. Right now our group are all in early 50s. We have...
  16. Lord Mhoram

    Blog (A5E) Look At Our 'Level Up' Cover Art!

    I love the layout, but the colors... There is a great desert palette of the red/orange/brown - but the only color that break that up is green - both on the dragon and the adventurers. To me that makes is come off as sort of subdued or bland. If I saw that in a bookstore, I probably would give it...
  17. Lord Mhoram

    Nominate your MOST ANTICIPATED RPG of 2021

    Thanks for the work you are putting into this.. and well.. everything else. :D
  18. Lord Mhoram

    Nominate your MOST ANTICIPATED RPG of 2021

    I just realized I got that from the kickstarter page for it, rather than the website announcing it: under the pictures of the creative team, in the section "The campaign" for book 2.
  19. Lord Mhoram

    Nominate your MOST ANTICIPATED RPG of 2021

    It is a setting, but it also states that it has the full rules inside so you do not need the Cypher system rulebook. Book 2 says it contain the complete cypher system rules. I was reading that as it would be a Cypher system rulebook adjusted for the setting like Numenera or The Strange is. I...
  20. Lord Mhoram

    RPG Survey, What Does It Take For You To Pick Up a New Edition?

    I noted this on the survey too, but for me a new edition is a "new game" that I will look at - but if I like a previous edition, there is a pretty good chance that the new edition will bring a similar play experience - aside from the "completely re-invent the game" editions, and those can either...
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