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  1. Fanaelialae

    D&D General Stun: The Fun-Killer

    For those unfamiliar with AD&D, a combat round was 1 minute. So it was 2d6 x 10 rounds (not 2d6 x100, as someone more familiar with 3e+ might expect). But yeah, massively longer duration than in 5e.
  2. Fanaelialae

    D&D General Stun: The Fun-Killer

    I'm afraid I'm not familiar with any systems that do this (it's entirely possible I came across this idea somewhere, but I unfortunately don't have any recollection of it ATM). This was how I was thinking of implementing it though. Soul Burn You can flare your soul to gain a brief burst of...
  3. Fanaelialae

    D&D 5E (2014) Dying From Exhaustion While Petrified

    I was reading the 5e Petrified condition today, and it occurred to me that it doesn't say anything about not needing food or drink while petrified. It does say that the creature "ceases aging", and it could be argued that the intent of this to imply that the creature no longer requires food or...
  4. Fanaelialae

    D&D General Stun: The Fun-Killer

    Something I've considered (but never actually implemented) was adding a mechanic to allow creatures to "power through" and ignore the effects of conditions on their turn. I was thinking along the lines of expending 25% of the creature's max HP to ignore all status effects on their turn. I...
  5. Fanaelialae

    D&D General Stun: The Fun-Killer

    If this only applies to PCs, it's fine. If it applies to monsters too, it basically makes the monk (already a class that wasn't terribly powerful, aside from stun spam) much much worse.
  6. Fanaelialae

    D&D 5E (2014) Monster damage realization - DPR per CR diminishes across the game

    Assuming the damage dice are based on the DPR value, they'll likely roughly average out to a similar amount. On any given attack you might roll more or less damage, but over a sufficient number of combats it'll trend toward the average.
  7. Fanaelialae

    D&D 5E (2014) Monster damage realization - DPR per CR diminishes across the game

    You picked 4 data points and showed that the general trend of scaling is linear. Which was already fairly obvious from the tables, was it not? You're not wrong, insofar as what you're demonstrating. I'm just not sure if you have a point that I'm missing?
  8. Fanaelialae

    D&D 5E (2014) Monster damage realization - DPR per CR diminishes across the game

    Here are the numbers, assuming scaling AC. AC 17 CR 1/8 to 1/2 DPR DPR per CR ATT Bonus Adjusted DPR Adj DPR per CR 0.125 3 24 +3 1.05 8.4 0.25 5 20 +3 1.75 7 0.5 10 20 +3 3.5 7 AVERAGE 21.3333333333333 AVERAGE 7.47 AC 17 CR 1 to 4 DPR DPR per CR ATT Bonus Adjusted DPR Adj...
  9. Fanaelialae

    D&D 5E (2014) Monster damage realization - DPR per CR diminishes across the game

    132 damage is if the monster hits with every attack (and we assume zero damage mitigation from the PC). In actuality, the damage from a CR 20 is going to deal an average 92.4 DPR (against AC 17), before mitigation. I agree that a hit survivability calculation would be very interesting to see...
  10. Fanaelialae

    D&D 5E (2014) Monster damage realization - DPR per CR diminishes across the game

    Because I'm lazy and didn't want to have to redo T1, I went with the following AC: T1=17, T2 = 18, T3 = 19, and T4 = 20. The results were interesting. I'll try to write up the tables tonight, when I have time. To summarize, T1 remains 3.38 damage / CR. Unless you treat CR 1 as part of the...
  11. Fanaelialae

    D&D 5E (2014) Monster damage realization - DPR per CR diminishes across the game

    This is quite interesting, but I think it's missing the other factor of offensive CR; namely, attack bonus. In 5e, AC is relatively static compared to earlier editions (particularly 3.x and 4e, both of which assumed a scaling AC), but attack bonus does scale with CR (it increases by +7 from CR...
  12. Fanaelialae

    D&D 5E (2014) How game-breaking is it if GW Fighting Style applies to smites?

    Fair, although the high HP of 5e monsters means it's hardly a guarantee, unless they're very low CR mooks. A CR 1 bear has 34 HP. A CR 2 Giant Constrictor Snake has 60. By the time you get your second attack you're potentially dealing with 126 HP Giant Sharks. Unless your party can soften the...
  13. Fanaelialae

    D&D 5E (2014) How game-breaking is it if GW Fighting Style applies to smites?

    Sure, but I was just discussing how the math works. The guy without GWM can benefit from everything you listed just as easily. Let's look at my previous example, but assume this character has exactly enough to hit bonus that he only misses on a natural 1, and always has advantage. Keep in...
  14. Fanaelialae

    D&D 5E (2014) How game-breaking is it if GW Fighting Style applies to smites?

    A smite is triggered by hitting with a weapon attack, so I see no reason it wouldn't work. Also keep in mind that the more damage you do, the worse GWM is for your overall damage. Let's say you normally have on average a 75% to hit for an average of 8 damage. GWM reduces your hit chance to 50%...
  15. Fanaelialae

    D&D 5E (2014) Shenanigans - The Deck of Many Things

    The Deck usually shows up once in a campaign at my table. We play that after someone draws all their cards, the cards get shuffled back in (that way everyone has the same chances of risk and reward). I actually have a few different customized Decks that I've used over the years. In my current...
  16. Fanaelialae

    D&D 5E (2014) 5e Recommendations for High CR Monster Supplements?

    My current campaign just entered T4 at the end of last session, with probably a half dozen sessions (possibly as many as a dozen) left to go before everything is wrapped up. One of the annoying factors of running a game at this level is the relative scarcity of high CR monsters. I can obviously...
  17. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    No, pretty sure BA can only be used on your turn. If it's not on your turn, it's always a reaction IIRC.
  18. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    While niche protection isn't necessarily a balance concern in itself (although balance concerns can certainly arise from breaking niche protection), it can certainly be a gameplay concern if one player is unhappy that another player can do basically everything their character can do plus a whole...
  19. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    You can house rule whatever you want. Unless the OP says that they're house ruling paladin smite to be 1/turn, I'm not going to take that into account in my response. Yes, P2/SX may be the most optimal use case for this. I'm not a hard core optimizer (I like to occasionally read up on what's...
  20. Fanaelialae

    D&D 5E (2014) If "Extra Attack" Was A Feat, What Would Its Prerequisites Be?

    I understand what you are saying. What I am saying is that it lowers the effective trade-off of gaining Extra Attack for certain optimal builds, and I think that should be taken into account. The Paladin 2/Sorcerer 18 build I mentioned earlier, for example. Extra Attack is a fairly huge...
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