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  1. arscott

    Half-Elves, yes? Why not Half-Dwarves?

    The nice thing about 4e is that you can give out bonuses to strength and con, and it's not going to be unbalanced the way it was in 3e. Sure, a +2 str +2 con Mül is going to be a spectacular Greataxe wielding fighter, but a +2 str +2 wis Mül was going to be a spectacular two-weapon-ranger or...
  2. arscott

    Hexblade: The Path of Splinters

    Looks cool. My one problem is that I think Aura of Unluck might be counterprodctive. The job of a defender is to keep foes nearby--why have an aura that encourages them to stay away?
  3. arscott

    Half-Elves, yes? Why not Half-Dwarves?

    Here's another tweak Mül (Half-Dwarf) Tough as a dwarf, and as stubborn as a human RACIAL TRAITS Average Height: 5'6"-6"2" Average Weight: 160 – 230 lb. Ability Scores: +2 Strength, +2 Constitution Size: Medium Speed: 6 squares. (even when encumbered by armor or a heavy load) Vision: Normal...
  4. arscott

    Monetary Treasure Parcels - Gold for your thought.

    And a group of 5 would each have 4.8 items each at 6th level, while a group of eight would have 5.25 items each at 6th level. The bigger the group, the more they've got. your caveat is meaningless, because X isn't constant--You're describing an aspect of the system, but not one that creates an...
  5. arscott

    [High level monsters and powers] What can Graz'zt actually do?

    Also, Isn't the abyss Divinely Mutable? As long as he's in Azzagrat, Graz'zt can alter the fabric of the plane itself--I think summoning a goblet of wine is probably covered. To an extent, though, there is a de-powering of the gods going on here. We're seeing a change from a collection of...
  6. arscott

    NPC Paladins and Lay on Hands

    Actually, I think it's fully appropriate for an NPC paladin to be limited to one LoH--Because if that paladin's an enemy, then you're going to be fighting him once, so giving him a full day's worth of LoH is just asking for a grind. On the other hand, if he's an ally, then a paladin with a...
  7. arscott

    D&D Character vs Pop Culture Character

    Someone has clearly not read enough Artemis Entreri Slashfic
  8. arscott

    Shemeska, what do you think of the 4e MotP?

    Rakshasas were from Acheron in previous editions, right? That always seemed too cerebral to be from the plane embodying battle.
  9. arscott

    Monetary Treasure Parcels - Gold for your thought.

    No, they're not. For a five man party, you'll get four magic items--that's .8 items per character. But when you have more or fewer characters in the party, you'll get different results: 2 Characters: .50 items/character 3 Characters: .67 items/character 4 Characters: .75 items/character 5...
  10. arscott

    Shemeska, what do you think of the 4e MotP?

    Forked from: Sigil Ciy of Doors (Topology of a Torus) - MATHS The above quote is in reference to your namesake switching from an Arcanoloth to a Raavasta, but I'm interested in your overall thoughts, too.
  11. arscott

    Sigil Ciy of Doors (Topology of a Torus) - MATHS

    John Rogers is a Physicist (among other things). That's not far off.
  12. arscott

    What form(s) of magic oppose shadow?

    In 3.5, the closest thing the plane of shadow has to an opposite is the Etherial plane. What about a magic item that deals with Ether?
  13. arscott

    Board Games for the Blind

    So, my family really loved the last game I introduced them too (Fluxx), but it's not that great for the extended family--I have an uncle who's blind. Are there any good Board games or Card Games that can be easily played when one of the players can't see? Braile Uno, while cooler than regular...
  14. arscott

    Curious about Core Mechanics

    A nice mechanic that I've seen is dice pools with kept and dropped dice. 3e/4e D&D uses this mechanic to generate ability scores: You roll 4 dice, but only keep the top 3. 7th sea uses a mechanic like this--When you make a roll, you roll a number of dice equal to your ability plus your skill...
  15. arscott

    C&C: Why Different Challenge Bases?

    Maybe it's just me, but I always got the impression that C&C's conflict resolution system, while mathematically simple, was intentionally presented in a confusing manner to evoke the feel of the complicated systems used by 1e d&d and it's peers.
  16. arscott

    Roles & Removing Power Sources

    I've excised some pretty significant chunks of 3e for a Dark•Sun conversion, and not run into any problems--but I also encouraged people to play psionic characters--something that they rarely got the opportunity to do in other campaigns. That's the big issue--If you're taking anything away, you...
  17. arscott

    What do you eat/drink?

    My aborted 4e game had the party escorting a trade caravan across the Arkosian desert to a jungle realm far to the south. The goal? To bring back Cacao--the trader had discovered an exciting drink known as Chocolatl, and though it would be a big hit. Also featured some other Mexican...
  18. arscott

    Discussion of DMG page 42

    Imaro, the problem here is that you're assuming that the character in question has chosen Tide of Iron as one of his at-wills. To me, the great strength of the Improvised action system is that it allows the characters to do something that they cannot do with their powers--If their objective is...
  19. arscott

    Is Nine Too Young for SWSE?

    I had a SWSE game with a 10yo kid and his father, and it worked great--But I'd definitely recommend having an adult GM to teach them the rules.
  20. arscott

    If you could choose...

    World-wary leader: A famous elven warrior strong in sword and spell (Eladrin Swordmage) Hero Worshipper: Human street rat who longs to become a wizard (Human Rogue, Wizard Multiclass) Unrequieted love: Human princess, on the run from a usurper (Human archer Ranger) Cryptic Mystic: Goblin witch...
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