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  1. Mark Hope

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    To touch on the scene you mention, it's focus is more on displaying the cruelty of the sorcerer-king who throws two nobles into the slave pens after the complain that he has taken their slaves to build his Entirely Safe And Normal Ziggurat. A half-giant saved earlier by the PCs urges that the...
  2. Mark Hope

    D&D 5E (2014) Dark Sun, problematic content, and 5E…

    All these pages posted while I was asleep! Stop it! ;) To answer the very broad question, yes, of course there should be room for problematic content under the context of it being something you fight against. There are nuances here, but at its core, villains can be villainous and heroes can...
  3. Mark Hope

    D&D General Dark Sun fans: What are the essential elements of Dark Sun to you?

    Just to touch on this (and not to be singling out your replies :)) but the whole "everyone does their part by making a few small changes" struck me as utter nonsense back in the day and even more so now. Like sure, OK, I'll buy a better lightbulb (or use a paper straw today) but we all knew that...
  4. Mark Hope

    D&D General Dark Sun fans: What are the essential elements of Dark Sun to you?

    Sure, that's possible - we just miss things when we're kids. I remember environmental issues being raised in the 70s when I was a child but didn't really grasp their significance until my teens in the 80s when things like the Bhopal disaster, Chernobyl, and the Exxon Valdez oil spill really...
  5. Mark Hope

    D&D General 1991 Dark Sun Setting Overview and Speculation

    I don't agree that you'd need to spend a tremendous amount of space on underlining the significance of issues like that, although I do agree that you'd need to take care with your wording and general approach. But as @Micah Sweet says, just because something is a game doesn't mean it needs to be...
  6. Mark Hope

    D&D General Dark Sun fans: What are the essential elements of Dark Sun to you?

    I guess it depends where you were. I spent the 90s in the Netherlands and Thailand (with travel to a handful of other locations), where climate change was (and remains) a central issue. I don't mean to dismiss your experiences, only to reaffirm that awareness of the larger climate picture gained...
  7. Mark Hope

    D&D General 1991 Dark Sun Setting Overview and Speculation

    It doesn't have to be meaningless, though, does it? There's a long tradition of games and gamers using RPGs to address issues that matter to them. Our Dark Sun games, for example, focus very much on the problems with and consequences of slavery, on the importance of freeing slaves for the sake...
  8. Mark Hope

    D&D 5E (2014) WotC: Why Dark Sun Hasn't Been Revived

    This is very true. And let's not forget - Dark Sun wasn't a stone cold hit back in the day either. The initial boxed set sold around 50k units (going by Ben Riggs' figures) while the revised boxed set didn't even manage half of that. Supplements and adventures peaked in 1992, a year after the...
  9. Mark Hope

    D&D General Dark Sun fans: What are the essential elements of Dark Sun to you?

    Dark Sun is 90s, not 80s. Climate change was waaay more than just recycling - it was a huge issue that everyone was aware of. Several games (Werewolf: the Apocalypse most notably) and a variety of media made it a central theme. Although the Cold War was over in the 90s, we instead got to see...
  10. Mark Hope

    D&D General Dark Sun fans: What are the essential elements of Dark Sun to you?

    I've no idea whether that's why there's resistance to depictions of slavery or the like but I have heard members of my own groups describe their gaming time in similar terms - it's their sanctuary from real-life stresses. And for some people being confronted with the ramifications of slavery is...
  11. Mark Hope

    D&D General 1991 Dark Sun Setting Overview and Speculation

    Yeah you don't have to look very far to find this stuff for real. I live in the UAE so, well, let's just say that many of the thematic elements of the setting ring very true here... I mean, games don't have to address real world issues but Dark Sun absolutely did and I think could be an...
  12. Mark Hope

    D&D General Dark Sun fans: What are the essential elements of Dark Sun to you?

    Really, it's all of the above but I tried to strip out things that I have not used during some Dark Sun games without the game feeling like it wasn't DS. So I ended up with Dragon Kings, environmental collapse, swords and sandals, and slavery. Oh, and Brom art but that's a vain hope these days...
  13. Mark Hope

    D&D General 1991 Dark Sun Setting Overview and Speculation

    We had some success having the PCs be the ones toppling Kalak by making his all-at-once transformation place him in a larval state, making him a target appropriate for the PCs running around with the Heartwood Spear. It's a McGuffiny solution for sure, but it's a solution. Not that this is the...
  14. Mark Hope

    Something odd I just became aware of (WoD)

    Yep. For our online WoD games, we don't use Roll20 at all (whereas I use it all the time for online AD&D). We use Zoom and just share images and files through that.
  15. Mark Hope

    Something odd I just became aware of (WoD)

    My group still plays it. Wrapping up a Ghost Hunters arc right now and prepping for the next instalment of our long-running Mage game. Paradox certainly seem to think it's still a going concern ;)
  16. Mark Hope

    AD&D 2E On AD&D 2E

    And communism.
  17. Mark Hope

    AD&D 2E On AD&D 2E

    I'm running a 2e campaign that's been going for 40 years this April - started with BX, moved to 1e, then 2e, then 3e, then PF, then back to 2e with accumulated houserules. Now that I've ironed out all my perceived issues with the game, there's no way I'd run anything else? What does another...
  18. Mark Hope

    On the birth of RPGs

    Yeah, this seems to have been a key element in the development of the Bronte's shared worlds - they were using their toy soldiers as individual characters in play. It definitely helps to have something anthropomorphic with which to identify.
  19. Mark Hope

    On the birth of RPGs

    I think that the activities of the Brontes, with the creation and ongoing pursuit of games in Gondal, Angria, and the like show that RPGs can emerge from a desire for play without the need for other pre-existing contingencies. Marrying play to game is not a great leap.
  20. Mark Hope

    Ziggurats - depictions in media and video games?

    Isn't there one in the first Beastmaster movie?
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