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  1. kjenks

    New FAQ: What's different/added?

    Earth rotates on it axis once per 24 hours. The circumference of the earth at the equator is 24,901.55 miles (40,075.16 kilometers). So you're going a bit more than 1,000 miles/hour at the equator compared to the velocity vector at the poles (neglecting polar inclination). Teleport is limited...
  2. kjenks

    Touch AC and Mounted Combat

    Well, there is that one thing preventing you. The Main 3.5e FAQ does clarify this a little bit. When using a Ride skill check to claim cover from your mount, exactly when do you start claiming cover from your mount? When must you stop claiming cover from your mount? The skill description says...
  3. kjenks

    Touch AC and Mounted Combat

    Patryn of Elvenshae mentioned using the Ride skill for cover. This does indeed add a +4 cover bonus to the rider's AC using a DC 15 Ride check. Since Ride is a class skill for quite a few classes, and Drow get a racial bonus to Dex, that DC is pretty easy to hit. Area spells are often good for...
  4. kjenks

    grappling when prone

    The Main 3.5e FAQ still says that the prone combatant would take a -4 on the opposed grapple check -- a left-over from Skip Williams, the previous author of the FAQ. Andy Collins, the current FAQ author, makes it pretty clear that he disagrees with the PH rule, "A grapple check is like a melee...
  5. kjenks

    Best ways to harm a construct

    Any of the above will work just fine, as will Power Attack and swinging hard enough. A key tactic to damaging a construct is to stay away from it. Hit it from a distance, or hit it once -- hard -- then quickly move to a place where it can't see you or can't go. You can go away, heal up, then...
  6. kjenks

    Lightly Armoured, Martial Q-staff Fighter Ideas

    Consider a druid cohort or buddy in the party. There are quite a few druid spells that buff up a quarterstaff: 1 Animate Wood: Turn Small or smaller wooden item into animated object. (SpC) Shillelagh: Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. 2 Brambles: Wooden...
  7. kjenks

    Potion Question

    You actually get the benefits for all five rounds. During the round in which you use a standard action to drink the potion of haste, you can also use your move action to move a good distance, you get +1 on AC, +1 on Reflex saves and +1 on attack rolls if you happen to be able to take an attack...
  8. kjenks

    [Duh] Familiars cost money?

    I don't care if it followed you home. You can't have a pet until you can afford to take care of it.
  9. kjenks

    Teleport vs dimension door in combat.

    You want crazy? Raven wears two Capes, one on top of the other. Per the DMG rules, the top Cape is non-functional. The round after using the bottom Cape, the raven uses a move action to take off the used bottom Cape then, holding the expended Cape in its talons, activates the second Cape. (Be...
  10. kjenks

    Teleport vs dimension door in combat.

    Fighter takes one level of sorcerer, selects a raven familiar. Raven wears a Cape of the Mountebank. On the fighter's turn, raven teleports the fighter into position then fighter attacks.
  11. kjenks

    Want to try the Kobold

    I vote for a kobold sorcerer. The small size and dex bonus give you attack bonuses on ray and orb spells. The Guided Shot spell (SpC) is great for a sorcerer. A tiny viper familiar would give a nice +3 bonus on Bluff, and with Bluff as a class skill and a high charisma, you'd be great at telling...
  12. kjenks

    Grapple check, 1 = auto fail?

    In 3e, a grapple check was more like an attack roll, and the old 3e FAQ said that a natural 1 was an automatic failure. But in 3.5e, a grapple check is less like an attack roll, and the new 3.5e FAQ has several entries confirming this. (And yet there's still a -4 penalty for grappling while...
  13. kjenks

    Elven Cleric

    Try an elven archer cleric. The FR setting gives you access to some great domains for archery like Elf, Time. With that many stat points, you'll have no trouble getting Dex 13, a good Str, Con and Wis. Use the Zen Archery feat to take advantage of your Wis. Take Quicken Spell and Divine...
  14. kjenks

    Reach fighter tactics

    Soft cover will give your opponent +4 on AC rather often this way because using a melee weapon to attack a creature in a non-adjacent square uses the rules for ranged combat to determine who has cover.
  15. kjenks

    A few questions regarding Charging (Pounce) and multiple attacks

    Nope. I just checked the power's description. Check it out: SRD === Psionic Lion's Charge Psychometabolism Level: Psychic warrior 2 [...] You gain the powerful charging ability of a lion. When you charge, you can make a full attack in the same round. === And now, check out the lion's...
  16. kjenks

    Soft Cover and Reach Weapons

    The errata is confusing. It appears to contradict itself when making a melee attack against a target that isn't adjacent to you. The PH/SRD says: SRD === When making a melee attack against an adjacent target, your target has cover if any line from your square to the target's square goes...
  17. kjenks

    A few questions regarding Charging (Pounce) and multiple attacks

    And I think that all of the attacks get the +2. Further, if you are doing a Spirited Charge, all of them inflict double damage.
  18. kjenks

    A few questions regarding Charging (Pounce) and multiple attacks

    I'm pretty sure they meant to have just a full attack at the end of a charge, not a single melee attack AND a full attack at the end of the charge. Take a look at how the Pounce ability is described for all of the SRD monsters: SRD === Pounce (Ex): If a hellcat charges, it can make a full...
  19. kjenks

    Initiative bonus changes

    The initiative rules for the surprise round may modify this a little. If you are acting in the surprise round, you could cast Cat's Grace on an ally who didn't make the Spot check. When the regular round starts and everybody else rolls initiative, your buddy gets +2. You can also lob a net or...
  20. kjenks

    How to stop blasphemy?

    Silence is good, but he has Greater Dispel Magic at will, and that spell-like ability will work just fine in a Silence spell. A wizard or sorcerer could ready an action to hit him with an Orb spell. That should cause enough damage to disrupt almost anything. A wizard could ready an action to...
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