Best ways to harm a construct


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If your spellcasters know they are going up against constructs preparing a lot of buffing spells for the melee characters can really help. Haste and Displacement can really help up your friends damage and survivability. Wall of Force can hopefully divide up the enemies into more manageable groups.
 


if its not huge - get an enlarged trip monkey to knock it over and then dump in power attack.
Living constructs like war forged are not that tuff- just a PC class with some fortification -
sneak attacks will be harder, but prolly still worthwhile.
 



Any of the above will work just fine, as will Power Attack and swinging hard enough. A key tactic to damaging a construct is to stay away from it. Hit it from a distance, or hit it once -- hard -- then quickly move to a place where it can't see you or can't go. You can go away, heal up, then come back again.

It's a mindless construct, limited to its programming. So it will repeatedly fall for the same tricks, like summoning a horde of critters to distract it, and while it kills the critters, your team damages it. When it runs low on targets, retreat, letting it kill the last summoned critter. Then come back the next day. Repeat until it's dead.

Or Dancing Lights might do the job for you, too. There's no saving throw or spell resistance. It's not an illusion. Constructs are so dumb that they can't "figure out" that they're swinging at nothing. The construct might swing away at the "faintly glowing, vaguely humanoid shape" for the entire 1 minute duration while your team hits him repeatedly.

Your biggest advantage against a construct is your brains.
 

Thanee said:
Orb of Force or drop blocks of granite on it from above with Shrink Item. ;)

We once had a problem with a golem in an anti-magic field in a cavern far under ground. Chiselling out a large block of ceiling with some adamantium weapons was our "large block of granite."

As I recall, there was no particular time pressure...
 

Although golems are immune to magic and have high DR, they are suseptable to alchemical fire and acid. If you aren't playing a power hitter or a spellcater with SR-bypassing spells, then loading up on alchemical fire is the thing to do. You only need to hit their touch AC, which is low.
 

"cast an empowerd, maximized Acid Splash! "

The wizard in my game keeps a pair of Melf's Unicorn Arrows (HR - to a 4th lvl spell) memorized
but when those were gone he got desperate.
 
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