Search results

  1. Kobu

    Hexes and offset squares

    Also, this site may be of interest: http://incompetech.com/graphpaper/ You can make hex maps of any dimension you want. For offset squares, use the brick generator and make width equal height. 1 square = 1 hex. Easy as can be. No more bizarrely elongating arms along diagonals.
  2. Kobu

    Hexes and offset squares

    Right now I use Lexan hex maps that I got here: http://housemousegames.com/letema.html They are 1" hexes, so they are a bit bigger than what is strictly needed. I use the 50% or more is a full hex rule. I have on occasion also used Heroscape map pieces. Nice for 3D maps, but they take time to...
  3. Kobu

    Design & Development: Warlord Article UP!

    I should hope not. That would make the game rather inaccessible for new players. I don't see how any new player could hope to understand what is happening without good descriptions. It also puts an unnecessary burden on everyone at the game table to figure out what is really going on--unless...
  4. Kobu

    Design & Development: Warlord Article UP!

    That bit throws up a red flag for me. The power as written gives the player running the warlord control over other people's characters. That's exactly what a lot of people feared when they heard the name.
  5. Kobu

    Long-Term Injury Fun?

    Multiple -1s may be a bit hard to track. I specifically mentioned cards because I think that makes it a lot easier to remember. It's not much of a burden in a game like Arkham Horror even when you have a dozen or so cards sitting in front of you with various modifiers. I imagine the deck would...
  6. Kobu

    Long-Term Injury Fun?

    I like the idea of handing out injury cards à la Arkham Horror. Here's how I might do it. 1) Each time a character dips below zero or is injured while below zero represents an actual injury. The DM hands the player a random injury card. 2) The cards have various negative effects with about ten...
  7. Kobu

    Okay, where do you stand on diagonal movement?

    I've done eyeballing, ruler measured, 1-1-1-1, 1-2-1-2, and hex. Eyeballing was OK for earlier editions, but not for the more tactical 3rd. Ruler measured is too slow. 1-1-1-1 causes stupid situations with both PCs and monsters sidestepping hazards for free and makes battle maps much more...
  8. Kobu

    D&D 4E 4e Hitpoints are modelled after quantum mechanics

    It's more to point out the absurdity that arises when causation by observation is misinterpreted for causation by interaction. It's the whole falling-tree-in-a-forest-makes-no-sound fallacy repackaged for quantum mechanics. The thread is very funny though.
  9. Kobu

    D&D 4E Where the break between pro and anti 4e is

    It would be more than a little awkward if I were racist towards Japanese people. Or maybe it would be plain hilarious, I'm not sure. The point is that D&D seems to acquire vocabulary in the same way Japanese language does. The general gist of the word is there, but it rarely uses it...
  10. Kobu

    D&D 4E Where the break between pro and anti 4e is

    I believe the total number of powers, even at level 30, will not be too large to manage. Later powers will replace earlier ones. The bookkeeping for conditions may be overwhelming at first, but it has to be better than tracking 5 or so different durations per character. I think groups will...
  11. Kobu

    Diagonal wonkiness scenarios

    No, a minor action. Variably the character could open or shut a door, flip a switch, light a wall hanging on fire with a torch, or take any number of actions that fall under the minor category. It limits the DMs design options. The poison area has to be close enough or wide enough so that...
  12. Kobu

    Diagonal wonkiness scenarios

    Here are a few more scenarios where 1-1-1 movement wonkiness would come into play (crossposted from a Wizard's thread). 1) Two characters are avoiding a group of wandering monsters coming up behind them by rushing south to north across a 20 square by 20 square room. One goes straight from the...
  13. Kobu

    Warlock's Curse / Hunter's Quarry

    I agree that it doesn't make much sense. Saying that line of sight to the quarry cannot pass through another enemy's square would make more sense.
  14. Kobu

    Two stats per defense!

    I was hoping for this change. It makes perfect sense.
  15. Kobu

    D&D 4E Non-Euclidean Geometry in 4E?

    This rule change is great. It's going to get more groups to switch to hexes. The two arguments in favor of squares that I concede to go right out the window with 1-1 diagonal movement. These were: 1. Movement in certain directions on a hex is "weird". It's true, you have to abstract a bit to...
  16. Kobu

    Rich Baker on the Spellplague and other stuff.

    Apparently he froze to death trying to sell matches in an alley in Waterdeep. It's all very sad really. :(
  17. Kobu

    Abyss versus Far Realm

    Yeah? Well, I live in Madtown itself. :confused:
  18. Kobu

    D&D 4E How is the 4e announcement affecting your game groups?

    I have disposed of the players who were less than enthusiastic. I expect the remaining members to stay in line.
  19. Kobu

    What Metallic Dragons do you want?

    I would like the alloys to go. I never saw the point and they get a bit confusing.
  20. Kobu

    Who will "fill in the grid"?

    I'll be taking a shot at martial controller if WotC doesn't step up in the Martial book, although I suspect they will.
Top