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  1. Norfleet

    A Fighters skill points....

    That's personally how I see it, also: The roleplaying skills exist for the purpose of allowing a shy player to explore the concept, or to enhance the results of someone who CAN put up a convincing argument. Who would have an NPC reject a perfectly valid, highly appealing, and eloquently worded...
  2. Norfleet

    Why don't Elves have any Kings?

    Yes, this would tend to enforce the predominance of elven queens, particularly if you go with the "elves are immortal" part: It's a steady state behavior: You'll have elf kings that go and get themselves gruesomely killed until a queen winds up filling the spot, and then STAYS there because she...
  3. Norfleet

    Mega-Dungeons and Multiple Adventuring Groups

    And let's not forget, the presence of the other adventuring groups, who want you dead, and thus have set up cunning traps and tricks like the Head of Vecna.
  4. Norfleet

    Why isn't druid the gnome's favored class?

    Chr, is, unfortunately, a highly overloaded stat with attributes that are often entirely unrelated, or perceptively subjective. It covers everything from the projection of an air of confidence and self-assurance to persuasiveness and leadership ship ability, to physical appearance. For...
  5. Norfleet

    How Do You Divide Up The Plunder?

    The groups I've been involved in have never really been possessive about the items: The wand in question, for instance, isn't viewed as belonging to anyone, but instead viewed simply as carried by somebody: The person appointed to carry the item is typically the person most able and likely to...
  6. Norfleet

    What stat method do you use??

    Here's a system I've heard which shows promise: You roll 18d6 and arrange in 6 groups of 3 to your taste. Then the following rules are applied: 1. You may pick any die. Give the DM a quarter. Give the person who rolled it a quarter. If you rolled it, give the DM another quarter instead. That...
  7. Norfleet

    How Do You Divide Up The Plunder?

    For everyone who goes for some sort of equal-splitting system, what do you do about characters which, by their very nature under the core rules, are destined to chew up most of the party's funds? Wizards, for instance, tend to chew up a vast majority of the party's funds, purchasing and scribing...
  8. Norfleet

    How Do You Divide Up The Plunder?

    This is very interesting. I never suspected that people DIDN'T actually simple dole out the loot to whoever could use it in a sort of group pool. That's the way I've seen it done for years, and that's the way I've always done it. Oftentimes, one player, generally the one with the highest...
  9. Norfleet

    FR gods, too many?

    How do you know they didn't? Maybe it's really the same god.
  10. Norfleet

    Best Class for a solo player campaign

    I tend to pad the solo player with a number of redshirt NPCs. Otherwise, it becomes a real pain in the ass to assess ad-hoc XP using the Other CR: Casualty Ratios.
  11. Norfleet

    What is Rule One?

    My Rule 1 is simple: That which is not forbidden is mandatory.
  12. Norfleet

    Mages, HP, and survival

    Heh. Absolute. Absolute is for wimps. According to that page, the game I ran was way, way out there: Explicit/Reversed/Black. And the streets shall flow with the blood of the nonbelievers. Anyway, the idea that mages are better done as frail weaklings of low Con and Strength is a thing of...
  13. Norfleet

    Really, what good are daggers?

    That, and it's very hard to open your mail, eat your food, and clean your fingernails with a mace.
  14. Norfleet

    So you get to pick two 0-level spells for yourself...

    Eh, I'd probably go with Prestidigitation and Mage Hand, too, simply because they're useful, and multipurpose. Not really. If you have to decide whether to deploy the bonus in advance, it suddenly becomes a lot less useful, since the odds are even lower that you'd actually *USE* that +1. After...
  15. Norfleet

    Should CE monsters always Coup de grace?

    Personally, the decision to CDG or not is really dependent on strategic and tactical concerns, generally without regard to the alignment of the characters doing the consideration: Unless the party is particularly impulsive, tactical and strategic concerns tend to dictate what is done...
  16. Norfleet

    How Do You Divide Up The Plunder?

    How does your group usually divide up the plunder? Do you actually divide the loot into (roughly) equal shares, between magic items and gold? Do you hold a sort of "auction" system for the items? Or is the hardware usually just dispensed out to whoever can best make use of it without regard to...
  17. Norfleet

    How do you assign NPC wealth?

    Those make the most amusing opponents, like when the players go and attempt to slay a dragon and take its treasure, only to find that the dragon's treasure consists of investments that aren't really subject to theft. The other good one is when the villain's treasure consists of nonliquid...
  18. Norfleet

    How are spiked chains carried?

    Well, if I were running a game, I'd declare a fumble anytime a character's to-hit was negative. Making it happen on a 1 seems ludicrous, as a character would then fumble and make a fool of himself once every 20 swings....which is WAAAY too high for somebody who has any idea what he's doing. On...
  19. Norfleet

    Is there any way around Uncanny Dodge?

    Hey, if the player didn't notice, then it's his loss. Players are the ones who are supposed to rules-lawyer you, you're not supposed to have to memorize every detail of every player. Life is like a sandwich: Some days you eat the sandwich, other days the sandwich eats you.
  20. Norfleet

    D&D 3.x [3.5] Two Weapon Fightin... ranged?

    I'm not sure what use this would be, other than the ability to discharge them both on round 1, drop them, and quickdraw something else. To continue to use two crossbows would be two MEAs to reload both of them, which would consume your actions for the next round.
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